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Lorehunter

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Posts posted by Lorehunter

  1. On 3/1/2021 at 11:14 AM, JPicasso said:

     

    Also, what rules are good for villian levels?  for instance if I have a 3 man super team at 300 points, what point/power levels would a single villian with nominal henchmen use?

     

    I know a lot of this will come with experience, but looking for a jumping off point where the heroes are not going to be easily defeated by the BBEG.  Thanks in advance.

    Also a returning GM setting up a game for my son. Last time I play TT rules was 2nd Ed. Played a little of the Online version. I tend to put all the KS and and role-playing element type items into a 0 pt group so that i get a better idea of the actual power level of my villians. Since most fights will be one on one, they won't have the time or reason to use the various Knowledge/Language/Research type skills and, while all of that is great for the PCs to use and do to find out clues and leads during a scene, it would just bog down with the villain doing those things that more than likely would have/could have been done behind the scenes. Then again I was a theater major and I probably get into the role more than I should. 🤓

     

    As far as power levels I look at the attacks of the heroes. Figure out what they can do at MAX and what they can do on average. Max hits from all heros in one round (phase) should definitely rock your villians world but not take him out at the start of the battle. At the same time average hits should be able to whittle him down to be taken out eventually. My villains are always beatable unless the PC insist on foolish actions or have a run of bad luck dice-wise. The difference is how long it takes and whether the heroes bring back up.

     

    I recently found a ChampionsMUSH and I have been trying to get a character up and running to get some more current experience with the current rule set but I have not been able to find the time to really commit to the experience. If you are interested ... https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=Champions+MUSH ... you might be able to get some ideas/help here as well.

  2. Thanks - that is exactly what I was looking for JPicassoI tend to let my mind run without thinking through the implications. 

    On 3/10/2021 at 8:53 AM, JPicasso said:

    #3. You've taken three levels of characteristics, some with expendable focus.  I would allow that, but it might just be cheaper (less of a headache) to add another multiform, and have THAT multiform defined as needing some expendable ingredient so that it can be stronger.  It would be easier for everyone to track what form you are in with this method also.

    That's not right (meaning I made a mistake), none of the foci should be expendable. I will have to go back and double check those when I review this character. Thanks again for your input. 

     

    Oh, and the points were 400 with 75 in complications. There were no stated limits on any particular stat but I will have to alter that now that i have taken the time to refamiliarize myself with the rule set.

  3. Windstorm

     

    What better city than Chicago, the Windy City, to be home of the hero known as Windstorm ? With his abilities to control winds and air, he is often seen fling about helping the small and large. Whether it is rescuing a little girl's kitten in Kennedy Park or a Gulfstream at O'Hara this hero takes his job seriously. There have even been some photoshopped images of him wearing a certain red and blue copyrighted outfit of another boy scout hero.

  4. Spider's Bite

     

    She was born somewhere in Asia to a mixed heritage. Her parents "left" her with relatives who "decided to give her a better life". Her childhood and adolescent years are not know of and she never speaks of them. Indeed she speak rarely at all. When she does talk her voice is cold and emotionless and oddly slow, like she is carefully turning each word over in her mind to taste it and see if it is the right one. She is slight of build being barely 4'8" and about 60 lbs. Her skin is pale but her eyes and hair are black. Many have a difficult time looking into her eyes as they lack any color other than the deep black of the iris that covers the entire eye. They say the eyes are windows on the soul and looking into Spider's eyes shows she has no soul.

     

    Of all the members she is the least when it come to hand to hand combat. Where she excels is in rare poisons. Fast acting, slow building, untraceable, untreatable, painless or painful, whatever effect the client may want she has a toxin to fit the bill. Additionally she has learned thousands of methods of delivery for almost any situation.

     

  5. White Phantom

     

    Born a very long time ago, before the rise of the samurai, a boy was born to a small mountain clain. They were "allied" to the Tengue of the mountain and the boy was sent to their allies as was the custom. The boy was never seen again by his family. Years and years later after the rise of the 1st Shogun and the coming of the Samurai a group of soldiers came upon the village. They were tired and had marched far. They decided the village would be a good place to rest. The slept in the best places, ate most of the food, took who they pleased to bed, killed those who objected or who they just didn't like. On the 5th day as they were get ready to leave it was a cold and foggy morning, the smell of snow in the air. On the road before stood a figure in white. He called out to the men in stilted Japanese and told them they had to pay for the way they had used the village and its people. The soldiers laughed and derided the stranger in white but he was no longer there. They started to leave and continue their journey. Every 10 feet they moved away from the village one of their number dropped dead. When only 10 remained the stranger appeared again.

     

     "I have collected what was owed to the village of the bodies of your comrades. You are free to continue. If you fail to pay again I will return and collect payment." A small just of wind swirled the mist and the stranger was no longer there.

     

    Over the decades and centuries when debts are owned, the White Phantom has been there to collect, usually in blood. He seems to always know who owes the debt. and if the person can pay. If they can not they die. If they can they are tormented until they do. In a group he starts with those that owe the most and works his way down to the least. He has never slain a child but they are often taken as payment never to be seen again by their loved ones.

     

    He does not like working with Iron Hawk. for one she is a woman and should stay home, keep the house and care for the children as that is her place and her debt. He does admit she is an effectective killer if a bit indiscriminate and messy.

  6. Sinkhole

     

    To say Sinkhole is old is like saying the ocean is deep. He looks like one of the ancient cow pokes off the cover of a Louis L'Amour book. A soft spoken man, he normally keeps to himself. Once he was seen walking along the length of a oil pipeline that had been fined numerous times for poor construction and disregarding environmental impact restrictions. As he walked the ground behind him seemed to suddenly grow soft and unstable. The entire pipeline simply sank into the ground. In the following investigation not a single trace of the pipeline or the oil it carried were ever found. It was if the earth had simply swallowed it all back down from whence it had come.

  7. 30,000 years ago mankind was so primitive it could barely understand languages and tools let alone the mystical workings of the world. In this time Nu moved through all the waters of the land. Then mankind began to learn and understand. In doing so they began to break up the wonder and mystery of the world into smaller and smaller portions so that their primitive minds could more easily understand things. This process broke up Nu and tore him apart. He lashed back but they were many and grew in both power and numbers. Eventually Nu saw his future and so he retreated and hid himself away. Over time he was forgotten. In the darkness of the deep waters he regathered his powers. Now his is rising to once again claim his place as Master of All Waters.

  8. I have a tendency to abuse the rules without really thinking about it. In that light I would like to submit these characters for your opinions. 

    The 1st is a Multiform themed around Arctic phenomena. Cold Front is the primary and the other two are the manifestations. Inua Pukak mean Ice Spirit and Silap Inua is a Air/Storm spirit (much more significant in actual Inuit Mythology).  

     

    If pdf files are needed I can try to link those but my computer-ese skills are at Everyman lvl.

    Cold Front.hdc Inua Pukak.hdc SilapInua.hdc

  9. My son wants to play as an Aisawa clone and I have been struggling with his Erasure power. Right now I am working off a continuing Dispelled with LoS, not vs mechanical based powers, expanded effect x8 for total coverage.

    Also I made his Capture Bands as TK with a physical manifestation.

     

    Any advise or ideas.

     

  10. I like Dr. Anomaly's suggestion of the 1 pip Major Transformation. After you patrol you stop by the local home improvement store and buy a 6 ft 2x4 or a couple of hammers. Set it down next to your bed, go to sleep on your stomach with you hand over the edge of the bed touching your purchase. Think about what you need and go to sleep. In the morning you have your item. That or the GM has fun and interprets your dreams into the item. 😱

  11. Desired power - Damage Shield that drains SPD from an opponent and transfers it to me.

    Drain simply does that, drains away CP but does not give it to me.

    Absorption only works against the Body of incoming attacks not other characteristics.

     

    Any ideas on how to combine the two?

  12. Wave Front

     

    Max built his own power armor using some new and somewhat radical concepts. At first it worked great. Then when facing off against Mechanon, the evil robot released a cloud of nanites to try and takeover the armor. The two conflicting operating systems caused catastrophic system failures and both technologies crashed. Luckily Max was able to retreat dragging his armor back to his lab. After months of research and trial and error he was able to not only reconfigure the two systems to be compatible but when they rebooted together they caused several new quantum mechanic effects to manifest. He is once again back in the fight using his new power armor that even he barely understands the workings of.

  13. I can see both sides. I have seen characters with 100 MPs with 10 fixed slots and each slot was set up to handle a different situation. Ok so far, but the limitations that were applied were things that, due to game mechanics, would have already been in play. Lockouts on all other slots when all the slots were instant and used the whole pool. Only usable at full power when all the slots were fixed slots. That type of stuff. New a storm posted character who's power only worked outside. She would just wait for the bad guys to make break for it and then pick them off. So yeah I guess all this rambling is just me saying that limitations are applied to powers in a vacuum but that then that power needs to be evaluated as part of the whole.

  14. Do it has been a long long time since I played. Many rules have changed but thanks to your Chill example I think I have a MUCH better understanding of the current idea behind this edition. You you be will to look over my 1st go at using HD and refamiliarizing myself with the rules/mechanics ?

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