Jump to content

Gummibear

HERO Member
  • Posts

    115
  • Joined

  • Last visited

Everything posted by Gummibear

  1. Re: Danger sense as "hears theme music"? I have you more as an with an industrial beat.
  2. Re: A question to the physics-minded... Love your description there. Sounds like a fun world and I'd love to hear about how it goes. For me the powers are a mathematical inevitability when dealing with multiple dimensions. When you have a million people interacting with one dimension you have a fairly low chance that favorable mutations are going to spontaneously occur. However when you throw in the element of multiple dimensions, and a theoretically infinite multiverse, you come up with a much higher occurence of favorable mutations. These favorable mutations can then activate or be the catalyst for greater powers. As multiple beings with these mutations interbreed the genepool has even more material to draw from. Eventually these things will happen and the more you have the more you get. Really basic genetics, and almost definitely flawed, but hey thats my take on it.
  3. Re: Another "New Guy" Story I think he is referencing the inherent slowness of Hero combat, at least at first. Same example of the shooting from behind the crate above. In a standard game such as Top Secret (set the wayback machine folks!) the player says "I dive behind the crate then I shoot at the guy." This requires the player to make a to-hit roll and then move on to the next guy. Collectively this takes all of one minute, depending on how much the guy likes to jiggle his dice. In Hero the same action could require quite a bit more time. Acrobatics roll to get behind the crate in combat without flubbing. (30s-1m) Waiting half a second/phase to fire (no real time but you have to wait for the others and the GM has to remember that this player is holding their phase.) Snap Shot from behind the crate (no roll but could invoke a dex roll depending on the action occuring elsewhere) Fire the gun (30s to 15m) This is where most folks have issues with Hero I think. The gun firing requires the attacker to determine their final OCV (martial maneuvers, skill levels, current dex, et al)then to make a roll with the dice. Using the new deluxe hero template from Hero Designer they can then cross reference the grid and tell the GM what DCV they hit. The GM can then tell them hit or miss. IF hit then the character rolls the dice. 3d6 K with a Stun Multiple dice. Calculate the body multiply times the number-easy math but might have someone multiplying by 13 which is a bit more tricky than say 10. Then the GM has to subtract defenses that apply and calculate final body/stun, thereupon determining if the attacked character is con-stunned, stunned or dead. The average phase/action might take as much as 8 minutes. Multiply this times the four people at the table and the six bad guys, and for the sake of easy math everyone has a speed of 3, and you have the average turn taking 8 x 10(combatants) x 3 = 240 minutes=4 hours. Yes combat can be cumbersome, so if you're under this time frame-you're doing good and probably using your skill levels in "Gaming" properly. However there are some things you can do to speed it up. 1. Get and use Sidekick or Herotracker. They are both excellent programs that help you stay in tune with your game. As a GM you can use the paper tracking, but these two can keep track of stun, body and several other things. But most importantly they don't let you lost track of characters, an occurence which I am sad to say I have done more than a few times....shut up ghost, just don't even say it. 2. Use the rule of 10 or 7. 10 is an easy number to calculate, so when you roll normal damage dice group by 10 instead of counting every single dot. 10, 20, 30, 40 then calculate body. 7 is easy to calculate stun and body, but you have to become fluent in the multiples of 7. Any dice roll that totals seven on two dice will be 7 stun and 2 body. 3,4=7(3+4) stun/2(1+1)body 6,1=7(6+1)/2(2+0) This will help you get through some of the onerous dice counting once you raise your power levels, if you haven't already. These two things help me immensely when I remember to do them (quiet ghost, quiet. Remember I have your invisible ***** in my clutches on Saturday and I'm sure that everyone has read the front page add that the LIon corp took out about pressure plates... ) Good luck and hope these help.
  4. Re: Another "New Guy" Story How do you make a smiley jump up and down with his arms in the air in triumph? That is what I am doing right now. You have struck my all time favorite, hands down favorite part about Hero: ONE BOOK. I have a veritable library of D&D, D20 stuff that is mostly required to play. If you want to play the really cool (broken) stuff like say, an Elf Bladesinger, you had to buy the elf book. Then with D20 came 3rd ed and 3.5, and more addendums and supplements and whatnot. Hey I totally understand-its great for marketing. But damn, what an investment. If you have a little creativity and some extra time, you can run every single game on the planet, every genre, every character, with ONE HERO BOOK. Sure Dark Champions is cool and FH, and SH, but you don't "need" those books as such. You could whip it up on the fly once you get more familiar with the system. Did I mention I was jumping up and down with joy? Best way to learn how to play the game isto run it. Get ready to have as much or as little detail as you want in your game.
  5. Re: Another "New Guy" Story Curse you for making us all wax poetic about our chosen game. Ok, well I usually don't need much to do that but....That reminds me of something else. Last year my Nanowrimo novel was about a game that I was running. It translated so easily from game to written word. Everything that happened was in the game itelf with very little disconnect from the action. I think that is one of my favorite elements about Hero is the fact that you can really visualize whats going on in the moment better than "I attack him with my gun and do 25 HP damage..." Instead of "I half move and hold behind the crate while they shoot at me. Then I hold another half breath and snap-shot around the crate shooting at the center mass of my target." You really get a feel for the flavor and energy in the moment. I would argue that its the same for the skills but I might not get quite the same agreement from the group on that one. Once again, keep em coming.
  6. Re: Another "New Guy" Story Rest up!? Obviously they need to have another dozen AVs wtih soldiers and hoverbikes thrown at them if they have that kind of time. Rest up indeed...
  7. Re: Another "New Guy" Story Not just one more. Don't stop-its great to hear about people discovering the one true game. Champions was originally created to mirror superhero comic book action. A whole crap-load of things happen in a few seconds in the comic books. Spider man jumps around then pushes his strength and end to lift the tank. Its great dealing with all that all at once. Then everyone found out that in fact most action based games and things are actually comic-booky. So it translated nicely to everything else. I look forward to hearing about your first heroic, superheroic, and other games that you play with Hero. Welcome to the creamy nugat of gaming. :thumbup:
  8. Re: New guy likes END Oh yeah, and the men in the white suits with the single lapel pin would like to talk with you. Don't worry, it won't hurt a bit.
  9. Re: New guy likes END You need to make two rolls. 1. An Ego roll to accomplish this feat 2. Are you going to cancel to dodge Sean?
  10. Re: The limits of regeneration My biggest concern on getting something outside of a the power definition is the invitation to BS. You can make regeneration do some amazing things "logically." By way of example though I'll use a different power. My favorite one power does it all: Telekinesis. I buy Telekinesis and I have knowledge of optics. THere fore I get to have telescopic, microscopic vision for free right? How you say. Water vapor in the air can be manipulated by my teke to form lenses in the air just in front of my eyes. Shall I continue? You have to be very careful about ever giving away free powers not defined within the power itself. As stated above: It could also get ridiculous. If you character has enough Regeration, he could say, walk threw a small fire and not have to worry about taking any permenant Body but he would suffer any other effects He could heal the body yes, just at an accelerated pace. Just like we do normally. Or from X-men Rogue: "Do they hurt when they come out?" Logan: "Everytime" Yet it could be argued that he suffered "no effects" from popping his claws. Snikt.
  11. Re: HERO system entry in Wikipedia Cool entry. The Geek shall inherit the earth. Now when someone wants to know what Hero is all about I can aim them at Wikipedia. Rockon
  12. Re: New Guy likes SPD Chart I have a player that has been playing COH quite a bit. He has built his COH character in Hero. To do hasten he has added +2 Spd. He activates this at the beginning of combat and off he goes. However sometimes he doesn't remember so he has to do it past the beginning. Then I just use the "must have an action on both speeds before the speed changes" rule to activate. Example. He has a spd 4 and activates on phase 3. Spd 6 would activate on phs 4. Then spd 4 activates on phs 6. Thus at 6 his speed is now 6. Seems pretty easy to me but I like numbers. Numbers are our friends...
  13. Re: Another question on aid... And that would be why in my point munchkin days every character I built had a 1/2d6 Aid to all Stats with SFX Aid was definitely the "broken power" in Hero 4th, and I don't think that there is anything to be done about fixing it. We can increase the cost dramatically, but it will still allow for someone to build the fusion battery that not only keeps them alive but boosts them beyond your wildest imagination. I don't know, I can imagine quite a bit.
  14. Re: Danger sense as "hears theme music"? I could have Sean use some telepathy to project the Demon's Tabernacle Choir singing "You go to my Head" Might kind of blow that whole sneaky invisible thing thoough
  15. Re: Not Quite another Killing Attack Thread For all those that think that a killing attack is underpriced this further example. Go into your garage and turn on your circular saw. Put your arm under the blade. Cut off your arm. You just took "only" about 3 body. Keep that in mind as you go into shock when nobody can make a paramedic roll and stop the bleeding. If you are stupid enough to actually do this, thank you for thinning the gene pool.
  16. Re: Danger sense as "hears theme music"? "Theme music. Every hero's got some."
  17. Re: New Guy likes SPD Chart The speed chart allows the characters to customize their characters to their tastes. The biggest dislike I think with the speed chart is the cumbersome nature of remembering everything. I highly recommend Hero Tracker or Sidekick(the software not the player guide.)
  18. Re: Danger sense as "hears theme music"? But are we going to give the opponents danger sense only usable vs that character since hes so noisy? Sounds like fun. I think DS linked to Images(sound) works best
  19. Re: Not Quite another Killing Attack Thread You could also require two different defenses-one versus body and one versus stun. It would have a similar effect as the x2 stun however it allows the characters to build what they really want. Of course its more bookeeping, but it seems that you are heading that way anyway. Example Captain America Clone Guy(not wearing chainmail) gets hit by generic Brick badguy. CACG has 5 res PD v Body because hes a super soldier, but has 20 PD v Stun because hes a tough guy. The Brick does 10 body and 28 stun so CACG takes 3 body and 8 stun. CACG is bloody, but is still conscious. So now CACG wipes the blood off of his cheek and winces when he gets up from the broken rib, but raises his shield and prepares to do battle. This would work just as well with a killing attack. The thing to remember is to keep the level of defences at the proper level during player creation. IF the players have been playing for a while sometimes a "paradigm shift" is in order, and they get to rework their characters.
  20. Re: Maximum Damage From Weapons It also depends on the genre. There have been some statements on the boards and in the books that state in heroic campaigns: 1. Any power/weapon is additive 2. Any strength/skill levels is additive up to double the original attack. 3. Any DC is additive. So you could have 5d6 HA + 25 Str + 5DC=15d6 which would exceed the double value rule. This is usually only for heroic campaigns or any campaign the GM likes to have munchkin headaches in.
  21. Re: Another question on aid... Time for a chime in... Aid can not aid itself. It can aid another aid, but not itself. At least not in any rational game. GhostAngel and I have had this discussion at length and it is possible to get a couple of aids feeding each other. But not just the one. IF you have just one it only feeds one other power or other stat, etc. There is not limitation of someone having this thing up and running all the time. Why not if you either a. Purchased the Aid at 0 end b. Made the aid feed an aid and your end. However there is still the issue of a GM allowing this to get by. IF anyone can do that then let me know. I would love to get into their game so that I can bring in Fusion Battery Man. http://www.herogames.com/forums/showthread.php?t=33537&page=3&highlight=gummibear Simply set one of your aids to feed a VPP(if the GM allows self-feeding aids then surely he'll allow you to feed a VPP). Start the game, tell the GM you are activating your power. Wait the requisite couple minutes game time to get to a sufficiently ridiculous number. Bask in the glow of your omnipotence.
×
×
  • Create New...