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GCMorris

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Posts posted by GCMorris

  1. I'm building an old school Jack the Ripper style non powered murderer (he is in fact Jack the Ripper) and I'm wondering how to make him a challenge for my "out of time" Victorian Era group. I've decided to make him a genius (perhaps even Moriarty himself) but I don't know how he will hold up in battle. I'm actually making a Sinister Six of my own Pulp era type villains. This group is 4e 250 point characters.

     

    Thanks for any input.

  2. I've finished building my big baddie who envisions himself as a god. I'm trying to come up with a cool name which doesn't reflect his powers but his epic level of doom bringing (think Apocalypse, En Sabah Nur). I'm coming up with naught but air...

  3. Hero requires decent math skills which none of our group is great at including myself. I do my best to simplify things by rounding up and down and even guessing at times but players still get frustrated. Their imagination and desire to play are admirable and they are all creative but I'm afraid they are getting a bit disenchanted because of the numbers. Any ideas on how to keep them coming back?

  4. The permanent invisibility is due to cell damage, a side effect of the procedure. I want him to be normal aside from the desolid and invisibility. That's why I'm asking for tricks.

     

    We are building a team of relatively normal characters who are pulp-ish on a supers point base. We found someone else who wants to GM and he had this idea and we ran with it. We have so far:

     

    Invisible Man

    Circus Strongman

    Seductress

    Action Gun Guy

    Gypsy Seer

     

    One more player hasn't decided yet.

  5. He has undergone a scientific experiment which mutated his cells, he's permanently invisible. He remains very solid until he chooses to go desolid. I don't really want him to be a stretch guy and I'm not wanting to pile on other powers. Just looking for tricks. I spent 20 points on his martial arts and I'm thinking of giving him a blade and maybe a crossbow. I'm also thinking of giving him a backstab ability perhaps with the Find Weakness talent. I want kind of simple, old school character.

     

    Thoughts?

  6. I'm building a character whose main abilities are invisibility and desolid and I'm having trouble spending all my points. We are using the 4e 375 point characters. Aside from jacking up all his stats I don't know how to use all the points. I just want him to be a normal guy aside from those two abilities. Any advice on invisibility tricks or desolid tricks I can spend about 100 points on?

     

    Thanks.

  7. Punchy and Slappy are clowns who have fallen upon hard times and have assembled the Two Tons of Fun crime gang. Punchy uses physical abilities whilst Slappy prefers gags which incapacitate and humiliate opponents. One of his pranks is the Bottle of Boos. Its a bottle which releases a gas when broken. The gas has a sound effect of a crowd of people booing the victim. The effect is the victim feels inadequate and fails at the task he is attempting. I'm unsure how I should apply this.Any suggestions?

  8. Professor Chaos has totally chaotic powers. He has a personal teleport field gadget in his belt which teleport foes in a random direction when they get a certain distance from him. He can also use his Chaotic Random Ray Gun to cause someone to lose control of their powers. He doesn't turn the powers off but the victim can't control the power affected. The power is selected randomly.

     

    My question is... How to implement the second ability?

  9. Need some advice on building automatons. One of our heroes is a Victorian Era clockwork gadgeteer/chemist and I've decided he needs a proper Victorian Era nemesis.... A classic evil scientist who is building a flesh golem. Whereas our hero blurs the lines between science and magic the mad villain does it as well with more of a necromantic bent.

     

    I've never dabbled with automatons and would like some pointers.

     

    4e

     

    Thanks all.

  10. No worries.

     

    My plans so far:

     

    2 heads, different minds and personality

    Different powers, probably differing eye beams. Each with his own stats like int ego spd And end.

     

    The trouble I'm having is figuring out how this is done physically. Its not something I've found covered in 4e really. But if its two different power sets can it be duplication? Doesn't the duplicate have the same powers as the base form?

     

    Thanks for listening.

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