Jump to content

Zoth

HERO Member
  • Posts

    86
  • Joined

  • Last visited

Everything posted by Zoth

  1. I See In that case Magitek Device/Engine would be an OIF because it would be kind like taking out the batteries. Managen on the other hand when used to cast spells would be an OAF as it could possibly be grabbed form the casters hands
  2. Managen Magitek Focus question say on the Magitek Device/Engine Focus – Managen would that be OAF or OIF still kind of new to the hero system
  3. Managen III My refined Mangen ideas X Managen X Point Multipower (Flexible slots) Must use Mana Pool Endurance Reserve Focu (OIF) (-1) Independent (-2) Concentration ½ DCV () Gestures – both hands () M X Spell: X Power, Must have a Visible Effect - sparkling multicolored lighted effects surrounds the managen and follows the casters gestures. , RSR (Channeling X Managen –x per x AP). , Must cost END. Mana Pool X Point Endurance Reserve , Slow Recovery (x per x time) Amount recovered based on mana level Magitek Device/Engine X Powers Focus – Managen (OAF or OIF?) Side Effects , X amount of cumulative hours of use will reduce focus multipower by one active point, Continuous use of device over time will contribute to the lowering of the mana level in the area. Magic Abilities Managen Enchantment Major Transform – Gem into managen. , Limited Target (-1) - specially crafted gem. Extra Time Concentration (Character is totally unaware) (-1/2) RSR This ability enchants normal gems that have been crafted a certain way Into managen. Size and quality determines the Active point maximum that I spell can be cast with the gem. The type of gem and its unique characteristics (flaws & shape) determines what spell will be able to be caste with the gem. Combined Managen Major Transform – Combine two managen into one managen containing the best features of both managen, or absorb one managen to combine one if it’s spells with another managen and one of that managen’s spell to produce a new spell in that managen. Limited Target (-1) – Managen, Extra Time Concentration (Character is totally unaware) (-1/2) RSR This ability lets the caster combine two managen of the same gem type into one managen that has the spells both managen had. The Active point maximum of the new gem will be the greater of the two. This ability can also be use to absorb one managen into another managen combining the effects of one spell form the absorbed managen with one spell form the absorbing managen to produce a new spell in the absorbing managen replacing the existing spell. Oouff Now I just need to fill in some of the numbers and details. Thoughts welcomed as well So far what I see form Channeling part II looks kelw, when I have some time I will give some input
  4. Ok as I remember it materia had spells that a mage could learn by being exposed to it over time. The elemental type of spells a materia could teach was based on color, the type of spells where random. Materia also powered items and weapons the characters had, this is how they where exposed to the materia and after so many battle you gained a % of the spells the materia had. When the spell was at 100% you learned it and could then cast it. I would say this is part campaign guidelines on how learning magic works in a materia magic system and an inexhaustible fuel source. Exp. under a materia engine one of it limits might be Must eq materia (OAF) The draw back to materia powered devices was it was killing the planet yes?
  5. developed a heavy focus magic system guide we might could help developed a heavy focus magic system guide, but the managen system I plan on publishing on a web sight along with my game world. I might start posting parts of my game world here for reviewing/comments. My game world is called Telsendalay and it’s inspired by final fantasy. It is a fantasy world that has magitek, technology powered by managen. The down sided to using managen to power devices is that uses magic in a harsh way and that cause the mana level to drop over time.
  6. White Managen Ok now that I’m awake I see how shaping stones work Basically they are kind of like magic items, the mage will find them and he powers them and using them takes skill. The problem I see is that the only thing the character is paying for is the channeling skill. This is kind how I first imagine my system in away. Each gem would have a spell list and as you learned the lower spells you could then start learning the deeper mysteries of the gem. This would be how it works in R. A. Salvatores Demonwars Saga. May be there are different types if magic gems each with there own spell list and each type would have it own skill. This might be how I would set my system up. Exp. White Managen: X point Multipower (flexible slots) Focus (OIF) Independent Concentration ½ DCV Gestures – both hands Linked to X point Endurance Reserve: Slow Recovery (x per x time) Amount recovered based on mana level Healing Spell: Healing , Visible Effect- sparkling multicolored lighted effects, RSR (Channeling White Managen –x per x AP). Cure Disease est. Each spell would have it own amount of RSR penalty and the more powerful the spell the more the penalty. Some Managen might need the difficult/very difficult focus limitation to reflect that fact that they are harder to find/make.
  7. hehe thanks, its late and I should get to bed before something bad happens
  8. Problem is overtime the book is gone get all sticky and wet and hard to use not to mention odor.
  9. Get you Villain geared up here. http://villainsupply.com/
  10. What are y'all talking about we need Hero System 5.5 first so we can buy a 20% redone FREd, Hero System Bestiary and, Ultimate Martial Artist. We can call it FREd senior
  11. If you are gone do a Final Fantasy Hero sight then why not strat with Tactics and collaborate with others to develop the other eras?
  12. True, True. It's just that some people go overboard with their art expectations, but I think DOJ has done a good job myself.
  13. I think what is need is to set the magic systems up in eras (game versons) If you are talking about FF 1, 2 and, 9 (8 too many be haven’t played 8 yet, thou I have it ) then you are talking black magic being attack magic and such and white magic for healing and such. Summonsing being spell effect mostly. If you are talking about 9 then summonsing are summon power. If you are talking 3,6 then it kind gem based magic and 7 is kind of a charged based system. It be kewl to do every eras eventually.
  14. Has any one said Satanic Hero yet? I think Nelijal is right this thread has gone out of control. The only way it can get worse is if we start talking about the art in the books P.S As far as I'm concerned you can keep the art if it would reduce the cost.
  15. Another thing to consider is summonsing does not have to be the same magic system that mages use. It certainly appears this way in the game. Summonsing usually can only be performed by certain characters and usually take longer to activate.
  16. Managen original proposal Nice system C_Zeree here is my system so far. Managen Gem Magic System 1.) Most spells require the use of manage gems. Manage gems are specially made gems that are enchanted so that the user can channel mana into a spell. 2.) It takes skill in order to properly use a manage gem. 3.) The active point maximum for a spell is determine by the quality of the gem (manage gem quality is based on the quality of the gem used in the enchantment). The unique characteristics of the gem used to make the managen will determines what spells the managen has (kind of a random thing). 4.) The more powerful type of managen allows a mage to attempt to absorb the managen giving the mage the ability to cast the spells the managen had without any managen up to the active point maximum the managen had (of course the PC will have buy off the limitation and managen that can be absorb will be very rare) 5.) A few spells don’t require gems in order to cast they are what led to the development of gem magic. Two of these spells are: Managen Enchantment and Combined Managen. (Might add Absorb Managen, not sure if I want absorption to be a spell or not). 6.) Mana level determines the amount of mana a mage can recover in a given day. Here is what I got so far. Managen power pool Multipower/flexible slots: RSR (x), Concentration ½ DCV (-1/4), Extra Time (x maybe), Gestures – both hands (-1/2), Linked to Endurance Reserve: Slow Recovery (x per x time), Amount recovered based on mana level (have the base recovery as high mana level and lower the amount of recovery as the mana levels lowers). Spell Requirements: Must cost endurance Usually has Visible Effect- sparkling multicolored lighted effects. OAF Active point maximum based on OAF type. Managen Enchantment Spell: This spell does not have the limitation OAF or Active point maximum based on OAF. This spell enchants normal gems that have been crafted a certain way Into managen. Size and quality determines the Active point maximum that I spell can be cast with the gem. The type of gem and its unique characteristics (flaws & shape) determines what spell will be able to be caste with the gem. Each spell might have its own Active point maximum. (Need game statistics) Combined Managen Spell: This spell does not have the limitation OAF or Active point maximum based on OAF. This spell lets the caster combine two managen of the same gem type into one managen that has the spells both managen had. The Active point maximum of the new gem will be the greater of the two. (Need game statistics) Absorb Managen: Ability to absorb a managen gem into ones spirit, thereby gaining the ability to cast that spell without a managen gem. Basically the gem is used up and the player’s character pays the difference between the cost of the spell with the OAF and the spell without the OAF. (Need more game statistics) Please excuse any typing and grammar errors
  17. Let’s start a gem magic thread so Lisa Nadazdy won't get too mad at us taking over his thread
  18. I agreed with ShadowRaptor Demonwars saga is real kelw. I like the first trilogy more then the second trilogy so far (the last book in the second trilogy is not out) thou I like both trilogy a lot. I didn't care for mortals too much it was the book that bridged the two trilogies and too me it kind of felt like it. Still with that said I have read a lot worse then Mortals. To till you a little of the series it is about a ranger named (hope I’m remembering this right hehe) nightbird and his struggles against The Demon who awakens during his lifetime. Rangers are humans that are orphan in the wild north and adopted and trained by elves. The church in the know realm is kind like medieval Catholic but they train their monks to use martial arts. They also get these magic gems form a sacred island and learn to use them. They feel they are the only ones worthy of there use and they guard them jealously. What things where you not happy with? Hehe could you give me some tips? I think our system sound similar. Sure but I haven’t been able to do much work on my system yet still not sure exactly how I’m gone set it up. Basically there are a few spells that don’t require gems to cast mostly enchantment spells, one of which is used to enchant specially made gems into magic gems called managen. Managen gives the skilled user the ability to channel mana and cast spells. The amount of mana that can be cast and the power of the spell will be based on the mana level in the area and the quality of the gem. I’m thinking of the gem determining the energy reserve used and the mana level the active point maximum. There are a lot problems I have not work out doing it this way. The unique characteristics of the gem used to make the managen will determine what spells the managen has (kind of a random thing). The more powerful type of managen allows a mage to attempt to absorb the managen giving the mage the ability to cast the spells the managen had without any managen up to the active point maximum the managen had (of course the PC will have buy off the limitation and managen that can be absorb will be very rare).
  19. hehe I got a good one Conspiracy Hero - Please Steve call this one Hero System Black OPs or something like that
  20. Sounds kelw. My campaign I’m developing is inspired by final fantasy and other rgp along the same lines. The two most obvious features are my world has Magitek and a gem based magic system. Unlike FF thou magitek in my world doesn’t draw energy from the planet but lowers the mana level in the area over time. The gems that are used to cast spells can power magiteck thou the magic system itself is more inspired by R. A. Salvatores Demonwars Saga.
  21. hehe ok sounds fun Outlaw Hero Renegade Hero Animal Hero Fornicating Hero
  22. Problem here is the Hero System is a generic system that separates campaign world from genre. I mean what can they call it other then Star Hero or Fantasy Hero? And if they did wouldn’t that be more confusing? What about Hero campaigns thou; Terran Empire (ok bad example), or The Turakian Age, or The Kandris Seal? Dungeons and Dragons inherited its name but what about there modern and sci-if system? D20 Modern, Wow that sounds cool Don’t get me wrong, I think there could have been a better name for the system instead of The Hero System 5th. I do however see why they chose to keep the name of their base system The Hero System and superhero genre named Champions to preserve name recognition.
  23. I read through most of the post in this subject and I don’t think my ideas have been brought up yet or at least in the same way. So besides some of the good points already laid out here is a few of my suggestions. 1. Class and race package deal continuity with starting points levels. I would like to see class and race package deals that are built around what is gone to be considered the average starting points. If a cleric package deals cost 45 I don’t want see a paladin costing 80+. Exp. If the average starting level is gone be considered 100 I like to stuff like cleric cost 45 and may be paladin 55 and elves 42, est. Some of the templates in various GURPS book do not do this and while there are some situations where you have to do this I think the standard package deal should be somewhat balanced. a. Class package deal scaling. This kind goes along with package continuity. Instead of having the package deals only list what the perfect class would have, I like to see package deal list what the class would start with then have a list of suggested talents and powers that they might have as experience, advanced or master. Now I’m not talking about trying to make a level system for fantasy hero, however in any game the characters usually don’t start out having it all. Finally this would be useful for campaigns that don’t start off at the normal starting point levels and give players an idea about how to advance there characters. 2. Quick Fantasy character generator. Something like the quick superhuman generator in champions. Real long running and good campaigns have always started at the last minute and a drop of the hat because everyone was bored and had nothing to do Anything that can help speed up character generator or give the newbie a place to start is good in my book.
×
×
  • Create New...