Re: Post your most abusive munchkin character here
First off I can't take full credit for this-I owe Bluefire as he was there on the rooftop over 15 years ago in San
Diego when we thought this up as we clutched our CHampions blue books like religious zealots.
Secondly, I haven't run this past Steve, however it was approved via telephone by Bruce Harlick. Yes it may be
heresy to say his name these days, but I still have a soft spot for the guy.
Ok folks here goes. I'm always hesitant to put this out to people as they usually just get wide-eyed and say "thats
rude" and then want to use it. Ive been to Gencon, about a decade ago, a small tournament in Nebraska, several in
Southern California and several in Colorado, and I'm the resident Hero whore/devotee/recruiter ("sure we could play
d20, or cyberpunk, or cthulu, but hey, you know you can do all that with Hero, let me show you...") over the last
twenty or so years. During that time I have met one person that had done something "sort of" like this but not so,
well, abusive.
First, find out if the GM will allow a small Cosmic VPP or EC, I'll use the VPP example. This is just for doing little
1-10 point things like lighting candles and whatnot-yes I know, that's mostly sfx, but I don't want to CHEAT or
anything like that-so I'll pay points for it. Make sure that its bought with no skill roll and no time to change. Then slot up your first power as a 1d6 with increased maximum of say 14 points and continuing effects or moved down the time chart just to be on the safe side. Use that Aid to effect the VPP within which it resides. Eventually that Aid will max out at 20 points thus increasing the size of the VPP, which you then use to slot up a new Aid which you use to increase the VPP, and so on and so forth. This will require a VPP of about 30 points, and a control cost of 45 before any cheesy limitations are placed on it, such as a reeeeeeealy long startup time.
When the game begins casually tell the GM that you are activating an aid power in your VPP and that it will take a while for it to get going. The GM(if he hasn't already discerned what you are doing and banned you then beaten you with the mostly bulletproof book) will simply nod and not worry as this power takes a reeeeeeally long time to activate. He begins to get on with his/her game.
You keep track of all the points that you aid as the GM introduces the group and you roleplay for about two hours
meeting them. When they ask why you are glowing say, "hey, I'm a superhero." Then you keep track as you continue to build your Cosmic VPP as the GM introduces the patron/villain/encounter du'jour. Then you calculate that your VPP has grown beyond any numbering scheme and begin to use numbers like mol, n, 1x10^x or googolplex (thank you Mole Man and Carl Sagan respectively.) Then the GM says phase 12 and asks for Dex, you listen to everyone else and wait until you hear the highest Dex number, add, say a trillion to it, and say (if the GM allows speeds above 12) "I act 99,999,999,999 time before everyone else since my speed 1x10^11. Ah hell I act before that too since my speed is highest on 12 anyway. I will hit the villain with my Mind Control and say that I want him to stop what he's doing and come over to the good side. Now I know that was a crappy soliloquy and he/she really doesn't want to do it so take away, say 20d6. Ok I still roll, well, more dice than are at this table(and thats no small feat) so I'll use sidekick and you tell me to stop any ol' time since sidekick can only muster 40d6...ok I have a billion points of effect, so look , I must have beaten his/her ego by at least a hundred right..?" At this point pause long enough to get you valuables and run out of the room before the rest of the players beat you to death. Leave for fear of your life screaming "its all legal!"
The first time it was made it was an EC of two aids. Aid 1 aided Aid 2, and
Aid 2 aided the EC and all powers within the EC as well as the variable advantage of some other power, such as a
small VPP. In this incarnation Bluefire and Gummibear came to call it the Fusion Battery and it was good. They were so excited they called up Iron Crown (set the way-back machine) and found Bruce Harlick's home phone number, which they dutifully called using their meager college long distance money. Bruce not only answered but engaged in conversation, porbably worried that these two lunatics had no life and would no doubt hunt him down if he didn't answer their stupid petty question. Bruce's response? "That's rude...its legal, but its rude." The Fusion Battery was bought using some liberties which "only the GM" could allow, however Blue and I are both GMs so we approved our use of incremental power adjustment. In that form it cost 6 points or about 2
points per slot.
Now I know that there is the limitation that you have to increment a full amount, so it becomes a
little more costly, maybe about 10 points per slot. In the VPP form so long as you can get the GM to allow a small
VPP, you're pretty much golden. And it was made in 4th Ed, so it can grandfather past the all new adjustment powers can't adjust adjustment powers. Or you can get the GM permission...heh, heh, heh.
Rude? Yes, Munchkinny? Oh yeah. Ever been played? A couple times but only once did two foolish mortals allow me to use it as a VPP to its full potential in a battle royal tournament setting. They became paste. Bluefire used it once as well-and after cooking all the brains in sight with his 1d6 does body, based on ecv, Killing attack, retired the character.
The other times we had to sneak it into the game....
Feedback? Let the flames begin...