Jump to content

Scott Destroyer

HERO Member
  • Posts

    64
  • Joined

  • Last visited

Everything posted by Scott Destroyer

  1. Hello, Cool concept, JmOz. Magic: The Gathering players in your group will be calling them "Sliver Bracelets" ... One question though - you say the bracelet will work for anyone who straps it on. If, say, Kinetik takes down one of your team members and puts on his bracelet to get the team powers, will the other team members become speedsters too, or will it only share their innate powers? If the bracelet only works (for whatever special-effects reason) with the team's powers, I'd probably buy each character all the powers, with the bracelet-granted powers bought through a Universal OIF (and probably in a Multipower), with perhaps an additional Limitation for not working when the person who has that power innately is KO'd/not wearing the bracelet/out of range, and another Limitation, if (as Blue suggests) two people can't use the same power at the same time. If the bracelet will copy powers from anyone who puts it on, I'd have to go with a VPP on Universal OIF, with Limited Class of Powers available (similar to Mimic Pools), Zero-Phase no-roll Pool shifting, and the other Limitations as above. It'd be pricey either way, but it does seem a pretty powerful ability. Straight up naked Usable By Others doesn't seem to work for me; you'd need to give it Range, have line of sight, there are the issues of who's controlling the power and paying its END, and so forth. The whole concept definitely sounds like something a properly evil GM could have good fun with, though. Hope this helps!
  2. Hello, Hmm...could this unholy alliance (literally, with Takofanes ) be the menace Captain Chronos was sent back to stop? Even he's a bit of a lightweight to be dealing with two foes of that magnitude; he'll be needing a good solid team of heroes to work with if those two are his nemeses... Sounds like an interesting story arc for a campaign, at any rate.
  3. Hi again, Leviathan and Star*Guardian, eh? Cool; thanks for the 411. Gotta love fellow Hero fans! Star*Guardian was actually my best guess for the purple guy (who's conveniently showed up in the sidebar of this reply page), what with the staff and all, but I'd read the current one is human, and this dude's purple. Also hadn't heard he was packing heat... Hmm...little trip to the "Properties" dialog to grab the URL, and here's a link to the picture in question, in case it hasn't popped up in a window for you yet, and you were just working from my quick description above. And yeah, no denying that complete pictures would be nice, be even what we have now seems Pretty Darn Cool to me. Just think, one day we'll all be telling the grandkids, "Yes, I remember when Hero Games only had Defender's picture in their Web page sidebar - that was in the early days, years before they bought out WotC and Games Workshop..." I prefer the convenience of paper for my periodicals - old fashioned, I know, but it's just so portable. Anyway, thanks again for the info!
  4. Hello! [David Spade] It's called "Save Picture As"...look into it... [/David Spade] Yeah, it'd be nice to have them full-sized, and all laid out so as not to depend on the luck of the "Refresh", but even in their current form they do look suitable for pasting onto the back of an index card with the character's stats summarized on the front... And the coloring really is beautifully done, a VERY nice job. Dr. Silverback especially impresses me - somebody's definitely got the mad artistic skillz. I was so hoping to get the Anubis one when I opened the "Egyptian Villains" thread, but, alas, I was denied... And finally, there are a couple of the pics I don't recognize - a purple guy in a dark blue vest buttoned down his right side, with a staff in one hand and a holstered pistol lanyarded to his opposite wrist, and a cartoony-looking green dinosaur guy (who kinda resembles Son of Godzilla). Any help for me out there on these two? Haven't seen him yet, alas, but I may have just been unlucky with the Refreshes. There are some other nice classics you might like, though - Armadillo, Foxbat, Grond, Mechanon, Pulsar, and many more. And who knows who they may yet add to the mix? (I'm hoping to eventually see more of the Omega-class list myself.) Again, excellent pictures! 'Bye!
  5. Hello again, When you take Requires a Skill Roll for a Power, and base it on a Characteristic or PER Roll, it says to use the Actvation table to determine the value of the Limitation. Does this still keep the benefits and drawbacks usual for RSR (Active Point penalty, only one roll needed to use Constant Powers, etc.), or is it treated as an Activation Roll in all ways? I would guess the first option above is correct, but I thought I'd ask and make sure, anyway...
  6. Hello again, Been toying with telepathic characters lately (which is what brought on the IPE question - desire to give BOECV powers the same visibility as standard Mental Powers), and ran into the following question: Say I buy "Extinguishing the Will to Live" as a Drain BODY BOECV. Is the Drain considered "Damage", requiring the power to take the "Does BODY" advantage to have any effect?
  7. Hi again, Got one more for ya... Says in the FAQ (this page online, or p. 49 of the PDF), in a question on the time required to open a Teleportation Gate, that Teleportation with MegaScale does require the Extra Time needed for all NCM Teleportation. Well and good; I had wondered about that one myself. But in that question, it says the time required is a Full Phase, while both the 5th Edition Rulebook (p. 149) and a later question on the same page of the FAQ, give the required time as an Extra Phase. So, which is correct? Or are they both correct, with the time reduction to a Full Phase just a pleasant side benefit of the Gate Limitation?
  8. Hello, Hmm, I notice that apparently one can no longer post to this forum without registering. Ah well, Millennium City is worth a Mass... Anyway, my question is about Invisible Power Effects. It says pretty clearly in the rulebook that "an attack can be made invisible to one Targeting Sense Group for a +1/2 Advantage, or to one Nontargeting Sense Group for a +1/4 Advantage; each additional Sense Group (Targeting or Nontargeting) is a +1/4 Advantage." (p. 168, Hero 5th rulebook). Because Powers are normally visible to one Targeting and two Nontargeting Sense Groups, making a power visible to only one Sense group should by that rule be a +1/2 Advantage (for a power visible to a Targeting Sense Group) or a +3/4 Advantage (for a power visible to a Nontargeting Sense Group). Thus has it been since the Beginning (well, at least 3rd Edition, IIRC). So, why does the Rules FAQ say (this page online, page 55 of the PDF) that to make a Power visible to only one Sense Group requires a full +1 Advantage?
×
×
  • Create New...