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beastialwarlust

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Everything posted by beastialwarlust

  1. Is anyone here famaliar with the spell casting used in SS d20? I'd like to try and run a FH game using that type of casting I don't own any FH books yet but I plan on getting the new one as soon as it comes out. For those not famaliar with it the casting consists of a roll of 1d20 + modifiers, you must equal or exceed the spell's target number you are trying to cast. For example trying to cast a fire spell ,the casting total for the spell is 35 you have to get a total of 35 or higher for the spell to take effect. If you don't you keep rolling and the totals are cumulative until you hit 35. For every round you keep casting you must make a fortitude save or suffer a temp HP loss. I was thinking of just using a new skill but I'm not sure how that would work out since I've never designed spells in Hero.
  2. Drool.....Drool.....must build time machine to propel myself foward in time...can't wait too impatient...... This book must be mine.
  3. Re: Re: Hero's dropping dead left and right? Thanks that's what I missed I just needed a slap in the face. and I quote pg 253 "Any modifiers from the maneuver are in effect from whne the character performs the maneuver until the beginning of the characters next phase." that makes a big difference I didn't realize that manuevers carried in that way.
  4. I seem to be having a hard time getting damage classes figured correctly. In the game I'm running I have a character playing a samurai using kenjutsu from the UMA. I ran a test combat between him and another player. the samurai with 2 swipes of his weapon was able to kill the character quickly ....too quickly it seemed. the base damage for a katana is 1 1/2d6 which would make it a DC5. Using lightining stroke adds +2DC which I originally thought would make it a total DC 7( 2d6+1) but after reading the UMA page 102 under killing damage the +2DC from the manuever would actully only add +1DC to the weapon damage making it a DC6 (2d6). Now according the the damage rules in the rulebook in heroic campaigns pg 271 your can add your STR if it exceeds the weapons str min by 5 which would be a STR of 17. Which brings it back up to a DC 7 (2d6+1) and with some lucky rolls could kill most characters with 2 swings of the sword, most characters having a 15 body.. So if I send an NPC villan samurai after them it seems like it will kill them easy since there isn't much armor availble. Also another question the max damage that could be done with the swrd would be 3d6 since you cannot more than double the base damage?
  5. Ok I'm thinking about using the dune setting for a HERO game. Does anybody have some good links I can use to get info about the setting. I'd like to set it in the time after the movie. Has anybody here run a Dune game using hero?
  6. I appreciate all the suggestions I will try all those out and see which fits best. Hero is just too cool!
  7. Ok a newbie question here. I'm looking to design the power push hands for tai chi. Now the way I want to use the power is as more of a redirection of force but I can't seem to design it the way I want. My first thought was to use the absorption ability to use the oppenents strength against him. but I don't see a way to make the d6 amount variable and get a active cost. here's how i picture it to work: Attacker A throws a punch at a pc with Tai chi. they both have to make attack rolls assuming the defender is successful the attacker still rolls his stun damage but it applies to himself as the Tai chi practioner "redirects this force against him. I wants this so that it changes depending upon the attackers str and not a set amount. so if one attacker has a 15 str it would do 3d6,if another had a 10 it would do 10d6,etc... Here's some Idea's on how I would build this power. absoption with the knockback advantage or HA with the damage shield advantage with the following limitations : - 1/4 power stops if character is stunned/knocked out -1/4 requires successful atttack roll -1/4 not when grabbed I hope I explained it clearly . Your help is appreciated.
  8. I was reading through Ninja Hero recently and noticed some of the characters had Experience Points as a disadvantage. I don't remember seeing anything in the Hero rule book on this where have I missed the info on this. And Ninja Hero is an excellent book BTW.
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