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Silbeg got a reaction from bigdamnhero in The Things I've Learned Playing A Mentalist
Re: The Things I've Learned Playing A Mentalist
Make that BOECV, Ranged EGO Transfer!
A mere 37 points a die... but worth it?
Only 25 points per d6 on the ranged, BOECV Ego Drain...
Wait...
I have it...
for a mere 37/56 points per d6...
Ego Drain/Transfer, AE Selective Radius, Ranged, BOECV
Then, you can wipe the egos of masses of people, all at once!
Moo-ha-ha-ha
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Silbeg got a reaction from James Gillen in Quote of the Week from my gaming group...
Re: Quote of the Week from my gaming group...
FYI - I should have stated that I am Jack...
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Silbeg got a reaction from ghost-angel in Quote of the Week from my gaming group...
Re: Quote of the Week from my gaming group...
Shawn, "'Cause Jack is not a dumbass!"
Jack, who is not paying attention to the conversation, 'What?"
Shawn, 'Cause Jack is not a complete dumbass!"
*sigh*
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Silbeg got a reaction from Ndreare in Multiple-Power Attacks--Untenable Rule
Re: Multiple-Power Attacks--Untenable Rule
Good reference! Have to give rep for that! Also, don't forget Power Crusher (Enemies III, I believe, and redone in Classic Enemies for 4E)
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Silbeg reacted to Agent X in Multiple-Power Attacks--Untenable Rule
Re: Multiple-Power Attacks--Untenable Rule
On this notion that the designers are falsely claiming that multiple power attacks were always intended - I suggest those who feel this way check out the write-up of Bruiser from the group the Corruptors of All - I believe that was in Enemies III (?). Bruiser is a brick who has a PD drain as well. It is NOT linked to his strength or anything else. In his description it is flatly explained that one of his tactics is to use a punishing blow that not only delivers stun and body but also weakens the defenses of his opponent through the use the PD drain. So, IOW, there is at least one character that demonstrates the use of MPAs.
Oh yeah, I've built a character with multiple power attacks as a central point of the character. He was not overpowering. Of course, he was working at fewer damage classes than the majority of the characters in the game.
P.S. I hate hard and fast damage caps and active point limits. There are so many balanced, original characters that suddenly don't get made.