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swobeas

HERO Member
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About swobeas

  • Birthday 07/31/1977

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  1. Re: Do any of you still play 4th edition and FH Circa 1990? We have been playing in the Western Shores with 5th Edition rules for almost 2 years, was great fun. Right now we're playing the famous enemy within campaign from Warhammer with 5th Ed. rules with some house rules, what started beeing even more fun I have both grimores but never used them (2nd one was quite disappointing in my eyes), as we used old FH magic in Western Shores and now use conversions of the warhammer spells and magic system of the 2nd edition. A book I really love is Monsters Minions and Marodeurs :-)
  2. Re: Stun/knock outs, overwhelming the combats
  3. Re: Stun/knock outs, overwhelming the combats In my current campaign (started with 50+50 points) we are ignoring stun from kiling attacks completely. That speeds up combat a lot, as we also don't use END and therefore normally don't take post-12-recoveries. I raised the DC of every weapon by 1, just to make sure, that some damage get's through. If a PC reaches 0 BODY or below, he has to make a CON roll -1/2 negative BODY to keep going. NPCs reaching 0 BODY are considered dead. We of course use Hit Locations... All in all the system looses some complexity, but IMHO the speeding up is worth it by far. (The campaign bevore the current one had fight's lasting for more than one evening...) hope that helped:thumbup:
  4. swobeas

    mutipower

    Re: mutipower Interesting, but even more confusing for me. What's the difference between the 6 point CSL and the 8 point then?
  5. Re: Entangle in Fantasy Hero I give combat nets a +2 bonus to grab maneuvers and you can also use them at -1 to whack people with the weighted ends. They are also "dangerous weapons" which means if you roll a fumble, you entangle or whack yourself! Very good way to deal with nets. I will try to save this to my brain
  6. swobeas

    mutipower

    Re: mutipower Would you allow him to use the CSLs with all the powers of the sword with 5-point-HTH-levels?? If the EB is ranged, I would charge the player a 8-point-overall-combat-level for this one.
  7. Re: question for gm Always a good thing to have the rules backing up common sense
  8. swobeas

    mutipower

    Re: mutipower I would say, that he can use his CSLs with the HKA, but not with the others..
  9. Re: question for gm In my eyes a Telekinesis (even with fine manipulation) can't do anything more than a character standing right next to the troll. Therefore there must certain locks be freed until one con strip of a plate armor. Think of viewing angle, it may not be enough to release the locks on the side the druid is facing... hope that helps.. ...and that two people with english as a foreogn language are able to understand each other
  10. Hi! I have been wondering how you guys handle PRE Attacks for scary creatures like the undead. A Skeleton, or Zombie for example gets a PRE of 13 in the Bestiary, for a 2 1/2 d6 PRE Attack. Not very scary in my eyes The roll should of course be modified (like appropriate setting in a dark dungeon), but I am thinking of an extra power for critters like that: + 10 PRE, offensive use only (-1/2). What do you think? And do you grant the +1d6 bonus to the PRE Attack for "revealing" a power like beeing undead?
  11. Re: Ran my first FH session... some questions I require spells to have Concentration: 1/2 DCV and of course Skill rolls which are modified if the mage is hit during spellcasting (-1 to roll for every 2 points of BODY damage) + extra time + incantations + gestures. Magic is a real complex and complicated to handle zhing IMHO and shouldn't havt the flair of superheros powers, at least im most natasy settings. And I started with 50 + 50 points. A 150 point character seems to quite complete for most character concepts. So why adventuring? Mony? Fame?
  12. Re: Your "Character Sheet Resources" Thanks for posting your FantasyHero-Sheets, that's what I've been looking for.
  13. Re: FH without Stun I find it quite interresting on how you (try to ) judge if someone else understood something right or not. Maybe you should make sure for yourself if you understood everything right... And if you are not shure, try to be a little bit more äh let's say diplomatic ok?
  14. Re: FH without Stun yep you are perfectly right, the higher the roll, the better the attack. It is easier for most humanoid brains (as mine is , at leadt as far as I can guess about ma own brain with itself ) to do the same simple mathematical operation ( here add numers up) 2 times then do one operation and then a different one ( as you fist add up the rolled dices and then go on thje standard way in Hero System) Some people find it crucial to roll in combat low because they have to roll low at skill rolls also. I personally prefer the easier way
  15. Re: FH without Stun One thing the d&d player in my old group proposed and the whole group rapidly agreed on is to : roll + OCV must be DCV + 10 or higher to hit. If you have OCV 6 and roll an 11 for example, then you hit an 17 and call thisd out to the GM. the GM simply substracts 10 from the 17 and knows the the character would hit up to 7 DCV
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