Re: New Game "The Unremarkables" - Advice Sought
If you are looking at that low power, I think you need to change your focus from the powers to the motivations of the characters. Since there are no large powers, but there is never anything such a small character, you need to see what the characters want to do. The grandmother with high strength in your example might just want to clean up her neighbourhood and take it back. You can't really throw international terrorists at her. I like the name and the idea but I would suggest you have your players make up the characters at least a couple of weeks in advance to look at options. Then go for it.