Jump to content

Gummibear

HERO Member
  • Posts

    115
  • Joined

  • Last visited

Everything posted by Gummibear

  1. Re: Quote of the Week from my gaming group... Ah the days in SD and Kazama Mammoth...how could you forget that name..? Blue:"Come down and game!" Me:"But I have work tomorrow." B:"Yeah, so?" M:"Its nine at night and it'll take me an hour to get there." B:"Yeah, so?" M:"Who's running?" B:"You are!" M:"Ok...I'll be there in an hour..."
  2. Re: Post your most abusive munchkin character here First off I can't take full credit for this-I owe Bluefire as he was there on the rooftop over 15 years ago in San Diego when we thought this up as we clutched our CHampions blue books like religious zealots. Secondly, I haven't run this past Steve, however it was approved via telephone by Bruce Harlick. Yes it may be heresy to say his name these days, but I still have a soft spot for the guy. Ok folks here goes. I'm always hesitant to put this out to people as they usually just get wide-eyed and say "thats rude" and then want to use it. Ive been to Gencon, about a decade ago, a small tournament in Nebraska, several in Southern California and several in Colorado, and I'm the resident Hero whore/devotee/recruiter ("sure we could play d20, or cyberpunk, or cthulu, but hey, you know you can do all that with Hero, let me show you...") over the last twenty or so years. During that time I have met one person that had done something "sort of" like this but not so, well, abusive. First, find out if the GM will allow a small Cosmic VPP or EC, I'll use the VPP example. This is just for doing little 1-10 point things like lighting candles and whatnot-yes I know, that's mostly sfx, but I don't want to CHEAT or anything like that-so I'll pay points for it. Make sure that its bought with no skill roll and no time to change. Then slot up your first power as a 1d6 with increased maximum of say 14 points and continuing effects or moved down the time chart just to be on the safe side. Use that Aid to effect the VPP within which it resides. Eventually that Aid will max out at 20 points thus increasing the size of the VPP, which you then use to slot up a new Aid which you use to increase the VPP, and so on and so forth. This will require a VPP of about 30 points, and a control cost of 45 before any cheesy limitations are placed on it, such as a reeeeeeealy long startup time. When the game begins casually tell the GM that you are activating an aid power in your VPP and that it will take a while for it to get going. The GM(if he hasn't already discerned what you are doing and banned you then beaten you with the mostly bulletproof book) will simply nod and not worry as this power takes a reeeeeeally long time to activate. He begins to get on with his/her game. You keep track of all the points that you aid as the GM introduces the group and you roleplay for about two hours meeting them. When they ask why you are glowing say, "hey, I'm a superhero." Then you keep track as you continue to build your Cosmic VPP as the GM introduces the patron/villain/encounter du'jour. Then you calculate that your VPP has grown beyond any numbering scheme and begin to use numbers like mol, n, 1x10^x or googolplex (thank you Mole Man and Carl Sagan respectively.) Then the GM says phase 12 and asks for Dex, you listen to everyone else and wait until you hear the highest Dex number, add, say a trillion to it, and say (if the GM allows speeds above 12) "I act 99,999,999,999 time before everyone else since my speed 1x10^11. Ah hell I act before that too since my speed is highest on 12 anyway. I will hit the villain with my Mind Control and say that I want him to stop what he's doing and come over to the good side. Now I know that was a crappy soliloquy and he/she really doesn't want to do it so take away, say 20d6. Ok I still roll, well, more dice than are at this table(and thats no small feat) so I'll use sidekick and you tell me to stop any ol' time since sidekick can only muster 40d6...ok I have a billion points of effect, so look , I must have beaten his/her ego by at least a hundred right..?" At this point pause long enough to get you valuables and run out of the room before the rest of the players beat you to death. Leave for fear of your life screaming "its all legal!" The first time it was made it was an EC of two aids. Aid 1 aided Aid 2, and Aid 2 aided the EC and all powers within the EC as well as the variable advantage of some other power, such as a small VPP. In this incarnation Bluefire and Gummibear came to call it the Fusion Battery and it was good. They were so excited they called up Iron Crown (set the way-back machine) and found Bruce Harlick's home phone number, which they dutifully called using their meager college long distance money. Bruce not only answered but engaged in conversation, porbably worried that these two lunatics had no life and would no doubt hunt him down if he didn't answer their stupid petty question. Bruce's response? "That's rude...its legal, but its rude." The Fusion Battery was bought using some liberties which "only the GM" could allow, however Blue and I are both GMs so we approved our use of incremental power adjustment. In that form it cost 6 points or about 2 points per slot. Now I know that there is the limitation that you have to increment a full amount, so it becomes a little more costly, maybe about 10 points per slot. In the VPP form so long as you can get the GM to allow a small VPP, you're pretty much golden. And it was made in 4th Ed, so it can grandfather past the all new adjustment powers can't adjust adjustment powers. Or you can get the GM permission...heh, heh, heh. Rude? Yes, Munchkinny? Oh yeah. Ever been played? A couple times but only once did two foolish mortals allow me to use it as a VPP to its full potential in a battle royal tournament setting. They became paste. Bluefire used it once as well-and after cooking all the brains in sight with his 1d6 does body, based on ecv, Killing attack, retired the character. The other times we had to sneak it into the game.... Feedback? Let the flames begin...
  3. Re: Partially Limited Powers, Adders or Advantages? THank you for all the input and the lively discussion. I think I'll be going wtih the psuedo-naked advantage suggestion. Seems to fit the best as I agree that it is modifying the advantage/mechanic, not the power itself. Thank you so much discussion board for the input.
  4. Long request-please read all before angry replies begin to fly. Ok, heres one that a GURPS player that I am bringing over to the dark side...er to the way of clarification and true "Universal Roleplaying in one book," has asked me. If this is answered in another thread please post the link. I looked and didn't really find anything that fit. The character (Anastasia) has a forcefield that she can place on others in the group(yep, you guessed it, COH port ). The FF is 0 End, and is on until she is knocked unconscious, at which point it gets, well, different. At that point the FF gains an ablative activation roll that goes down with every one of Ana's normal phases. So example: Ana has a 3 speed. She gives the FF to another PC on 4 then promptly gets knocked out. On phase 8 PC has a 15- roll to activate the FF, on 12 a 14-, on 4 a 13-, 8 a 12-, and 12 a 11- and so forth to 8- at which point the power goes off. If any activation roll is missed then the power turns off. (This is the general gist of it, if I messed up on a basic mechanic try not to get locked up on that and look for the spirit of the question.) So in trying to build this I have come up with a FF 10PD/10ED, End to 0, Limited Power(partially) -1/4. The problem I am having is that it is not always ablative so its a partially limited power. However the limitation on 15- activation is 1/4 and I would normally cut that in half, because it is only limiting when unconscious. Even though that may be high for some, since it is actually less limiting than half the time, it is what I am ending with. The dilemna is that half of 1/4 is 1/8 and is therefore no limitation whatsoever. However the argument is that there should be some limitation, so I'm ending up with a 1/4 limitation. The problems arise from this: I don't want to use the universal "limited power." I am trying to show this player that for most mechanics there is a rule already. The player is a GURPS player and I fairly consistently get the "in GURPS we would just..." Now what were talking about is a fairly small bonus (like -1 point), but it is a "savings." Some of the things I have discussed 1. This is not all that limiting so it should be worth basically no limitation However the character has been knocked out several times. 2. THis is a SFX and it should therefore be treated as such since it is not that limiting. Response is then that since this is actually limiting(due to point 1 above) then it should be a saving. Responses to some of the flames This is not a player that usually looks for min/max freebie points. Thus far he has been very fair about applying limitations and spending points, sometimes to the point of spending more for something than he needs to. So please do not shoot off a quick "its a SFX and he shouldn't be such a munchkin! Tell him to go play some other game if he wants to min/max!" Not only is this not true, but its also not helpful to my cause of taking over the gaming world with my favorite system for the last 25 years. Is this maybe just a 1-5 point adder before limitations/EC bonus is applied? IF you think this please defend your position. I have thought this one out and I would like a little input. Help Hero Board Kenobi, you're my only hope....
×
×
  • Create New...