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Crusty

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Posts posted by Crusty

  1. I left the reduced endurance out, neglected to mention that! I remember the hulk getting tired from time to time,  and tactically, if he needs to take a break, it’s a good time to get him. I might even crank up the END cost a little, see if I can get him actually using a phase or two for REC against a good foe
     

    Making him useful is the other part. That’s why this is such a good solution. Really appreciate it. 
     

    why the enhanced limitation cost for using standard effect? I’m ok from benefiting from it, don’t get me wrong! but my first thought would be to not allow it

  2. 1 hour ago, unclevlad said:

     

    The anger --> STR....yeah, it's a Limited Power.  You just need to define the condition.  One I can remember would be frustration.  HULK CHAINED!!??!!!!  OK, so...any time Hulk's STR is not up to snuff, like bashing through a wall or snapping chains, he gets mad and therefore stronger.  And by the comics, it's ANY time...so that suggests Aid to STR, on a Trigger that itself has an activation roll.  So...

     

    Aid 4d6

    --Expanded Effect (+1/2):  --> STR and Aid, where the improvement to Aid is to allow the maximum effect to increase ONLY.  

    --Delayed Return Rate, 5 per minute (+1)

    --0 END

    --Trigger:  Zero Phase to activate, Zero Phase to reset (+1/2)

    --Only on the trigger (11- activation when frustrated)

     

    The limitation value is kinda open, as is whether or not you think the delayed return rate fits.  Hey, Hulk should NOT be cheap. :)

     

     

    That is a very nice solution 👍

     

    5d6 aid - 72 points for 90 AP if the math or right. 


    Yeah the points 😬 but we are talking about the Hulk lol

  3. Hello Thia. These are more nuance questions. The Fifth ed 5 point Aid adder for increasing effect confused me but tombrown squared that up. And Growth and density increase always on were removed in 6. Now they’re complications. 
     

    right now he’s being built as a multi form (this isn’t for play btw. Its a build to dial in the hulk the way I see him. Nothing is written in stone) so OIAID doesn’t apply, although that may change

     

    it's the relationship between anger and STR I’m trying to simulate without tying it to combat facing situations like enraged or berserk 

  4. I’m building the Hulk For sixth and am using Surbrook’s (5th edition?) builds for inspiration 

     

    Im making statements here which might not be correct. It’s been a long time and a few rules changes since I’ve used Aid and my memory is foggy

     

    Anyway, a maximum value is listed in Surbrook’s Aid powers, between 90 to 120 points, give or take, and this confuses me

     

    in Sixth, the max Aid is the amount you can roll on the dice (6e1 167), so a 5d6 Aid maxes at 30 points. You can roll multiple times, but even with Constant you’re maxed at 30 points. If I’m reading it right. 

     

    So how do I “stack” Aid for greater long term effect, like those 90 or greater effects in Surbrook’s builds?
     

    My first thought On all this was STR bought as powers with limitations; 25 points kicking in at Enraged, and 50 at Berserk.
     

    If I can build with Aid where the totals can be in Surbrook’s ranges, or greater, that may be more what I’m looking for

     

    so what’s the best way to build this? Where did Surbrook’s numbers come from?

     

    I’m thinking there’s a straightforward answer I’m not figuring out. Help is appreciated!

     

  5. On 9/11/2020 at 6:40 AM, ChaosDrgn said:
    8 hours ago, Sveta8 said:


    The goal is to make the opponent feel Hopeless.

     

    PRE Attack and a Hearing Flash in a Compound / Linked Power could work (with AOE etc.)


    6e2 p137 has an example of a classic PRE attack that seems spot on (Dr Terror at the bottom) and extending the duration of the attacks is a 5pt adder. It’s mechanically simpler and seems to model what you’re looking for. What do you think?

  6. It was largely the trikes that killed people. They could turn on a dime, which is a serious design flaw at anything more than walking speed with only one wheel up front. God help you if you turned fast
     

    Flipping was an issue also. Too much torque at low speeds. You could plow  through a swamp but even a small mound could flip that thing over onto you. 


    That was a case of the design making it dangerous, and not the driver taking chances. 
     

  7. On 8/7/2020 at 9:28 PM, unclevlad said:

    I'm not a fan of Red Pen on killing attacks.  Notionally, that's just odd.  A killing attack is implicitly one where the force is concentrated into a small area, with the intent of penetrating to reach organs.  Red Pen suggests a blow that's spread out.

     

    A good test is, "describe to me in English what this power does."  Red Pen physical might be a magnetic attack, a largeish ball-like pulse perhaps.  Red Pen energy:  cold can often be considered this way.  But now...Red Pen killing physical?  Red Pen killing energy?  If you can sell me on something...ok.  

    This is a good point. I can see a few areas where red pen is applicable for killing attacks though, like a .38 pistol. 
     

    My dad was a cop and had a great story of shooting at a car windshield with a 38 and getting nowhere. Said he’d have been better off throwing the gun than using it. It’s a killing attack that lacks penetration; it’s slightly smaller than a 357 but the magnum has a whole bunch more powder. The 38 in this example lacks velocity, which penetration requires. Red pen simulates this nicely. 

     

    A glazer safety slug or any type of frangible slug, same thing. Even straight lead. Makes a nice hole until you put on a coat. 

  8. The input is appreciated. I hear you but disagree.
     

    I started with a simple question with simplistic examples, see if there was anything RAW I missed regarding doubling up.  

     

    Anything past RAW is on me, but I’m amazed at the depth and effort taken after that. Assumptions as to my experience, even a little unicorn. Which was pretty amusing actually. the statement regarding my waiting and waiting for an answer seemed a little like a threat as well
     

    so not personal no. Just calling it like I see it. 

     

    got my answer and my welcome. I’m leaving it at that. 

  9. 4 hours ago, archer said:

     

    Ritualized combat for someone who, by definition, goes berserk and uncontrollably attacks the nearest person to him whenever the berserk trigger occurs? 🦄

    Sure. You dug deep to cover tangents and supplied hundreds of words not necessary to answer the question. seems excessive but you did clear up the mechanics for me. So there’s that

     

    they’re good points, don’t get me wrong, but only in another discussion where I have provided more information 

  10. On 4/15/2020 at 7:59 AM, Christougher said:

    Considering a Fast and Furious type game with significant focus on driving, how can I discourage players from wanting to buy their Combat Driving up as high as they can afford?

     

    Specifically, I'm looking for different game-mechanic options so that not every thing is Combat Driving roll after Combat Driving roll after Combat Driving roll after ... you get the picture.

     

     

     

    Old post granted but emphasizing EGO rolls, PER , even STR rolls go a long way to encourage players to spend points elsewhere  
     

    You may have mad skills but if you’re not tough enough to keep going, can’t see that old lady, or you can’t steer out of that power slide, you’re in trouble 

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