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Nerdnumber1

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Everything posted by Nerdnumber1

  1. Re: Followers of Takofanes Now that I think about it though, a Takofanes/Mechanon alliance would be fairly unlikely, but if they happened to be fighting a single (or separate) enemy(ies) in the same area, they would likely ignore each other. Takofanes might drop Mechanon a tip to a mutually benefitial target (especially after the forementioned encounter). Either way, that kind of battle would be an especially large below-the-belt shot to any mentalist PCs.
  2. Re: N-ray vision based hero I did intend to have Eidetic memory, mid-high int, and high rapid perception. Since he had this ability all his life, he would have to develop a powerful memory to keep the world straight. I've been thinking about little gimmicks he could do like discovering the other heros normal IDs by seeing through their masks and into their wallets (driver's license even has their birthday if they keep that on them.)
  3. Re: Followers of Takofanes It would be interesting to ponder what Mechanon's opinion of undead would be. They wouldn't fall under the definition of "organic life" and thus not be part of his target group. However, undeath is a perversion of life and could be seen as a larger flaw to be corrected. Not to mention how deadly any game with such a powerful team-up would be to the players so unfortunate to face such a foe.
  4. Re: Which super-powered villain would be dumb enough to work for the Black Harlequin? Black Harlequin could hire a mercenary supervillian without revealing his identity immediately, only to send in the knife-wielding teddies half-way through the battle. Also, Harlequin could probably make his own friends. Think of a 12ft tall butcher knife-wielding teddy bears or actual size wind-up tanks.
  5. Re: Foxbat and... &*%@, I knew my GM was playing arround with the villians a little, but not how much. The mentalist was Hummingbird, who gained at least a 10d6 ego attack and Foxbat boy's magnetic attack (which he used twice) was made continuous and armor piercing. No wonder I had trouble against normally weak foes.
  6. Re: N-ray vision based hero I'm split between hth and ranged. I think I'll go with the gun, but seeing a normal-looking person knock a brick on his arse with a normal cane is almost too hard to pass up.
  7. Re: N-ray vision based hero Since his powers manifested before he was born, he is quite used to them and has lots of rapid perception to process all the data. Also he is forced to absorb the info he can percieve to the limit his mind can which means reading any writen information nearby (magnification helps). He is acustumed to sights that would scar normal people (think of growing up and being forced to watch what everyone in a half a block is doing at all times). His inteligence would have to be near-superhuman to interpret the world and when you read a book in a few seconds by standing nearby, you learn a thing or two. I had already thought of increasing attack damage because of his senses. I even toyed with making a multi-power of stun-only eb, normal eb, rka, and other attacks based on the percision of his senses. I think some sort of anti-explosion/area attack is vital because of the frequency my gm uses such attacks. I was trying to do a short-range teleport with trigger, but I don't think that I can make it go off after the attack is declared, but before it goes off. I think I can set the trigger to whenever I use a 'dive for cover' action. I would have to abort an action, but that would only be fair. In many ways this character would be like a speedster. all his powers are based on quick reflexes because of his detailed knowledge of the world.
  8. Re: Unwanted advances Adamant knows that fact all too well. A villian tricked hummingbird into thinking she had a relationship with him. She didn't take adamant's explanation well. ___________________________ Back to the subject: Adamant's response: *strange look* "I'll pass..."
  9. Re: Foxbat and... Foxbat Boy and Foxbat Girl can be scary for those that take code vs. killing seriously and have any vulnerabilities. My brick was flanked by a mentalist and both bat and girl. I used very much decreased attacks because I was afraid of crushing someone. It turned out that Foxbat Boy had a continuous, armor pircing attack that I had a x2 vulnerability to and that my mental defense wasn't quite suficient.
  10. The basic idea is a natural mutant with the ability to perceive every detail of the three dimensional space arround him (his point of view is a point moved apart from him 3 dimentualy, so he sees inside things with the ease that one sees the outer layer). I wanted to base all his powers around this 70-75 active point sense (which would not be linked to sight or any other sense because of the unique way I imagine it working), but I will need some major point breaks since enhanced senses is not allowed normally in power frameworks. The main ideas/powers I had to flesh out the character were: Find weakness high dcv and some sort of nigh-precognitive dodging for explosions and area effects (basically, by the time you pull the pin out of the grenade, he's already memorized the serial number, exact volume and composition of the explosive, and rate of the fuse... so he will try to avoid it) some sort of weapon that he can use with deadly percision posible missle deflect many knowledge skills (he walked into a library once, x100+ rapid n-ray perception makes you learn a thing or two) always on limitation for n-ray perception (tag line: "I cannot close my eyes to the world's evil") (might not seem worth a disadvantage, but if the gm thinks my character is too powerful, he can easily cut me down) various defenses especially mental defenses (maybe a mental damage shield because my mind is processing more than any human mind can imagine) I'm not even sure where to start. Most of the powers aren't allowed in power frameworks and throwing so many points into a sense is quite a drain. I can't even take oihid or focus limitations because the main theme of the character is 'seeing' everything at all times whether he likes it or not. Its a 200pnt, 150disad, with 75 maximum active points on a power. Any tips on cost-effective ways to make such a character?
  11. Re: Unique, interesting powers I wanted to make a character that was just an inteligent, magical sword that controled and improved a follower. "Hey! Stop chatting with my meat-puppet. I'm down here, in the scabard." Teleport, usable as attack, and a few levels of megascale is always fun. Send the enemy brick into the stratosphere and you'll have a minute or so to fight off the rest of the badies before the bloke comes back. Hitting the ground at terminal velocity won't make him very happy though. Get enough megascale and you can see if your big enemy can survive a close encounter with the sun. With enough mind control, you can have all sorts of fun. "Eat this puppy." "Grawn, go get me a burger." Add area effect and you can turn an army of henchmen into a musical group.
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