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fdw3773

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About fdw3773

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    Omaha, NE
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  1. I nearly forgot about the difference between Big Eyes, Small Mouth that used a D6 system for the Tri-Stat while Silver Age Sentinels used D10 until you reminded me. That was extremely frustrating since at one point I had Silver Age Sentinels (Tri-Stat) with a digital copy of the BESM Bestiary to incorporate some of the monsters as possible foes and two different dice scales were maddening. ðŸĪŠ
  2. For me, the Tri-Stat system of Mind/Body/Soul didn't seem a good fit for the superhero genre. The Tri-Stat system was originally designed for the Big Eyes Small Mouth (BESM) system, and for that genre, it seemed like a good fit when I read through the core rules and some of the different genres I tinkered with at first (Fantasy, Sci-Fi with mecha robots). When I read through Silver Age Sentinels and did some character write-ups, it had a "square peg-round hole" vibe to it when compared to other systems like Champions, DC Heroes, or even Villains & Vigilantes that is also statistic light.
  3. Yes, that's about as far as I went, also. I starting converting some of my 5th Edition write-ups using guidelines listed on Killer Shrike's website, but the desire soon fizzled out. 🙂
  4. Wolf Hall, previously featured on Masterpiece Theatre on PBS and recently made available on Amazon Prime streaming. I've always been a fan of historical dramas since the mix of history, dramatic license, and director's perspective inspires me to research more on my own for additional insight. It was definitely a talented all-star cast depicting the political rise of Thomas Cromwell and his rivalry with Sir (later Saint) Thomas More during the reign of King Henry VIII in a first-rate production. 🙂
  5. I briefly owned Silver Age Sentinels (Tri-Stat) a long while ago. While a good system in its own right, the Mind/Body/Soul stat system never really clicked with me along with its power caps that would later see resurface in ICONS since it was written by the same author, Steve Kenson. I would later own Silver Age Sentinels (d20) for a short time in the hopes of attracting D&D and Pathfinder players since it followed the same system for a potential crossover. I got the idea from a reading a Spider-Man/Red Sonja crossover years ago where Red Sonja magically emerged in modern day N
  6. You have some interesting villain ideas. Here's my feedback for your consideration: Piper: The idea of bagpipes instead of the wooden pipe from the Pied Piper of Hamelin or a flute used by DC's villain of the same moniker is interesting. Granted, I'm a little biased because of love the bagpipe music used in the soundtrack for the 1995 film Braveheart. A challenge may be in terms of describing the special effects since the pipes where the sound comes out are oriented to the rear of the user and not the front like the traditional pipe instrument, so it may be producing some type of a
  7. Since my sessions have been at local game conventions that involve pre-generated DC and Marvel heroes that players select, the memorable moments come from the players themselves during the scenarios that involve crossovers between the DC and Marvel heroes in their interactions. Some notable lines from the players with one another over the years: Hulk (to Iron Man after meeting Batman and Superman): "Hey, Tony, what's with these guys here? They're wearing their underwear on the OUTSIDE!" Iron Man (upon meeting Huntress and later Wonder Woman): "Hey, how you doin'? I'm To
  8. True, which is why I kept it to quick phrases and one-liners and not the long monologues and soliloquies featured in the cartoons back then. 😉 "Behold...the Sword of Plundarrrrr!!!!" "Oh-ho....you dare challenge Mumm-Ra, the Ever-Living!?" "Bwah-ahahaha!!!!" "Oh-ho...what is this!?"
  9. Defender and Quantum automatically come to mind when I think of iconic heroic characters that represent Champions. Defender has endured since 4th Edition as mentioned earlier by others and Quantum was featured in a various 4th Edition source book and adventure covers, along with a new incarnation for the short-lived Champions: The New Millennium. For iconic villains, Mechanon and Doctor Destroyer come to mind for me automatically, along with Grond and Foxbat since they've been around for so long. 😀
  10. Yes, I've employed some wacky elements in Champions that are a shout-out to nostalgia and allows me to use the voices as a GM. Two immediately come to mind: 1) Mumm-Ra the Ever-Living from the ThunderCats cartoon, especially for lower-powered heroes like Batgirl and Booster Gold where a sarcophagus is unveiled at a museum and it opens to reveal Mumm-Ra. 2) Pinky Pie from the My Little Pony: Friendship is Magic cartoon as a supporting character to the players who serves as the "voice" of the GM as needed. If you read her profile on Death Battle featured on YouTube, her p
  11. Unfortunately, no, I don't know how to export Hero Designer into a Microsoft Word template, either. I export the Hero Designer file as a PDF and then manually type the information into the Microsoft Word template and print off as needed. This is why the character point values for each Characteristic, Skill, etc. are omitted to make it easy to read for the players when they show up to play at my table during the convention. They see the overall point total as a general benchmark of how powerful the character is before selection (e.g. seeing if it's better to be DC's Booster Gold or Marvel's Wol
  12. Yes, coming up with a character sheet format that works for you and the players for Hero System is more difficult than it seems. I remember printing off the character sheets from Hero Designer directly and it was a hot mess of font that was difficult for the players to read unless they had a magnifying glass. ðŸĪŠI later developed a character template that I liked for 6th Edition that was adapted from what I saw on Killer Shrike's website. It's attached as a reference and is in Microsoft Word format for easy input. If you like it, please let me know and I'll post it in the downloads section. Wo
  13. Yes, that's the problem I'm running into in terms of format. I really like the 5th Edition format also, but it may be confusing for new players when I resume the game event scene down the road. I don't want to print different formats of the same character if I can avoid it, other than maybe having a 5th and 6th Edition of the same one since there are some distinct differences (and some really do prefer 6th over 5th 😉). I think I may end up featuring the option of 3rd Edition characters of the "popular three" for Marvel and DC since brand new players won't likely be familiar with ch
  14. Yes, the question I'm asking is which formatting appears easier to read for a new (or even not-so-new) player. Is it the Third or Fifth Edition format?
  15. Hi. In-person gaming at conventions will someday resume, and in the interim I've been updating various Champions characters and materials. In between all of the number crunching and balancing CPs for 5th Edition, I came across a digital copy of 3rd Edition that I had in my archives. After skimming through it, it made me feel even more nostalgic for the game since it seemed much simpler and in terms of writing style, read like a game book to be played instead of a textbook to be studied. I can really relate to a previous thread describing a Third Edition Renaissance. Previously, I
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