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Juxtapozbliss

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Posts posted by Juxtapozbliss

  1. On 2/29/2024 at 4:37 PM, adamss said:

    Just wanted to signal significant interest in this project, and wish I had the coding skills to offer more support! I'm struggling with a heavy desire to run a Fantasy Hero game with my group, but due to a lack of good VTT support may need to settle for GURPS due to their impressive Foundry module.

     

    Appreciate you're incredibly busy, but any news on whether you've progressed at all with the project? I understand there would be a plan for a Kickstarter full version after the Basic version was completed.


    I GMd my very first Champions 6e adventure last night. I used the unofficial Hero System Foundry module/system. It actually worked quite well, we had a great time. It has a few minor glitches in it but stuff easy to work around. The devs of it are still active on the Hero Discord channel, and they keep improving it regularly. And they do it as a labor of love! Seriously, they are not paid and they keep working on it. I encourage you to give it a try. It’s been cool to get back into this rule system that I haven’t played since high school. The whole infinitely-flexible-point-buy system blew my mind coming off of 1eAd&D. Even though I had to look up half the rules as we were playing, we still had a great time.

  2. On 12/17/2023 at 9:18 PM, Carl Chmielewski said:

    @Legendsmiths What modules would you recommend for Hero gaming stuff?


    I’ve mentioned this before…but there is a fan-made unofficial system for Foundry for Hero System 5 and 6. You can even import HDC files from Hero Builder with it. It doesn’t have everything, but you can run combat with it. It’s very impressive for a volunteer project. 

  3. 49 minutes ago, Jkeown said:

    I got it. Can't wait for the HDC import. Seriously. I need it... like now. I might die without it, and you'll feel guilty for the rest of your life or an hour. Sooner if there's good stuff on TV. 

     

    I'll say it again...if you are jones that badly, use the unofficial hero system Foundry world, HDC import works well. And join the discord. That will tide you over plenty until the paid version comes out. 

  4. 38 minutes ago, Legendsmiths said:

    Try again. There was an error when it first went up. I've installed it now.

     

    The repository at uberwald should be public and open to submit bugs.

     

    We are hosting it there now (with the developer) during this initial bug finding period. Ultimately it will be hosted at github.

    I'm getting the same 404 as techogre, after registering w/ the site. 

  5. On 8/21/2023 at 8:44 AM, JohnTaber said:

    I have just started playing heavily with Foundary and I was certainly confused.  I found the Hero 6th Game System but it said unofficial and it confused me.  Is that one this one?  Should I be installing that one or should I wait?

    I've been using the Unofficial module for several months now. If you join the Hero System Discord channel, you will find all the answer about it that you need. It's a very active group on Discord, and they also often respond to games rules questions in realtime. A very helpful group in general with lots of threads. While the current Foundry Hero System module is "unofficial," the developer who has taken it over is very active on Discord and has been extremely responsive to issues. When I'm playing with it and find something that doesn't work, he usually fixes it in just a few days. It's been a labor of love for an unpaid Hero System player who happens to be a great coder. While I'm looking forward to the official versions and seeing what it provides, I have to say the Unofficial version is pretty dang good. Not perfect by any means, there are a number of things that don't work (for example, I don't believe Drain powers are automated) many powers are automated. You select an enemy with an attack, you click to hit, it tells you if it hit their DCV then you can click to roll damage and then apply damage to that target and the Body and Stun are automatically deducted minus any defenses. It can even group attack with an AOE. etc. He's done a great job as a volunteer. I'm impressed with it. 

  6. 19 hours ago, Legendsmiths said:

    Everything is working. I'm working on getting the github repo migrated to the public and registering with Foundry.

    It also requires v11, so make sure your Foundry is up to date. I haven't added Equipment and Weapons from the Basic book yet, but that's a minor issue overall. We will get that in there eventually.

    image.thumb.png.c08b8a48558c885fd5f12d76e93bebd3.png

     

    You can also see we have all the Power Text in the compendiums for easy reference. Same for Complications, Perks, Talents, and Maneuvers.

    image.thumb.png.28c653667b14b95a2287de03cf0c41cc.png

     

    The fields are also all there and aligned to HeroDesigner. When we add the HD import feature (Full version), all of those "items" will be automatically created on the character and updated.
     

    I will announce when it is available for install on Foundry soon.

    Excellent! I will support the Kickstarter version for sure too! I’m going to be starting my first  Champions 6e campaign on Foundry in a month or so. 

  7. 3 hours ago, Simon said:

    A lot to unpack there...

     

    To start, JRE refers to Java Runtime Environment -- it's the "virtual machine" that Java creates to run applications, not a file type.  You're not going to see any .JRE files.

    .HDE files are HERO Designer export formats -- you don't run/execute them, you load them into HD.

    HD6.jar is the executable for HD (as explained on the download page).  If it's not launching HD when you double-click it, then you don't have Java installed (or don't have it properly installed, as we went through above several years ago).

    Go to www.java.com and click the button to "Download Java" -- install that on your system and you should be good to go.

     

    Ahh, gotcha. Sorry for the lack of tech savvy, I didn't get it. Looks like it's working now! Thanks!

     

    Screenshot 2023-02-01 at 10.18.49 AM.png

  8. 38 minutes ago, Duke Bushido said:

    Havent made,it home yet to ch2fk,rhe resource kit, but at the moment, unless you just really want all the tweals and twitches and fiddle details, etc, I personally would not buy the 5e core rules book.

     

    Why?

     

    Because you are already familar with Champions /HERO from way back when.  As you apparently havent played since way back when, the odds are all the new "must" and "only" and other such mandayes may only turn you off anyway (for what it is worth, this is not a popular option; it is just my opinion-  I just want that to be clear up front).

     

    Additionally, as you are already familiar with the system, you can get by just biying the 5e Sidekick book: not only is it a super-condensed version of the 5e rules, it is a much easier read and a much easier reference.  It do3snt really matter which version you pick up, but the revised version is the most current.

     

    I think there was one- maybe 2?- powers missing from Sidekick, but odds are you can find a character in the Champions Book who has it / them and suss it out from there.

     

    Wait.

     

    I am an idiot.  I have the Resource Kit uploaded to my Play Books.

     

    Be right back....

     

    Okay; back.

     

    As I thought: it includes,simple liata (with prices) for Skills, Perks, and Powers.  Talents are given (with prices) as one- or two-sentence descriptions, but still in a nice clean list.

     

    If you are very comfortable with your knowledge od the system (the basics of using it the game havent changed enough to demand that you have the latest amd greatest version, though it is nice, ilas you can, to throw a bone at the company, as no cashflow means no new product).

     

    If I remember, the PDF of the resource kit is like five bucks right now.

     

    As afr as HERO in two pages: don't bother id you already know how to play any version of Champions (though it is free).  There is nothing useful there; it is just an order-of-operations.  Kind of like a flow chart for character building and rollling dice.  You couldn't build a toddler or stage a slap fight with it.

     

     

     

     

    Ah, the 5th Ed Sidekick book, I see it! That looks great. I can read that in a few days. Great tip. I just bought it. I'll see how comfortable it makes me feel to run it, and if I need more, I'll look into the full rules.

  9. 46 minutes ago, Duke Bushido said:

    Rravenwood is quite right; you jave the genre/ setting book, but not the actual rules book.

     

    Honestly, I have zero doubt that you are the only person this happened to.   As up until 5e, any book with Champions as the title was the actual rulebook, I thought changing that for 5e was a rally bad idea.

     

    To be sure, I understood just how massive the book would be with the rules in it as well, but even grafting Sidekick in there somewhere would have been great for folks like you who picked up Champions because "I remember that from way back when-!"

     

    At the very least, a _large_ banner with something like "Warning! This book is a genre and setting book only, and does not contain the rules you need to play the game!"

     

    Not as a friendly blurb on the back, but straight across the cover in an inch-high strip of yellow or something.

     

    The other genre books; no big deal, but Champions specifically?  It bugged me from launch day.

     

     


    Yeah, 100% I agree with you. Whelp, I’m not giving up…on to the ~600 page Hero System! Any suggestions for me to keep in mind?

  10. 13 minutes ago, rravenwood said:

     

    Based off that quote, it appears that you purchased the Champions genre book for 5th edition by Aaron Allston (your quote appears on page 63), which explains how to create a superhero game using the Hero System rules, but does not include those rules.  You'll need to purchase the Hero System 5th edition Revised rulebook to get the actual game rules.

     

     

    I believe the 5th edition equivalent of Champions Powers is called the UNTIL Superpowers Database, and I think there are 2 volumes of that.  Book of Templates is relatively new and I don't believe there was an equivalent for 5th edition (although I could be wrong).

     

    That's what I'm feeling like so far...it's a summary and highlights but not a detailed how-to. This is the book I bought: 

     

     

    I wish it had been explained more clearly, what i needed, I'm used to new editions of rules taking you through them from start to finish. Well, I don't mind...I'll pick up the HERO RULES 5th Ed revised. Thanks for the insight!

  11. 12 minutes ago, Duke Bushido said:

    Been a whike since I reas 5e, but id I recall, the first page or two of the Powers section gives a running list of the powers; similar with skills and talents.

     

    Unfortunately, there is (that I am aware of) no simplified list of all these things- alphabetical would be nice- with costs oublished anywhere.  When (if) I get home, I will look at the GM screen booklet and see id it has what you want (again: been a while since I read 5e).

     

     


    thank you

  12. 3 minutes ago, Christopher R Taylor said:

    Well, its a different approach with Hero than most  games.  Rather than give you a list of pre-built powers  to choose from, you get the tools to MAKE any power you can conceive of, using powers and modifiers.

     

    For example: you want to play Iron Man, you look at what his abilities are (flight, blast, armor, see in the dark, etc), and look at what those powers do.  Repulsors are an attack that is not lethal, that sounds like a Blast.  Flight is just flight.  Armor is Resistant Protection, see in the dark is IR vision or Night Vision -- all of which is in a Focus, representing the armor, etc.


    There are books of Powers out there that give examples of well known and recognizable powers, and suggestions on building them


    i do recall that part from the original version of Champions. I was looking for a thorough process for character building that listed all the options and how to apply points to them. What book do you recommend that I should supplement the core rules with? 

  13. 33 minutes ago, Christopher R Taylor said:

    You have everything you need, but its not the best in terms of presentation.  What questions do you have and we can easily answer them here.  Also you might want to look at the Hero rules in 2 pages document for a super quick overlook (its a free download)

    Thank you, I appreciate your offer of help and quick response. I’m still going through it, so I’m sure I’ll have more questions later, but I’m looking through this section that I just started on building characters in the 5th Ed book, and they give a lot of examples of character types with abilities and powers. I have been hoping for a series of charts with ALL the available options for Talents and Powers and how much they cost and the bonus advantages available for each, etc. I might be jumping the gun here and need to read this thoroughly, but it seems kind of partial with all the options.

  14. Greetings,

     

    i played the original Champions edition as a kid. I want to start up a campaign again and after some research, decided to go with 5th edition. I bought the fifth edition rules from the hero website and other supplements. I thought it would explain all the thorough character building rules. However, it seems to be only a highlight of character building options. I am disappointed and did not expect that. I thought it would give me the full set of options. I wish the rules hadn’t assumed you were moving up from a previous edition. I’m starting from scratch here. The rules said:

     

    “Champions is different primarily because it’s such a wide-ranging genre that virtually anything is possible — so the full HERO System character creation rules almost always apply, and apply in just about any way you care to use them. (Additionally, both the HERO System 5 th Edition, Revised rulebook and other parts of this chapter provide plenty of suggested powers and abilities for superhumans.) So, this section is a fairly short one, containing just a few additional suggestions on various game elements that are particularly common to, or stereotypical of, the superhero genre.”

     

     So…can someone tell me what I need to buy to actually have all the character building options for Champions 5?

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