Re: Getting rid of Endurance
As much as I've not enjoyed tracking END in my own games, you have to ask yourself a question as a player: Is Hero the right system for me? It's not, for some people. Most people I introduce to the system are experienced roleplayers who are a little surprised by all these "extra" stats to track, but not even all of them. For some inexperienced roleplayers, the idea can be a little daunting. I do think, though, that people who are interested in the much more immersive world of Heroes should be prepared to track END. If you want a character who can fight all day without worrying, go play D&D: I do. There's no shame in it. I have come to a point where I realize that in order to take people to Heroes, you usually have to do something else first. You have to talk to them, or invite them along, or something. It's really, really hard to jump right into Heroes without any other experience. Okay, I'm a little off topic here, but my opinion stands: Work your way up to Heroes, and then track your END because your Heroes Character is no cookie-cutter D&D mongrel (I mean that in the most loving way possible), your Heroes character is a real person, with real (if somewhat extended) limits that need to be respected.