Re: In Character: A Critical and Unauthorized Look at Disadvantages ...
I really enjoyed this guy's opinions because they were so strong.
He had some good points, particularly about hunteds and DNPCs:
they often make up stories that should occur during the game, not before it.
they often have ridiculous frequencies.
I thought his criticism of vulnerabilities and susceptibilities was strange. Suddenly he's entirely away from critiquing them as they apply to character creation and game-playing, and he's treating them like we're playing a war game, where the weaknesses simply aren't worth the points.
(Though I do agree GMs tend to overplay vulnerabilities, susceptibilities, and unluck. My poor 15 points of unluck will get played once or twice every adventure, while some other guy has 50 points in psychological disads that won't even come up every 4 or 5 sessions.)
I loved his critiques of sample characters on the right side. He finds some he likes: Green Dragon, Tachyon, Icicle, and Invictus he thinks are particularly well built. But pretty much everybody else he trashes, and his reasons were convincing and funny (I thought).
It's true the disads are the heart and soul of a character, and far the hardest part of the character to create. If you've got a good character conception, they flow like water, and if you don't, it's like pulling teeth to get your 150 points. That's because you're trying to define a character. Any novelist will tell you how hard that is to do. By contrast, you can whip up a new set of powers in a few minutes on a matchbook cover.
He's right that Hero should have put a bit more creativity and thought into their sample characters. More people know about the Champions than any other NPCs, but their disads do read like an afterthought.