Jump to content

misterdeath

HERO Member
  • Posts

    2,812
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by misterdeath

  1. I'm looking for a new job effective immediately. I don't mind having to work overtime. I don't mind doing my job. Or even someone elses.

     

    I don't like the fact that the appearance of doing work is more important than actually getting the work done, and that there's a double standard based on who you are as to what you can get away with.

     

    Double standards piss me off.

     

    D

  2. Re: Omlevex News!

     

    Originally posted by CynthiaCM

    I just wanted to let everyone know that Omlevex ships to distributors this week, so it will be in stores by around the 12th of March. Also, it should be available on the Z-Man Games website by the 15th or so.

     

    Also, if you want to get a glimpse of how the cover looks, click here and scroll down to the bottom of the page. :)

     

    Kick ass. Now to go pester the FLGS guy.

     

    Thanks.

     

    D

  3. Re: Horror campaign

     

    Originally posted by Beowulf

    I have also thought of killing one of the characters in the first game, and doing so in a bad enough manner they spend the rest of the game as a wraith, but that would seem to screw up game balance.

     

    Some type of a medical doctor would be good, but how would they keep up with the professor?

     

    Suggestions?

     

    Come up with strange powers that the characters can buy with their experience points.

     

    So, while the Professor learns magic, the Doctor channels his psychic healing ability, and the Park Ranger buys as much Kung Fu as the GM will allow.

     

    The Wraith idea might be interesting. If you make the characters on similar points, the wraith is going to be underpowered, but with some strangeness.

     

    Most wraiths are "intangible" which wreck the whole trapped in the room thing. So, you have to learn to build "ghost trapping" rooms and wards and things with Affect Desolid on the walls.

     

    Plus, if mr wraith goes scouting ahead, he can run into nastier ghostlike beasties.

     

    D

  4. Originally posted by Von D-Man

    No. I've never allowed a character with a speed above 8 in one of my games. Speed isn't a measure of how fast the character is - that is determined by a combination of factors, of which speed is only one of them. Speedsters can effectively simulate superhuman speed and massive numbers of actions with powers and modifiers. And characters with high speed scores tend to dominate the game, even when they shouldn't. It also leads to other players, who want equal airtime, wanting more speed even when its not appropriate. I say cap it at a lower number and use a variety of other effects to achieve the result you want.

     

    I'm going with the Man on this one.

     

    Exactly my opinions, even down to my "unofficial speed cap".

     

    D

  5. Depends on the group, depends on the players.

     

    I like to add romantic entanglements in the game, and in fact have been accused on more than one occasion of running Superhero Soapoperas.

     

    Blue booking and Emails helped the "Goatee and Fritos breath problem"

     

    Having enough female players to the male players and having both groups interested in playing that way worked too.

     

    It does work better if I don't have to do everything myself.

     

    D

  6. Thanks to the magic of the Search Function of the boards.

     

    Originally posted by Steve Long

    It's a scale UNTIL uses to rate the power of superpowers. It's named after Juan Martinez, once the head of UNTIL but now retired. Typically a power's Martinez Scale rating is calculated by its Active Points divided by 10, but the ratings given in the USPD (the only place the Scale's ever been used) aren't always accurate. Sometimes they're based on incorrect information, sometimes the readings taken on powers aren't accurate, sometimes a clerk mis-types a number, sometimes an agent's estimate is off, blah blah blah.

     

    There ya go. Straight from the horse's mouth.

     

    D

  7. Originally posted by Derek Hiemforth

    Amigas kicked a$$ in their day.

     

    Commodore just had no clue how to market it (they kept wanting to make it another C64, without realizing that serious computer users didn't want a machine to plug into their TV). They were blessed with a great machine, and cursed with a comical lack of ability to market it effectively.

     

    (My derail-fu is strong...)

     

    Like I said, my college roommate had one. Fortunately, he was a Physics/Comp Sci double major, and did most of his own programming.

     

    I'll agree with the lack of Commodore's marketing.

     

    D

  8. Originally posted by Derek Hiemforth

    I think a Language is a slick way to do it. :)

     

    Agreed.

     

    Maybe do both. A language "Team Speak" and the KS.

     

    One for the non-verbal communications etc, and one for the knowledge basis.

     

    "Hmmm, Charlie never eats his french fries one at a time, there must be something wrong with him."

     

    I'd think that realization would be part of the KS, rather than a language.

     

    fortunately, both are pretty cheap.

     

    D

  9. Hmmm, one thing that occured to me is to have the Avengers hire a liaison officer to the liason officers.

     

    Someone payed by the Avengers to handle all of the bureaucracy and paperwork. So that the team doesn't have to.

     

    So, you'd have

     

    Team==>Avengers Liason==>Departmental Liasons==>Government departments.

     

    That only works if you've got players that don't want to deal with all the departmental hassle themselves.

     

    D

  10. Originally posted by JmOz

    Next five books to double check

     

    415 Road Kill

    418 Champions Presents

    421 Champions Universe (4th)

    422 High Tech Enemies

    424 Champions Presents #2

     

    I don't own Road Kill.

     

    The others do not have Archer write ups.

     

    D

  11. Originally posted by Monolith

    The Desolid option does not work because I believe the Rules FAQ states that the character must still buy Affects Physical World on all of his attacks/abilities even when using Desolid as a defense. That +2 Advantage makes Desolid useless as an immunity power.

     

    It's listed in the power description in Fred as a "GMs option" kind of thing.

     

    I didn't see any clarification in the FAQ.

     

    D

  12. Originally posted by lemming

    Whoop. Lord Liaden already pointed out the thread.

     

    So I just have to ask Monolith: Frizbee!?

     

    Granted she was going fairly radical, but I think she's a bit loopy.

     

    Sometimes, I'm sorry I missed everything before 4th edition. But, not right now.

     

    Frizbee. Riiiiiiight.

     

    D

  13. Originally posted by Monolith

    I think the 5E version of Dr. Destroyer would have just killed Professor Muerte a long time ago just because he was an idiot. :)

     

    Muerte: "I want to be just like you when I grow up. See, I got a battlesuit. And minions. And a hideously scarred face. And everything. And listen, 'Now you face the wrath of Professor Muerte". Pretty good, huh."

     

    Destroyer: ZARK!

     

    A fine bit of Muerte Ash comes floating on the wind. And he was gone.

     

    D

  14. Scorpia and Fuermacher (renamed) are in Eurostar. Giganto is wandering around location unknown. Professor Muerte is dead, fused in his armor at the bottom of the sea.

     

    More information is in CKC (that's Conquerors, Killers, and Crooks) in the Eurostar write up.

     

    Steve's pretty much said that there's not going to be a Resurrection for good old Morty.

     

    D

  15. Originally posted by Chuckg

    Heh. You /really/ want to go against type, make the CIA liason a genuine Tom Clancy novel type, dedicated, intelligent, devoted to the national security of the US but still possessed of good basic morals. You know, sort of like early Jack Ryan. (book version)

     

    Sure, a certain amount of doublethink and etc. are necessary in spookwork, but 'a certain amount' can still avoid 'screw your buddy', 'collateral damage', and 'we had to nuke the team to save it'.

     

    Then make the FBI guy the amoral career-obsessed weasel.

     

    Seriously. Who'd ever expect the CIA guy to be the honest one? :D

     

    Oooh. Do both. Make them cooperative, and work well together.

     

    Then make the SFPD guy the prick who's always worried about the Feds messing around on his turf.

     

    D

  16. Heh. I don't see any problem, provided you can keep them all straight. Government bureaucracy is a fun way to provide interactions for the players to play off on.

     

    I'd make the FBI agent the nice, straight arrow helpful one, FWIW. Someone who actually cares about his job. It's against type, and everyone'll be looking for his Ulterior Motive.

     

    D

  17. Originally posted by Redmenace

    I can remeber everyone but one of the females. It wasn't Blazer but the one with the green and white poncho kind of outfit. Anyone know off hand?

     

    Diviner, I think. Challenger's Ex-wife in any case.

     

    D

  18. Re: Re: Re: Mansion Plans Wanted

     

    Originally posted by zornwil

    Fantastic, I didn't realize this was out there, I'll have to look through marveldirectory.com as this looks great.

     

    Drat. That kills my secret weapon. Now everyone will know where to get the good stuff.

     

    D

×
×
  • Create New...