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klecser

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  1. Thanks everyone! I've been intrigued by the creation of this version of a starter that ya'll have done and made a video to elevate Champions in the space. Feel free to share around!
  2. I'm coming here completely raw to Champions, but a veteran of ttrpgs. I will fully admit that getting into Champions has been very confusing to me. It is in no way obvious what "current" versions of the game are. I bought Champions Complete simply because it seems to imply that has "everything" and is the most updated version of the game? But in reading this thread, there seems to be differences between 6E and ICONS and complete? It doesn't really matter to me what includes what, so long as I can play. I currently have: Champions Complete. Champions Powers, and Aaron Alston's Strike Force. And I love all three. A big part of the reason why I came here though is because Champions Begins got nominated for an eNnie. I downloaded it and like what I see. However, I don't want to waste time printing the Player's and GM's books if they are basically a rehash of rules from Champions Complete. On the other hand, if it is more explanatory about the rules, it would be worth reading. Veteran thoughts on this? I recognize that I could just read all of the mentioned and know. I don't have that kind of time. A quick summary of the distinctions would be helpful. Other games don't have the problem of convolution of Champions, as some of you have lamented. So, a good way to combat that is with concise summaries of key differences. Your help is appreciated!
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