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Proemial

HERO Member
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About Proemial

  • Birthday 05/05/1976

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Proemial's Achievements

  1. Hmm, seems like I messed up the attachment. I'll try again.
  2. Been playing with Poser for a little while now as a way of getting my character images out of my head. This is the only one that I'm even close to being happy with (even if the guy desperately needs to talk to the wardrobe people).
  3. Its a long-lasting tracer, essentially, as it carries their face and fingerprints and such. DNA markers, I would guess as well.
  4. Hello All, I'm slowly in the process of building up a background for a Superhero milieu. Right now I'm working on a group of morally ambiguous types who all share the same flavour of teleportation. This teleportation is highly stealthed (as if vanishing from one point, and appearing somewhere else needed to be). The idea is, that people with pre-cognition don't normally get a chance to detect the Teleporter's arrival. Further, at their destination point they have no "visible" power effect other than fading silently into existence. At their launch-off site, however, they leave behind a molting. Empty human skin shells, that look like the teleporter in question. This shell is persistent, meaning that is real and will eventual rot away like dead skin. Until then, it will remain, can be stored in refrigerated conditions, etcetera. Any ideas on how to construct this?
  5. Via Dictionary.com "Dadaism: A European artistic and literary movement (1916-1923) that flouted conventional aesthetic and cultural values by producing works marked by nonsense, travesty, and incongruity." So... Uh. How about Foxbat on that one?
  6. Apepe, the serpent that sought to devour the sun, plunging the universe into eternal darkness.
  7. "What is Escape Velocity?" PhysLink.com Link Supplied Notice the line: "Given that initial speed, an object needs no additional force applied to completely escape Earth's gravity"
  8. In case you care: 5" with a x4096 NCM will do it 1" requires a x32768. one step less is just a tidge under the required speed. Yes, I am procrastinating from doing work. Not too hard to tell is it?
  9. Speaking from a physics perspective: Escape Velocity is a "point velocity" term. It is the velocity you would need, at ground level, to overcome *all* the slowdown imposed by gravity all the way up to orbit. (25 thousand miles per hour, 40 thousand kilometers per hour) It doesn't cover constant acceleration nor speed maintenance. It would be interesting, however, to have a character that could point launch themselves at escape velocity: Enough flight to cover that much speed (I'd go with NCMs, less hexes to buy, and who really can maneouver at that speed), with the disadvantages of "No turning" "Stops only when hits things" "Cannot decelerate" "stupid to use in any direction but straight up"
  10. Aha! That mostly certainly does clear things up in my muddled mind. I'm sure I'll get the hang of this eventually.
  11. So, a "partially limited" power with custom limitations. Seems easy enough Thanks
  12. Huh, thanks peeps! I could have sworn, though, that it costs 2" of flight to go up. However, I'm perfectly willing to admit I'm wrong. Fairly new to the Heroes, having only picked up the FREd last week. Thanks again.
  13. Being a Canadian, I'll post a few tongue-in-cheek ideas. I doubt anyone but Canadians will get them, but hey Please excuse any horrible french, it has been some time since I've used it. Sovereignty and le Seperatiste Unity and Diversity - "For Peace, Order and Good Government!" "Icons" (From B.C.) Afghaan Dream, Cali Miss, Electric Haze, and Fast Freddie (From NFld) The Rock, Toutans (Spelling?) (From Ontario) Clawbacks, Cutbacks (Manitoba) Brandon Man! "At The Center Of It All!"
  14. Okay, next question. Yeah, brain got going. Been surfing the FREd and have been trying to figure out how a character gets into Orbit. What speed would be necessary, given that gravity eats 1" of flight for each 1" travelled upward. I'm assuming Flight as the method to attain orbit. Obviously, someone could use a Teleportation power
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