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Colossus

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Posts posted by Colossus

  1. I love to concept of Adrain Monk as a super hero, I am going to do the stats on him. A great NPC!

     

    I hate to include them,but the Power Rangers actually fit as super heroes.

     

    So do the various Super Friends that never actaully appeared in the Comics Apache Chief!

  2. Working with those who are new to the Hero system, but not comics is interesting.

     

    I was trying to generate a “dimension traveling†campaign and wanted the PC’s to face the X-Men from the 1980’s. I know there are hundreds of versions of them out there, but I wanted them balanced with a group of 350 PC. (I know most of the X-Men would cost a lot more in some generations).

     

    I wanted 6 characters

    I had no trouble with Colossus, Cyclops, Wolverine, or Storm.

    Rogue was right out (she simply was away)

    The two that were problems were Shadowcat and Nightcrawler. Hurt was doable; I simply had to tone down his teleporting.

     

    Kitty was not. She can phase up to at least 8 times her own mass, where they are willing or not. (Desolid [+ 1 Usable as an Attack; + ¾ Up to 8X mass] = 110), her ability to dispute electronics must be at least 30 to 40 active points (which become 90 to 120 with the +2 for effect solids). She is also a Ninja post Kitty Pryde and Wolverine.

     

    This got me thinking, she is a wonderful example of two things. One a character that is expensive to generate using the Hero system. More interestingly she is also an example of a character that has used experience. When she first appeared she could only faze herself (40 points); she gradually learned to use her power in more ways.

     

    The whole Kitty Pryde and Wolverine LS is a classic example of a Radiation accident.

     

    So I simply created a playable version of Kitty pre-Ninja at 350.

     

    Now to my question. Can you think of other characters from comics that really show growth in Champions like manner?

     

    My list would certainly include all the Original X-Men, The Fantastic Four, the various Bat allies, Iron Man and more. Can you think of others?

  3. I was just wondering what people thought of the general power levels of UNTIL and VIPER agents in the respective books that have been published for both groups. Let me start by saying this are wonderful resourses that I plan to use a lot. I have one simple problem, the power level of the agents is too high. Sure I understand that I as GM can tone them down (which I am), but I am wondering what you all think.

     

    For example the UNTIL combat armor cost 210 points before you put an agent in it! This means, with just a basic agent that this NPC is already more powerful than the average armored superhero who is starting at 350 points (if that character can do anything outside her armor)!

     

    The one reason I can see for this is a group of say four superheroes fighting 4-8 tough agernts is a lot more fun than a group of four heroes fighting 20 generic thugs (it simo,kt takes to long). I am guessing that is the reason, still an agency that can create suyits that makes Defender look average scares me a little.

     

     

    Agian, all and all WONDERFUL resourses!

    What do you think?

  4. The Mind Control is built into a multi-power of "eye contact" powers (no it would not be a legal constition for a EC. but this is an MP)

     

    Anyway it is a 60 MP;

     

    Construction: 12d6 Mind Control

     

    There is no telepathic link, so the target is in a state of super hypnotism. I don't think mind Control should include free access to Telepathy. An order to "tell me about Dr. Wong's plan," should be handled through Telepahy - Mind Control can just be to powerful otherwise.

     

    The same character can change memories, bought as a Transform.

  5. Some of these are listed prior- but these are some of the most interesting for me in the Prime Realities of Marvel X-Men

     

    Colossus (alive in the Ultimate universe - should be back any month now in regular)

     

    his sister Magik (a current Exile, but that does not count)

     

    Cyper (who is not Douglocke) - I have no idea how you would use him, but hey -he is going to stay dead.

  6. I’m creating an NPC (a villain actually) who is a Mind Control who has the ability to force targets to answer questions while under the effects of mind control. In your opinions is this legal construction

     

    Telepathy 10d6 (- ½ linked to Mind Control; - ½ Must communicate verbally): Total Cost: 25

  7. Steve, once Marvel and DC newest Roleplaying systems fail, which they will, has there been any thought of licensing.

     

    I know I started with the original Marvel (pre-Advanced Marvel) system from TSR. The system had a wonderful universe that I cared about, but once you’re over about 14 you discover the system fails to live up to the level of HERO (or even a modern d20 system).

     

    If Hero games contracted to create Marvel and/or DC settings it would bring in a lot of new players. It would also, I believe help the comic companies, as you have a much better game mechanic then they do.

     

    I like the Hero Universe, don’t get me wrong – but I’d rather meet Batman than Nighthawk (even the Kyle Richmond version!) or Colossus rather than Iornside.

     

    A few genre books filled with stats on the X-Men, JLA or Avengers would sell – look at the Web versions of these characters. Just a thought. What do others think.

  8. First questionI have a habit of allow players who create a detailed background to generate some “free team points†that may be used for bases or vehicles. I think this does two things. First it helps a party generate “background†that is often ignored. Secondly, it helps the team pay for a base that they would most likely not be able to afford point wise. What do people think about this.

     

    Secondly question. I’ve gut a generic hero team and need to create a base for them fact (NPC’s) are there any web resources that people have done up for this I can steal.

  9. When we were kids there was that wonderful fight, which many of us still go through who would win between Thor and Superman; The Avengers and the JLA; the Teen Titans and the X-Men (X-Men hands down). Before the board crashed I was trying to see how people though this could be modeled in the Champions System, fair fights between super teams.

     

    Here is my suggestion. Take 10,000 points and each character can get credit for up too 150 points in Disads. There is no max or min number of characters you can have, spend as many points per person as you want!

    I just think this is a fun exercise.

     

    Here are my teams, what would you do?

     

    JLA

     

    Superman: 1,000 (+150): 1,150

    Wonder Woman: 750 (+150): 900

    Martian Manhunter: 750 (+150): 900

    Green Lantern, current: 750(+150): 900

    Batman: 750 (+150): 900

    Flash, current: 750 (+150): 900

    Zalanta 650 (+150): 800

    Red Tornodo 500 (+150): 650

    Aquaman: 500 (+150): 650

    Atom 500 (+150): 650

    Firestorm: 500 (+150): 650

    Plastic Man 300 (+150):450

    Black Canary 300 (+150): 450

    Green Arrow, orginal 300 (+150): 450

    Hawkman: 300 (+150): 450

    Hawkgirl: 300 (+150): 450

    Fire 300 (+150): 450

    Ice 300 (+150):450

    Booster Gold: 300 (+150): 450

    Blue Beetle: 200 (+150): 350

     

     

    AVENGERS

     

    Thor 1,000 (+150): 1,150

    Iorn Man 750 (+150): 900

    Captain Marvel/Photon 750 (+150): 900

    Quasar 750 (+150): 900

    Scarlet Witch 600 (+150): 750

    Hercules 600 (+150): 750

    Moondragon 600 (+150): 750

    Captain America 500 (+150): 650

    Vision 500 (+150): 650

    Wonder Man 500 (+150): 650

    Quicksilver: 400 (+150): 550

    Warbird 400 (+150): 550

    She-Hulk 400 (+150) 550

    Wasp 300 (+150): 450

    Hank Pym 300 (+150): 450

    Hawkeye 300 (+150): 450

    Black Panther 300 (+150): 450

    Black Widow 300 (+150): 450

    Starfox 300 (+150): 450

    Firestar 250 (+150): 400

    Justice 200 (+150): 350

     

     

    X-MEN

     

    Jean Grey 750 (+150): 900

    Rogue 750 (+150): 900

    Joseph 750 (+150): 900

    Storm 600 (+150): 750

    Professor X 500 (+150): 650

    Iceman 500 (+150): 650

    Wolverine 500 (+150): 650

    Psylocke 500 (+150): 650

    Nightcrawler 500 (+150): 650

    Colossus 500 (+150): 650

    Banshee 400 (+150): 550

    Dazzler 400 (+150): 550

    Bishop 400 (+150) 550

    Canonball 400 (+150): 550

    Cyclops 400 (+150): 550

    Beast 400 (+150): 550

    Archangel 300 (+150): 450

    Havok 300 (+150): 450

    Shadowcat 300 (+150): 450

    Longshot 300 (+150): 450

    Gambit 300 (+150): 450

    Jubliee 250 (+150): 400

  10. Boy this was a newbie question, I was actually only thinking about the maneuvers. Especially thinks like Rapid Fire, does it unbalance play. I mean if one PC has bought up speed and anonther has bout up combat levels do the minus really make it a fair fight?:confused:

  11. Here is a GM relatively new to this system, but experienced with others, question for you. In your Champions games which Optional Combat rules do you not allow or modify? If possible I’d also like to know why!

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