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poptoad

HERO Member
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Everything posted by poptoad

  1. Re: Hey, that worked pretty good! Afterthought powers that worked well I had a big breakthrough when I realized how useful small powers could be if time wasn't a factor. For example: 7 Effortful Mental Powers -1 1/2 takes 1 minute, -1/2 0 DCV, -1 x3 END usage, 30 active points 1u Burning eyesight 1 point RKA, +5 = + 2 1/2 variable advantage 1u Deep telepathy 1d6 Telepathy, +2 x4 penetrating, +1/2 cumulative, +1/2 invisible to mental senses, +2 = x1024 maximum effect Given enough time to just sit there are stare, this character could accomplish amazing things, like burn through any material (+2 1/2 of advantages makes for a lot of piercing) or read any secret in any mind. Both would take a long time in combat terms, but not so long in real-word terms. Of course, both of those abilities could be plot breakers. Maybe this is more an exercise in "How to make a mere 9 points totally unbalancing." Still, it was an interesting new (to me) possibility. If you're willing to take a "long time" in combat terms -- 5 minutes? 20 minutes? -- you can accomplish some amazing things with very few points.
  2. Re: Your "rule of X" type character building guides?
  3. Re: Your "rule of X" type character building guides? We play without point caps or limitations of any kind. I like playing this way...I think it's the way Champions SHOULD work. What is a "point" if it isn't a unit of balance? If powers and abilities cost the correct number of points, they should be impossible to abuse (ideally.) In practice, this relies on a great GM who discourages (or failing that, punishes) unbalanced characters.
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