Re: Stun/knock outs, overwhelming the combats
In my current campaign (started with 50+50 points) we are ignoring stun from kiling attacks completely. That speeds up combat a lot, as we also don't use END and therefore normally don't take post-12-recoveries.
I raised the DC of every weapon by 1, just to make sure, that some damage get's through. If a PC reaches 0 BODY or below, he has to make a CON roll -1/2 negative BODY to keep going. NPCs reaching 0 BODY are considered dead.
We of course use Hit Locations...
All in all the system looses some complexity, but IMHO the speeding up is worth it by far. (The campaign bevore the current one had fight's lasting for more than one evening...)
hope that helped:thumbup: