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About fdw3773

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  1. I use 6th Edition rules from Champions Complete. Instead of running a campaign, I host sessions at game conventions and RPG charity events where players select a pre-generated character from the DC or Marvel Universe for a scenario. The scenario is designed so that characters from different universes can participate in the same adventure. In terms of points, I follow the general guidelines in the Champions Complete rules. Here's a quick run-down and examples of characters I've developed using those general benchmarks: 300 CPs = Low-powered/Youthful/Street level heroes (Booster Gold, Blue Beetle, Huntress from Justice League, Beast Boy from Teen Titans, Jubilee from X-Men) 400 CPs = Standard Heroes (Cyclops and Beast from X-Men) 500 CPs = High Powered Heroes (Captain America, Power Girl, Colossus, Rogue) 600 CPs = Extremely Powerful Heroes (Batman, Green Lantern, Storm, Wonder Woman) 750 CPs = Cosmically Powerful Heroes (Superman) Hope this helps!
  2. The power level of a villain's attack I would employ as the GM depended on the players' power levels. If they were heavy hitters (e.g. Hulk, Thor, Superman), then Duraig may hit with the full force for a full KA. If their player power level was mid-range to standard (e.g. Cyclops, Iron Man, Vision), then a lower KA would be employed. Additionally, I've had players with a mix of power levels (e.g. Justice League members that with street level heroes like Huntress teaming up with heavy-hitters like Superman and Green Lantern) take on Doomsday-level villains that had higher KAs at conventions for the past few years and didn't have people flipping tables and arbitrarily leave the game as you described. ๐Ÿ˜‰ Even if someone did act that way, that individual would have probably been told to leave the event by the staff; that sort of overreaction is uncalled for at the very least. As a reference point, I used the Champions: New Millennium write-up for Malais the Dragon that was based on 4th Edition rules as my starting point. In that rules set, Malais the Dragon's claw strike is also an 8d6 KA when he uses his full strength, so I didn't arbitrarily make that up (screenshot). If you feel that Duraig is over-powered, that's fine and is why I included the Hero Designer File for you and others to modify to suit your respective campaigns. ๐Ÿ™‚
  3. Here are two more superhero images I created for past character write-ups several years ago, Lady Victrix and Shadowhawk.
  4. Champions: The New Millennium was where I drew inspiration and the baseline stats for those new characters. I didn't have Champions: Villains Volume One, but am a little curious to compare between the two versions. I definitely preferred the New Millennium write-ups for Quantum and Solitaire over their original 4th Edition versions.๐Ÿ˜€
  5. Not quite, considering the originals are all male. ๐Ÿ˜‡ In the storyline, it's Black Paladin's daughter, Black Magus's niece, and a member of the Malais's dragon brood. ๐Ÿ™ƒ
  6. Here are a few more that I created for character write-ups from years past: Fusion and Miss Dynamo.
  7. Here are a few superhero characters I created using some form of CGI a few years ago: Fiero, Firephoenix, and Interceptor.
  8. Hi, Everyone! One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon. The character write-ups and Hero Designer files are available for download as a Zip file here:
  9. Riddler also...and maybe even the Joker who alludes to a clue he hid in the wall of text in a comment, "You forgot to read the fine print..."
  10. Villain Trio - Shadowblade, Mistress Arcane, and Duraig View File One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon. Enjoy! ๐Ÿ™‚ Submitter fdw3773 Submitted 05/17/2020 Category Characters Rules Version HERO System 6th Edition  
  11. Version 1.0.0


    One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon. Enjoy! ๐Ÿ™‚
  12. You are not alone in that thought, Spence. Unfortunately, we'll never really know why certain decisions were and were not made by the company's senior staff and leadership team.
  13. Yes, Champions Complete would have been a much better product if it possessed those three important elements. For me, Champions Complete is a much better alternative for running Champions than the set of Hero System 6th Edition textbooks. Unfortunately, am not sure if Hero Games had the resources to publish something to that quality at that point. When one compares the product quality of the Champions source book published in February 2010 and Champions Complete published in November 2012, there is noticeable downturn (e.g. cover and interior art). It's too bad that Hero Games could not re-package 1st, 2nd, and 3rd (and maybe even 4th and 5th) as something like, Classic Champions with some new cover art for sale or print-on-demand where there is the softcover and hardcover option, something that the company producing Mighty Protectors (V&V 3.0) did. The publishers for D&D did something similar with its 1st Edition books with success (attached is an example). Granted, the parent company has much, much more financial capital to draw from to make that happen. ๐Ÿ˜‰
  14. Yes, there's a soft spot in my heart for the 4th Edition BBB as well. ๐Ÿ™‚ At the time, it was a comprehensive rules book that held up well to its competitors in terms of presentation and style. I also liked the simplified format for listing character stats. Attached is a 4th Edition write-up I did for Superman for a previous game convention and a current one for 6th Edition to compare the subtle differences between the two. From my understanding, the intent of Champions Complete was to be something comparable to the 4th Edition BBB...a comprehensive book to play Champions (or the Hero System in general, when you break it down) that wasn't over 600+ pages of rules that read like a textbook. How the latter was going to attract new players to Champions or the Hero System in general continues to baffle me today. ๐Ÿคจ Superman4E.pdf Superman6E.pdf
  15. Same here. It was the textbook writing style and excessive rules that pushed me away from Hero for a while to check out other superhero RPGs over the years. The big transition in style and tone arguably started during the transition from 4th to 5th Edition when it stopped reading like a game and more like a textbook (I've posted this before in another discussion topic). By then, some of the game designers who had helped develop earlier editions had been let go (or forced out, depending who you ask) in lieu of new staff writers and leadership that developed what exists now with 5th and 6th Edition. If it wasn't for Champions Complete, I would probably be still playing DC Heroes (Third Edition) by Mayfair Games or running Mighty Protectors (V&V 3.0).
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