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JCR

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Everything posted by JCR

  1. Awesome. It's slowly coming together. thank you.
  2. I like where you are going w/ this. Adding on to your ideas: 1) (gun shape) Tazer: add a stun setting. I take the terminology would be something like this: Blast 12d6 does only stun. 2) (shotgun shape) add a cone effect? 3) Plasma Rifle? 4) uhm no idea what this does *scratches head* Endurance Reserve is the E-Clip? Liking the battery idea to give each weapon shape its own amount of limited charges Should I add a sniper rifle shape for really long range shooting be a good, a rocket launcher shape for the AoE attack of some sort? Also considering some sort of separate multipower for grenade charges that can do the following: Flashbang: blind Foam Bomb: restrain Neural Disruptor: affects psychic powers Smoke Bomb: something to distract to make an escape Would this be too ambitious w/ just a 400 point character?
  3. Original thread posted here: https://www.herogames.com/forums/topic/97869-need-help-creating-a-character/ Any and all help is appreciated, thank you!
  4. I will read up on it, but it sounds like a simple and elegant solution to the armor. Thank you! 1 down a few more to go... Is there a way to link this topic in other parts of the forum so it can have more eyes on it and thus have more suggestions or would it need to be re-posted elsewhere?
  5. The 1st RPG game I ever played was Champions (4e I believe) over 20 years ago and after a few sessions was never able to play it again until now (played many other games along the way). I have always been fascinated by the fact that the system allows for anything your imagination can cook up. After two decades w/o being able to play the game I have finally found a group willing to play the game. Anywho, I have an idea/concept for a character I want to do, but I really have no idea how to properly create it; I can grasp how to do a few things, but I am nowhere close to an efficient build as i know its probably possible. I even bought the character creator and the combat tracker software and I am not making much headway. I really don't have the time to sit down and try to read, study, and decipher the Champions Complete book (also have the book). So I was thinking maybe you aficionados of the game might be more than willing to lend me your help and suggestions. P.S. if you use a billion of the abbreviations apparently used I completely understand and won't complain, just know I won't be able to make heads or tails of them. I apologize in advance if this is being pushy for someone who is asking for help. Character Concept/Idea: A human looking alien gadgeteer always dressed in a black suit (tie and accented glowy parts of his eyes and mouth varies in color), thus he is known only as Mr. Suit. His head and hands and forearms were damaged in such way that completely replacing them for bionic ones were they only way to save him. The technology that saved him was space age nanotechnology (did I mention he was an alien?). He is a technopath that can manipulate, control, and rearrange the nanotech that composes his suit (No telepathy or mind blast powers; not that kind of psychic). Some Background Info (we get 400 points total to create): So you can get a feel of what I am trying to build. As a person he should have a nice list of skills at his disposal (a few perks too?). His style is a mix of charm, negotiator, and rogue. He comes from a society akin to how the hutts run their corner of space, but unlike his family he decided to go the opposite way, becoming a pariah to his family. Almost dying at the hands of an assassin's bomb sent by a rival family made him turn a new leaf. Not quite a typical hero (think chaotic evil) he doesn't try or need to kill or maim the bad guys, he just has no problem with it if he has too; after all that's how they were dealt with in his corner of space. As to Powers: I am thinking a variable point pool or a multiform. A) Main Defense: he can rearrange his suit into protective armor. Main offense: he prefers ranged attacks and only does melee when forced to. always has a gun hidden in his suit. he can rearrange it and shift it into a shotgun, rifle, LAW, or a blade weapon. when it shifts it works differently (different powers; killing attack, AoE, etc.) C) Main Non-Combat Travel: creates a motorcycle for his noncombat movement. not considering it have weapons (maybe something like leap to make impressive riding stunts or somesuch), its just for travel or escape. On the other end of the spectrum it could instead shift and become his heavy power armor to combat metas, but this is a cool afterthought, not what am shooting for. Travel: D) Main Combat Travel: considering since its a variable point pool or multiform enhancing his running and making a gadget that gives him flight, but is not carried around w/ him at all times. Complications (what I can think of so far): a) Distinguishing Features: His entire head, neck, and forearms/hands are mechanical. I take it can be concealed and/or disguised, but he only does so if he gets the skill and needs to infiltrate for some reason. b) Hunted: by the rival family that ordered the hit that changed his life forever. c) has no sense of taste and lives off of nutritional shakes that provide all the nutrients he needs and makes him full, but he doesn't care what they taste because he can't taste them. d) Watched by PRIMUS (this is who the characters will be working for) e) subject to orders by PRIMUS (if I could find a way to not have this one thru buying a perk of some sort like galactic diplomatic immunity it would be nice). I appreciate any and all assistance, I welcome any ideas and suggestions, and I thank you in advance. Have a wonderful week and an even better gaming night!
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