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Posts posted by The Hawk God
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Re: My players have become villians
Zombie thread!!!!
Someone call Sean!!! We need a cricket bat!
Seriously, I posted in this thing in 03!
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Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
Interworld
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Re: Utility Belts
If a detective/weapons master has a utility belt built as a multipower, what sort of active point cap would you likely put on it? And how many slots is too many?Feel free to post your favorite ultility belt (whatever the build) here.
I get the feeling that 40 active points ought to be the most, and 15 slots is too many if it's a multipower. YMMV
my standard was 20pts with as many slots as you care to spend. Utility belts are for that little bit of special pizzaz when a GM was frightened of a VPP.
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Re: Catalyst: A Champions campaign on Hero Central
Wow...
I thought that was what I was paying 85 points per character for...
To be quite serious though, it is upsetting to see an automatic assumption that I am a wargamer (as evidenced by the compliation of combat statistics). I am a notorious plumber, i would rather play out a dramatic scene than "tag in a little extra stun". Indeed, if there is a player out there who's instincts are to actually let the villian escape it is me.
I never even looked at the combinations of characters as a "focused whole"...in fact with the END cost and extra time I never even expected to use more than one or two alters in a scene. Heck, I didn't even buy teamwork as a skill! Maybe he could be limited to one duplicate at a time?
As to the foci/OHID limitations (realizing that the overall conversation is now absolutely moot). IMO the limitations applicable are to be interpreted as follows:
OIHID: when the character is in hero mode he has access to all powers defined as OIHID. If for instance the power that defines his OHID is unavaiable (suppressed/drained/ environmentally disallowed) the character is effectively not in hero id any more and the powers are rendered inert. example spray the human torch with flame retardant and he not only no longer on fire but he also can't fly or do anything else flame based.
Foci and duplicates: in this case the foci are creations fabricated when Johnny "summoned" his alter, but they are real creations subject to the rules governing their existence. Since Johnny's psyche maintains a stable worldview despite all the zany goings on, if the focus is broken, it will stay broken until the duplicate has a "chance" to fix it; roughly on the same order a normal focus would be recreated/fixed. Meaning is Johnny Bravo (4 speed btw is was a formating error) has his armor stripped by a goon in episode 6 and is later "sent home" with out his armor in that same episode, he would not return for the climatic battle a few hours later packing new hardware. JB19r's wasteland world just isn't littered with milspec armor laying around waiting for him according to the gospel of Johnny's disorder.
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Re: Catalyst: A Champions campaign on Hero Central
Realizing that a multiple personality character (thanks btw ) might be a shot in the dark at this point, here are Johnny 6's alters. Now their Disads are the same as Johnny's with minor tweak here or there. Only johnny is nearsighted for example, so I didn't bother listing them.
beware with the five of them it is a long post.
Aquagirl -Joanna
Player:
Val Char Cost
35 STR 25
21 DEX 33
23 CON 26
14 BODY 8
13 INT 3
11 EGO 2
15 PRE 5
18 COM 4
17/22 PD 10
13/18 ED 8
5 SPD 19
12 REC 0
46 END 0
44 STUN 0
6" RUN 0
22" SWIM 0
7" LEAP 0
Characteristics Cost: 143
Cost Power
85 Duplication Points: Custom Power (85 Active Points)
Aquatic-Airbreather Hybrid
15 1) Active Sonar (Hearing Group)
5 2) Nightvision
8 3) Deep Sea Adapted: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)
10 4) Rayfins: Flight 5"
15 Airbreather-Aquatic Hybrid: Elemental Control, 30-point powers
17 1) Predator [bite]: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Penetrating (+1/2) (45 Active Points); Restrainable (-1/2), No Knockback (-1/4)
15 2) Aquasupremacy: Swimming +20" (22" total) (x8 Noncombat) (30 Active Points)
10 3) Aquapowered: +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Conditional Power Power Only Works In Water (-1 1/2), No Figured Characteristics (-1/2)
7 Scalemail Armor Tunic: Armor (5 PD/5 ED) (15 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)
Powers Cost: 187
Cost Skill
3 Stealth 13-
3 Persuasion 12-
2 Navigation (Marine) 12-
3 Acting 12-
4 Animal Handler (Aquatic Animals) 13-
2 +1 with any single attack [Punch]
Skills Cost: 17
Cost Talent
3 Environmental Movement (no penalties Underwater)
Talents Cost: 3
Total Character Cost: 350
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
________________________________________________
J%nn1
Player:
Val Char Cost
10 STR 0
18 DEX 24
20 CON 20
10 BODY 0
28 INT 18
23 EGO 26
15 PRE 5
10 COM 0
8/18 PD 6
8/18 ED 4
4 SPD 12
6 REC 0
40 END 0
25 STUN 0
6" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 115
Cost Power
85 Duplication Points: Custom Power (85 Active Points)
45 Advanced Alien Brain: Multipower, 68-point reserve, (68 Active Points); all slots Requires A Skill Roll (-1/2)
4u 1) Psychic Attack: Energy Blast 12d6 (60 Active Points); Requires A Skill Roll (-1/2)
4u 2) Coercion: Mind Control 12d6 (60 Active Points); Requires A Skill Roll (-1/2)
4u 3) Psychokinesis: Telekinesis (35 STR), Fine Manipulation (63 Active Points); Requires A Skill Roll (-1/2)
4u 4) Ubersone: Telepathy 12d6 (Human class of minds) (60 Active Points); Requires A Skill Roll (-1/2)
2u 5) Farsense: Mind Scan 6d6 (30 Active Points); Requires A Skill Roll (-1/2)
44 Psychocreativity Sheilding: (Total: 44 Active Cost, 44 Real Cost) Force Field (10 PD/10 ED/15 Mental Defense), Reduced Endurance (1/2 END; +1/4) (44 Active Points) (Real Cost: 44)
Powers Cost: 192
Cost Skill
3 Criminology 15-
3 Deduction 15-
3 Electronics 15-
3 Inventor 15-
7 Power 16-
3 Scientist
2 1) SS: Electrical Engineering 15- (3 Active Points)
2 2) SS: Materials Engineering 15- (3 Active Points)
2 3) SS: Physics 15- (3 Active Points)
Skills Cost: 28
Cost Talent
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Talents Cost: 15
Total Character Cost: 350
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
_________________________________________________________
Janni Heatblast
Player:
Val Char Cost
10 STR 0
14/24 DEX 12
20 CON 20
10 BODY 0
13 INT 3
11 EGO 2
18 PRE 8
16 COM 3
10/20 PD 8
15/30 ED 11
4/6 SPD 16
6/16 REC 0
40/90 END 0
25 STUN 0
6" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 83
Cost Power
85 Duplication Points: Custom Power (85 Active Points)
19 Superheated Core: Elemental Control, 38-point powers
27 1) Fiery Bolts: Energy Blast 12d6 (60 Active Points); No Knockback (-1/4), Only In Heroic Identity (-1/4)
16 2) Thermoventing: Flight 17", x4 Noncombat (39 Active Points); Only In Heroic Identity (-1/4)
19 3) Energy Sheath: Force Field (10 PD/15 ED), Costs END Only To Activate (+1/4) (31 Active Points)
Hero Mode - OHID Defined as with Force Field Active, all slots Only In Heroic Identity (-1/4)
15 1) Superhot: Energy Blast 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4) (27 Active Points); Linked (Energy Sheath; -1/2), Only In Heroic Identity (-1/4)
3 2) Burning Up for you baby: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); Only In Heroic Identity (-1/4)
24 3) +10 DEX (30 Active Points); Only In Heroic Identity (-1/4)
8 4) +1 SPD (10 Active Points); Only In Heroic Identity (-1/4)
16 5) +10 REC (20 Active Points); Only In Heroic Identity (-1/4)
20 6) +50 END (25 Active Points); Only In Heroic Identity (-1/4)
Powers Cost: 252
Cost Skill
3 Acrobatics 12- (14-)
3 Breakfall 12- (14-)
3 Conversation 13-
3 Persuasion 13-
3 Seduction 13-
Skills Cost: 15
Total Character Cost: 350
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
________________________________________________________________________
Iron John
Player:
Val Char Cost
45/55 STR 35
21 DEX 33
28 CON 36
18 BODY 16
13 INT 3
11 EGO 2
20 PRE 10
10 COM 0
15/27 PD 6
15/27 ED 9
4 SPD 9
15 REC 0
56 END 0
59 STUN 4
7" RUN 2
2" SWIM 0
14"/16" LEAP 0
Characteristics Cost: 165
Cost Power
85 Duplication: Custom Power (85 Active Points)
The Prometheum Man
5 1) Mighty Sinews: Leaping +5" (14"/16" forward, 7"/8" upward)
12 2) Altered Metabolism: Life Support (Extended Breathing: 1 END per Minute; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)
15 Man of Metal: Elemental Control, 30-point powers
15 1) Hard: Armor (10 PD/10 ED) (30 Active Points)
15 2) Made of Metal: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points)
17 3) Internal Dynamo: Energy Blast 8d6 (40 Active Points); No Range (-1/2)
Powers Cost: 164
Cost Skill
5 +1 with HTH Combat
3 TF: Science Fiction & Space Vehicles, Combat Aircraft, Helicopters
5 Systems Operation (Environmental Systems, Radar, Sensor Jamming Equipment) 12-
2 PS: Pilot 11-
3 Combat Piloting 13-
3 Parachuting 13-
Skills Cost: 21
Total Character Cost: 350
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
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JB19 "Johnny Bravo One Niner"
Player:
Val Char Cost
18 STR 8
18 DEX 24
18 CON 16
14 BODY 8
13 INT 3
18 EGO 16
18 PRE 8
12 COM 1
8/18 PD 4
8/18 ED 4
2 SPD 0
8 REC 0
36 END 0
32 STUN 0
9" RUN 6
2" SWIM 0
3 1/2" LEAP 0
Characteristics Cost: 98
Cost Power
85 Duplication Points: Custom Power (85 Active Points)
40 Kraus-Montague ZLR-i phase rifle: Multipower, 60-point reserve, (60 Active Points); all slots Physical Manifestation (rifle) (-1/2)
4u 1) Flasher Crasher Pulse : Sight and Hearing Groups Flash 11d6 (60 Active Points); Physical Manifestation (rifle) (-1/2)
4u 2) Setting 1: Energy Blast 12d6 (60 Active Points); Physical Manifestation (rifle) (-1/2)
4u 3) Setting 2: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points); Physical Manifestation (rifle) (-1/2)
4u 4) Setting 3: Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points); Physical Manifestation (rifle) (-1/2)
4u 5) Setting 4: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); Physical Manifestation (rifle) (-1/2)
4u 6) Setting 5: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); Physical Manifestation (rifle) (-1/2)
Armor systems, all slots Only In Heroic Identity (-1/4)
4 1) Nightvision (5 Active Points); Only In Heroic Identity (-1/4)
24 2) SCBD- cuirass: Armor (10 PD/10 ED) (30 Active Points); Only In Heroic Identity (-1/4)
10 3) High Range Radio Perception (Radio Group) (12 Active Points); Only In Heroic Identity (-1/4)
2 4) +1 PER with all Sense Groups (3 Active Points); Only In Heroic Identity (-1/4)
Powers Cost: 189
Cost Skill
5 Rapid Autofire
3 Breakfall 13-
3 Combat Driving 13-
8 +1 with All Combat
3 Demolitions 12-
3 Mechanics 12-
3 Paramedics 12-
3 Security Systems 12-
3 Stealth 13-
3 Tracking 12-
1 TF: Tracked Military Vehicles, Wheeled Military Vehicles
6 WF: Beam Weapons, Common Melee Weapons, Small Arms
3 Weaponsmith 12-
Skills Cost: 47
Cost Talent
8 Lightning Reflexes: +5 DEX to act first with All Actions
3 Lightsleep
5 Rapid Healing
Talents Cost: 16
Total Character Cost: 350
Pts. Disadvantage
20 Normal Characteristic Maxima
Disadvantage Points: 20
Base Points: 200
Experience Required: 130
Total Experience Available: 0
Experience Unspent: 0
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Re: Catalyst: A Champions campaign on Hero Central
:snip:
The one thing I did want to bring up (again) is the Visible limitation. I don't want anyone to think I'm just greedy for points, I'm really not. I easily removed the limitation without having to get rid of anything I wanted. That said, let me explain my case:I think we all agree that it is perfectly acceptable to put limitations on the POOL of a Multipower. A limitation that effects the POOL not the individual slots in the pool. If, for example, I need to say a magic word to change slots in a multipower, not to use the powers in the slots, but to shift the Multipower points into that slot, I could take Incantations on the pool itself, right? It's not the slots themelves that are visible, if I switch to ape, my arms don't get harry and long and everyone can see I have increased STR. It's what slot is active that is visible. So I call on the Ape, a Spirit Ape Forms and fades into my body. Everyone that sees that Spirit Ape enter my body knows I have increaed STR.
Assuming you agree with that, let me explain why I think my version of Visible will limit my character:
In a normal Multipower, the bad guy has no idea how the points are allocated. Does the hero have the points in his flight power? is it in his NND? Do I have to dive for cover? The bad guy doesn't know.
In my Multipower the bad guy sees the spirit form of the animal enter my body. If he sees the Ape Spirit enter my body, he knows I'm going to hit harder, and he may want to abort to a block. If he sees the Cheetah, he know I don't hit as hard, and he can probably take it. He also knows he should use his AoE to hit me. If it wasn't visible, one phase I hit him, and it bounced, he wouldn't know I swtiched, think he bounce the next attack and get flattened. One phase he hits without levels on Offense, he doesn't know I switched and now he misses.
I think having a bad guy know exactly what power set I'm using, gives them a definate tactical advantage, and should be worth some points. If you don't agree, well I can live with that
At first thought I agreed with you but reading Fed's post made me rethink my opinion. He is so right on the Pool only limitation
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Re: Catalyst: A Champions campaign on Hero Central
Johnny 6
Every story has a beginning, sometimes the author sets out to write it, but most often the story starts when no one is paying attention. My story is one of the latter varieties. My language arts teacher would be thrilled to see me use the word latter in a sentence. My story is all about when no one is paying attention. For years no one ever paid any attention to me, it was almost like I didn’t exist. That was when things got really interesting.
One day, just like all the rest, after I’d walked home…bus driver didn’t see me again…when I walked through the door to my folk’s apartment, I didn’t see the ratty couch or smell dad’s rank cigarette butts. Instead, I saw a world, well an ocean anyway. Strange, I know seeing an ocean in your living room; I did what any sane teenager would do, I turned around and bolted back out the door. After a few moments of “WTF?”; I calmly opened the door again fully expecting weirdness. I got the living room.
When my folks came home,
I wanted to tell them about my vision, but I chickened out. Being ignored was better than being subjected to the Look. The Look is their way of saying, “Are you still here?” I went to bed that night and dreamed about the world I saw that day. Upon waking I found that my dreams were tame compared to what would happen next.
First it was running from the Three, a group of juniors that ran Eastside High, and ending up running through a geyser filled basalt field. Then it was spending a week on board an alien spaceship. I mean how do you pronounce X’haop’c anyway? Their food was good though, I mean once I’d figured out was food and what was an essential part of the ship. But, what really blew my mind was meeting me.
You see I had started to believe that I was going somewhere in this universe. When I met J%nn1, I knew he was me from elsewhen. Elsewhen is the term I invented for the infinite number of alternate universes. J%nn1 was in deep straights. A hunter-seeker algorithm from his home sector had marked him. J%nn1 was me so I couldn’t just leave him hanging. Hitting it with a hovertruck let him escape. After the chase scene was complete, J%nn1 gave me a once over, he knew we were the same too, and informed me that I had great power. “Me?” I thought “great power?”
Well, my great power was not exactly under control or reliable. It got me into way more messes than it got me out of. Still, when I was somewhere else I could matter. I could do things. People noticed me. Sometimes, as I knew too well, being noticed by the wrong sort was by far the worst option. Some of the Elsewhens were dominated by people of extreme views on personal freedom. My power it seems offers the utmost in personal freedom. Not even the laws of reality can hold me; I’m like linguini in a colander. Some of those goons still show up now and again to harass me or take me back to some training/vivisection center to cut open my brain or something. Along the way though, I met a lot of people, even a few more of me. We call each other Alters. J%nn1 came up with it; J%nn1 is the smartest Alter I know.
I’d been doing this thing for a couple of years now, but at home, I was still nobody with a capital N. That was the day I saw that bus go skidding off the road. Driver had a heart attack they said. I wanted to help, but Just Johnny was a kid with a few karate moves picked up on JB19r’s world and a quicksilvery grasp on reality. I looked around at the road and realized that it was up to me. So I called up a me…or rather an Alter, Iron John to be precise, he is the strongest Alter I know. Iron John looked at me for a moment. I know that look; I use it regularly when I arrive in some strange Elsewhen. “Get that bus!” I shouted at him, and then Iron John and I sprang into action. In seconds the bus was safe and the police were informed. It was cool, once I thought about it; I was helping out on my own world. And my power…let’s just say I found that my power would do a lot more than I previously thought.
That was how it started. After that first rescue with Iron John I started to bring more of my Alters across to help. Now, I've been doing this hero bit for a few years. I found a new word I could apply to myself. Not geek, that name didn't fit that image anymore. I was a hero. I liked the sound of that.
Personality
After years of emotional neglect, Johnny's personality fractured into several distinct alters. Perhaps it was a response designed to relieve the lonleiness. Regardless, Johnny now has a slightly distorted image of the world. Not that he is dangerous, just has a very active fantasy life. He truly believes that he has journeyed to other places and times and engaged in great adventures. All of this could land him in serious therapy, except that one Johnny knows no one would believe him about his adventures and two his powers manifested in a spectular way: he can give life to his alters. Now his alters have bodies of their own...from time to time. When needed Johnny summons forth his alters to help him out.
Johnny is motivated by a perhaps juvinile desire to protect, to save, and make a difference. As such he has no desire to inflict harm, but has no compuctions about kicking butt. He is determined to become one of the universes greatest heroes.
Powers
Johnny 6 is a duplicator with the ability to create 5 very distinct individuals with unique powersets. These alters are free willed and possess fully developed personalities. Additionally, Johhny is a world scale teleporter with an ability to distort the space. Among his newest tricks is an effect that shunts his mass elsewhere enabling Johnny to walk through walls and other obstacles.
Johnny is an accomplished blackbelt. A feat encouraged by his disorder, as he attempted to fit in with his imaginary world. He rightly calls it his hero training. Additionally, Johnny became very interested in computers at a young age and began learning everything he could about them. Normally, Johnny puts his abilites to good use, although there was an incident in the recent past that plagues him involving NoCom computers and a percieved alien threat to the US.
Campaign Use
Johnny is a back up PC and Jack-of-All-Trades. He is not as good at any of his peers at what they do, but between his alters he can backstop nearly any hero with his complementary powerset
Appearance
Johnny is a young man just entering his freshman year at City College. He is very physically fit, which is most likely a sideeffect of his power. He wears glasses, since contacts are too expensive, in and out of costume. He has a tendency to be shy when dealing with people outside of his heroic persona, and neglects to make eye contact. In his hero persona, Johnny is exuberant and even a jokester. His alters possess wildly different personalities from the cold and methodical Johnny Bravo to the flirtacious and energetic Aguagirl.
Johnny 6
Player:
Val Char Cost
20 STR 10
20 DEX 30
18 CON 16
12 BODY 4
18 INT 8
14 EGO 8
15 PRE 5
16 COM 3
15/23 PD 11
10/15 ED 6
4 SPD 10
8 REC 0
36 END 0
32 STUN 1
7" RUN 2
2" SWIM 0
4" LEAP 0
Characteristics Cost: 114
Cost Power
85 Dimension Walking: Duplication (creates 5 350-point Duplicates), No Averaging (+0), Altered Duplicates (100%; +1) (170 Active Points); Extra Time (Full Phase, -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (-1/4)
7 Compartmentalized Mind: Mental Defense (10 points total)
50 Time and Space Tricks: Multipower, 50-point reserve
5u 1) D-Slide: Teleportation 22", Position Shift (49 Active Points)
5u 2) Long Jump: Teleportation 5", x4 Increased Mass, MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (50 Active Points)
5u 3) Taking it with me: Teleportation 10", x64 Increased Mass (50 Active Points)
5u 4) Playing on the warp and weft: Desolidification (affected by Extradimensional Effects), Costs END Only To Activate (+1/4) (50 Active Points)
13 Reinforced Costume: Armor (8 PD/5 ED) (20 Active Points); OIF (-1/2)
4 Tonfa: Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
Powers Cost: 179
Cost Martial Arts Maneuver
I know Kung Fu!
4 1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 / 3d6 Strike
4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR / 15 STR to Disarm
4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND
4 5) +1 HTH Damage Class(es)
1 6) Weapon Element: Clubs
Martial Arts Cost: 21
Cost Skill
2 Language: Spanish (basic conversation; literate)
2 WF: Common Martial Arts Melee Weapons
10 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 13-
3 SS: Physics 13-
3 SS: Mathematics 13-
5 SS: Computer Science 14-
4 KS: Computer Systems 14-
3 PS: Student 13-
3 Paramedics 13-
1 Teamwork 8-
Skills Cost: 36
Total Character Cost: 350
Pts. Disadvantage
15 Dependent NPC: Parents 8- (Normal; Group DNPC: x2 DNPCs)
15 Hunted: 8- (Mo Pow, Harshly Punish)
15 Hunted: US Government (for hacking their systems a few years ago) 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5 Money: college student working part time job Poor
5 Physical Limitation: Nearsighted (corrective lenses) (Infrequently, Slightly Impairing)
20 Psychological Limitation: Code versus Killing (Very Common, Strong)
20 Psychological Limitation: Disassociative Disorder (Very Common, Strong)
15 Psychological Limitation: Desires to be a great hero (Very Common, Moderate)
10 Rivalry: Professional and Romantic, "Escaped" Johnny alter, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Limitation: Secret Identity (Frequently, Major)
10 Susceptibility: Being teleported, 2d6 damage Instant (Uncommon)
5 Vulnerability: 1 1/2 x Effect Magic Effects (Uncommon)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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Re: Catalyst: A Champions campaign on Hero Central
Ignore
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Re: Catalyst: A Champions campaign on Hero Central
That could be a possibliity...after all disassociative disorder is quite real. Interesting....very interesting.....
Upon the second though, wow Zac that is a very good idea. It matches up with the character's "ignored = emotional trauma = catalyst" background.
i think I just figured out how to post an HD file into a post. :again...haven't been to HG in so many years I got my account inactivated:
I'll have the Johnny 6 base PC posted in a few hours or less
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Re: Catalyst: A Champions campaign on Hero Central
Not to offend Hawk' date=' but could the person just THINK they are from other dimensions/times? Sort of a way to come to grips with what he can become.[/quote']That could be a possibliity...after all disassociative disorder is quite real. Interesting....
very interesting.....
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Re: Catalyst: A Champions campaign on Hero Central
I understand.
The Time travel bit was just a bit of fluff that occupies a small part of the Anywhere EDT, and even the EDT is a MP slot that makes the backstory valid. johnny is meant to remain in his home dimension and bring other versions of himself here.
The part about the other dimensions and no superpowers makes sense, although the option was stated to change this particular part. Still the character concept intrigued me and I wanted to send it out there so to speak.
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Re: Catalyst: A Champions campaign on Hero Central
Johnny 6
Every story has a beginning, sometimes the author sets out to write it, but most often the story starts when no one is paying attention. My story is one of the latter varieties. My language arts teacher would be thrilled to see me use the word latter in a sentence. My story is all about when no one is paying attention. For years no one ever paid any attention to me, it was almost like I didn’t exist. That was when things got really interesting.
One day, just like all the rest, after I’d walked home…bus driver didn’t see me again…when I walked through the door to my folk’s apartment, I didn’t see the ratty couch or smell dad’s rank cigarette butts. Instead, I saw a world, well an ocean anyway. Strange, I know seeing an ocean in your living room; I did what any sane teenager would do, I turned around and bolted back out the door. After a few moments of “WTF?”; I calmly opened the door again fully expecting weirdness. I got the living room.
When my folks came home, I wanted to tell them about my vision, but I chickened out. Being ignored was better than being subjected to the Look. The Look is their way of saying, “Are you still here?” I went to bed that night and dreamed about the world I saw that day. Upon waking I found that my dreams were tame compared to what would happen next.
First it was running from the Three, a group of juniors that ran Eastside High, and ending up running through a geyser filled basalt field. Then it was spending a week on board an alien spaceship. I mean how do you pronounce X’haop’c anyway? Their food was good though, I mean once I’d figured out was food and what was an essential part of the ship. But, what really blew my mind was meeting me.
You see I had started to believe that I was going somewhere in this universe. When I met J%nn1, I knew he was me from elsewhen. Elsewhen is the term I invented for the infinite number of alternate universes. J%nn1 was in deep straights. A hunter-seeker algorithm from his home sector had marked him. J%nn1 was me so I couldn’t just leave him hanging. Hitting it with a hovertruck let him escape. After the chase scene was complete, J%nn1 gave me a once over, he knew we were the same too, and informed me that I had great power. “Me?” I thought “great power?”
Well, my great power was not exactly under control or reliable. It got me into way more messes than it got me out of. Still, when I was somewhere else I could matter. I could do things. People noticed me. Sometimes, as I knew too well, being noticed by the wrong sort was by far the worst option. Some of the Elsewhens were dominated by people of extreme views on personal freedom. My power it seems offers the utmost in personal freedom. Not even the laws of reality can hold me; I’m like linguini in a colander. Some of those goons still show up now and again to harass me or take me back to some training/vivisection center to cut open my brain or something. Along the way though, I met a lot of people, even a few more of me. We call each other Alters. J%nn1 came up with it; J%nn1 is the smartest Alter I know.
I’d been doing this thing for a couple of years now, but at home, I was still nobody with a capital N. That was the day I saw that bus go skidding off the road. Driver had a heart attack they said. I wanted to help, but Just Johnny was a kid with a few karate moves picked up on JB19r’s world and a quicksilvery grasp on reality. I looked around at the road and realized that it was up to me. So I called up a me…or rather an Alter, Iron John to be precise, he is the strongest Alter I know. Iron John looked at me for a moment. I know that look; I use it regularly when I arrive in some strange Elsewhen. “Get that bus!” I shouted at him, and then Iron John and I sprang into action. In seconds the bus was safe and the police were informed. It was cool, once I thought about it; I was helping out on my own world. And my power…let’s just say I found that my power would do a lot more than I previously thought.
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Re: Catalyst: A Champions campaign on Hero Central
Jenny/Aquagirl Alter .hdc
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Re: Catalyst: A Champions campaign on Hero Central
Spamfilter caught the post again...I wonder if that is happening because I am copy/pasting from a word 2007 document?
Here are my .HDC files. A few of them are incomplete (point balances) but I thought you could help me with those if the concept interested you. The disads are open and under development for the Alters.
jenny/aquagirl in the next post
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Re: Catalyst: A Champions campaign on Hero Central
Johnny 6
Every story has a beginning, sometimes the author sets out to write it, but most often the story starts when no one is paying attention. My story is one of the latter varieties. My language arts teacher would be thrilled to see me use the word latter in a sentence. My story is all about when no one is paying attention. For years no one ever paid any attention to me, it was almost like I didn’t exist. That was when things got really interesting.
One day, just like all the rest, after I’d walked home…bus driver didn’t see me again…when I walked through the door to my folk’s apartment, I didn’t see the ratty couch or smell dad’s rank cigarette butts. Instead, I saw a world, well an ocean anyway. Strange, I know seeing an ocean in your living room; I did what any sane teenager would do, I turned around and bolted back out the door. After a few moments of “WTF?”; I calmly opened the door again fully expecting weirdness. I got the living room.
When my folks came home, I wanted to tell them about my vision, but I chickened out. Being ignored was better than being subjected to the Look. The Look is their way of saying, “Are you still here?” I went to bed that night and dreamed about the world I saw that day. Upon waking I found that my dreams were tame compared to what would happen next.
First it was running from the Three, a group of juniors that ran Eastside High, and ending up running through a geyser filled basalt field. Then it was spending a week on board an alien spaceship. I mean how do you pronounce X’haop’c anyway? Their food was good though, I mean once I’d figured out was food and what was an essential part of the ship. But, what really blew my mind was meeting me.
You see I had started to believe that I was going somewhere in this universe. When I met J%nn1, I knew he was me from elsewhen. Elsewhen is the term I invented for the infinite number of alternate universes. J%nn1 was in deep straights. A hunter-seeker algorithm from his home sector had marked him. J%nn1 was me so I couldn’t just leave him hanging. Hitting it with a hovertruck let him escape. After the chase scene was complete, J%nn1 gave me a once over, he knew we were the same too, and informed me that I had great power. “Me?” I thought “great power?”
Well, my great power was not exactly under control or reliable. It got me into way more messes than it got me out of. Still, when I was somewhere else I could matter. I could do things. People noticed me. Sometimes, as I knew too well, being noticed by the wrong sort was by far the worst option. Some of the Elsewhens were dominated by people of extreme views on personal freedom. My power it seems offers the utmost in personal freedom. Not even the laws of reality can hold me; I’m like linguini in a colander. Some of those goons still show up now and again to harass me or take me back to some training/vivisection center to cut open my brain or something. Along the way though, I met a lot of people, even a few more of me. We call each other Alters. J%nn1 came up with it; J%nn1 is the smartest Alter I know.
I’d been doing this thing for a couple of years now, but at home, I was still nobody with a capital N. That was the day I saw that bus go skidding off the road. Driver had a heart attack they said. I wanted to help, but Just Johnny was a kid with a few karate moves picked up on JB19r’s world and a quicksilvery grasp on reality. I looked around at the road and realized that it was up to me. So I called up a me…or rather an Alter, Iron John to be precise, he is the strongest Alter I know. Iron John looked at me for a moment. I know that look; I use it regularly when I arrive in some strange Elsewhen. “Get that bus!” I shouted at him, and then Iron John and I sprang into action. In seconds the bus was safe and the police were informed. It was cool, once I thought about it; I was helping out on my own world. And my power…let’s just say I found that my power would do a lot more than I previously thought.
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Re: Catalyst: A Champions campaign on Hero Central
Hiya,
I submitted a PC concept yesterday, but the spam filter seems to have caught it. I'll try again now.
Concept: Johnny 6 is a dimension hopping college freshman with the ability not only to visit other times/places/universes but bring versions of himself from those "Elsewhens". Mechanically, he works as a duplicator with 5 duplicates.
Duplicate 1 is a promethum metal based brick named Iron John
Duplicate 2 is a super intelligent psychic and gadgeteer named J%nn1
Duplicate 3 is a soldier from a post apocalypic wasteland (gunslinger) named JB19r "Johnny Bravo"
Duplicate 4 is an alien hybrid with the ability to transform into flame (human torch or heatblast for concept)
Duplicate 5 is an alien verison with aquatic powers (speedster/minibrick) only this one is a female named Jenny/Aquagirl.
I'll HD the designs momentarily. Now let me see if I can get that post to import.
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Re: Catalyst: A Champions campaign on Hero Central
Johnny 6
Every story has a beginning, sometimes the author sets out to write it, but most often the story starts when no one is paying attention. My story is one of the latter varieties. My language arts teacher would be thrilled to see me use the word latter in a sentence. My story is all about when no one is paying attention. For years no one ever paid any attention to me, it was almost like I didn’t exist. That was when things got really interesting.
One day, just like all the rest, after school I walked home…bus driver didn’t see me again…and when I walked through the door to my folk’s apartment, I didn’t see the ratty couch or smell dad’s rank cigarette butts. Instead, I saw a world, well an ocean anyway. Strange, I know seeing an ocean in your living room; I did what any sane teenager would do, I turned around and bolted back out the door. After a few moments of “WTF?”; I calmly opened the door again fully expecting weirdness. I got the living room.
When my folks came home, I wanted to tell them about my vision, but I chickened out. Being ignored was better than being subjected to the Look. The Look is their way of saying, “Are you still here?” I went to bed that night and dreamed about the world I saw that day. Upon waking I found that my dreams were tame compared to what would happen next.
First it was running from the Three, a group of juniors that ran Eastside High, and ending up running through a geyser filled basalt field. Then it was spending a week on board an alien spaceship. I mean how do you pronounce X’haop’c anyway? Their food was good though, I mean once I’d figured out was food and what was an essential part of the ship. But, what really blew my mind was meeting me.
You see I had started to believe that I was going somewhere in this universe. When I met J%nn1, I knew he was me from elsewhen. Elsewhen is the term I invented for the infinite number of alternate universes. J%nn1 was in deep straights. A hunter-seeker algorithm from his home sector had marked him. J%nn1 was me so I couldn’t just leave him hanging. Hitting it with a hovertruck let him escape. After the chase scene was complete, J%nn1 gave me a once over, he knew we were the same too, and informed me that I had great power. “Me?” I thought “great power?”
Well, my great power was not exactly under control or reliable. It got me into way more messes than it got me out of. Still, when I was somewhere else I could matter. I could do things. People noticed me. Sometimes, as I knew too well, being noticed by the wrong sort was by far the worst option. Some of the Elsewhens were dominated by people of extreme views on personal freedom. My power it seems offers the utmost in personal freedom. Not even the laws of reality can hold me; I’m like linguini in a colander. Some of those goons still show up now and again to harass me or take me back to some training/vivisection center to cut open my brain or something. Along the way though, I met a lot of people, even a few more of me. We call each other Alters. J%nn1 came up with it, J%nn1 is the smartest Alter I know.
I’d been doing this thing for a couple of years now, but at home, I was still nobody with a capital N. That was the day I saw that bus go skidding off the road. Driver had a heart attack they said. I wanted to help, but Just Johnny was a kid with a few karate moves picked up on JB19r’s world and a quicksilvery grasp on reality. I looked around at the road and realized that it was up to me. So I called up a me…or rather an Alter, Iron John to be precise, he is the strongest Alter I know. Iron John looked at me for a moment. I know that look; I use it regularly when I arrive in some strange Elsewhen. “Get that bus!” I shouted at him, and then Iron John and I sprang into action. In seconds the bus was safe and the police were informed. It was cool, once I thought about it; I was helping out on my own world. And my power…let’s just say I found that my power would do a lot more than I previously thought.
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Johnny 6 is a duplicator with 5 350 point (265+85points) duplicates
duplicate 1 -iron john brick
duplicate 2-J%nn1 genius psychic/gadgeteer
duplicate 3 -JB19r "jonny bravo" post-apocalypic gunslinger
duplicate 4 -Janni flying energy projector
duplcate 5 -Jenni/Aquagirl female Alter and minibrick
there is also a duplicate 6 but that is a duplicate that "broke free" and now wanders the catalyst universe untethered by johnny's power. They are not true enemies, but the tension is definitely there (rivalry)
All pcs are stated but I don't have HD on this pc.
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Re: Silver Age Superman
my build, admittedly not to make a kryptonian on 350pts I admit (more like 500), was to make Superman a OIHID -1/4 on all his "powers" with the addition of "not versus magic" on a few. Red sun radiation triggered his accidental change back to "normal". Of course the conceit is that Superman is hero all the time.
other than that your build is almost exactly like mine with dual MP and EC's bulking up the build. Did you put in tunneling for tearing through bank vaults with ease?
Foxbat vs. Witchcraft! As Promised!
in Champions
Posted
Re: Foxbat vs. Witchcraft! As Promised!
bats are not marsupials.....duh.