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psychoticbarber

HERO Member
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Everything posted by psychoticbarber

  1. Re: Rarity of Magic? I think (now I haven't read all 10 pages, so I might be reiterating someone else's comments) that it has something to do with psychology. If you've watched Babylon 5, and their accounts with Telepaths, you know what I mean. A magic user is quite frightening to someone who isn't. My worlds are often rather strongly based on the real one, because that's what people understand, and it's much easier for players to be "in character" without having to worry about odd philosophies based on things that are completely foreign to them. In the real world, large changes in a species (like gaining the ability to use magic) happen slowly. As a direct result of this, the magic-user to normal ratio is very much in the favour of normals. To my mind, this will often result in magic-users being kept very few by the normals (who rule by power of numbers)...fewer magic-users means less magic. Actually the game I plan to begin in a few weeks is based on a mage's war, brought about by some mages who cloaked themselves in religion and used angry normals to fight the other mages. The campaign begins 500 years or so later, where the regular mages have been beaten back so far that they've been ignored, and are now looking for normals of their own to plan a counterstrike...
  2. Re: Getting rid of Endurance As much as I've not enjoyed tracking END in my own games, you have to ask yourself a question as a player: Is Hero the right system for me? It's not, for some people. Most people I introduce to the system are experienced roleplayers who are a little surprised by all these "extra" stats to track, but not even all of them. For some inexperienced roleplayers, the idea can be a little daunting. I do think, though, that people who are interested in the much more immersive world of Heroes should be prepared to track END. If you want a character who can fight all day without worrying, go play D&D: I do. There's no shame in it. I have come to a point where I realize that in order to take people to Heroes, you usually have to do something else first. You have to talk to them, or invite them along, or something. It's really, really hard to jump right into Heroes without any other experience. Okay, I'm a little off topic here, but my opinion stands: Work your way up to Heroes, and then track your END because your Heroes Character is no cookie-cutter D&D mongrel (I mean that in the most loving way possible), your Heroes character is a real person, with real (if somewhat extended) limits that need to be respected.
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