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The Oz

HERO Member
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Everything posted by The Oz

  1. Re: LOTR thoughts Being a person with a 4th Age campaign currently in session (not HERO, sadly) you can also borrow a bad guy from Tolkien, since he never did tell us what happened to the Mouth of Sauron (evil black Numenorean type who spoke to Gandalf and Co. at the Black Gates). I can't really see a serious internal threat to Aragorn's rule; he's just too d*mn nice a guy, and an effective ruler. However, his grandsons or great-grandsons might just be a little more corruptible, especially with the huge costs of rebuilding Arnor sucking money out of the southlands to profit a few Rangers in the north.
  2. Re: Kill, jail, or rehabilitate, what happens to your villains? Usually they escape, so I can use them again. Lesser villains get jail time, and very rarely get rehabilitated (and most of those break their parole eventually anyway). Villains in jails usually break out, or get broken out by others, thus providing more adventures. Villains who die (or at least seem to die) are almost always the victims of their own plots and devices. I don't approve of killer PCs, either.
  3. Re: Pulp THIS! Whats the story behind the image? "I knew I shoulda made that left turn at Albuquerque!"
  4. Re: "Legacy" Champions I don't remember exactly when I created Gleeman but it was sometime in the 1980s. I don't have his original character sheet to hand so, as I said, this is a creation of the character as I would have done him in v5. As far as I can remember, the powers are set up as he was. The skills are much more modern than his original skill set.
  5. Re: Champions legacy Just in case nobody's noticed, I started a new thread called "Legacy" Champions for us old guys (and gals, if any) to post our early Champions characters. I put up my old swordfighting hero Gleeman to start.
  6. In this topic we old Champions players have been discussing how we did things back in the day of the original Champions ruleset. I suggested that we "old fogies" update some of our characters to v5 or v6 rules and post them, just to show how we did things back then in those days lost to the mists of time; the 1980s. Since it was my idea, here goes. This is Gleeman, built on 150 base points and 100 disads. We had a max of 300 points, but I didn't want too many disadvantages. He was part of a Gulf Coast Avengers franchise, similar to the way Marvel added the West Coast Avengers. This is a translation of Gleeman to v5, and there are a few minor changes, but this is pretty accurate. [ATTACH=CONFIG]37890[/ATTACH]
  7. Re: Champions legacy I'm not too proud of some of my early creations, either. Besides the strong "Mary Sue" aspects, they were entirely too one-dimensional. Gleeman could fight, as long as you didn't take his sword away. Multiplier couldn't fight at all except for his "Jack-in-the-Box" attack but was the "Superspy" par excellance. I'm spending the morning updating them to v5 and finding that I can't recreate them as they were (the rules are just different enough; besides, I don't have their character sheets to hand) but I'm trying to build them as I would have built them, if v5 had been the rules at the time I first built these characters.
  8. Re: Champions legacy What do you "legacy" players say to updating our old Champions v1.0 characters to v5 or v6 and posting them here? We could create a new thread for "Legacy Heros" just to show how it was done back in the days of the original rules.
  9. Re: Champions legacy It's been so long I can't remember how I found Champions, although I imagine I spotted it in the great gaming store of "Campaign Headquarters" in Norfolk, VA (which was still there a few years ago, when I visited Norfolk). I remember building my first character, Gleeman, with the usual beginner's mistake of putting too many points into his Foci.
  10. Re: Champions legacy I'm an old Champions re-tread, myself. I started with the original Champions back in the 80's, when I was in the Fleet. I kept up with the game through v3, but dropped out until recently. v.5 is still the game I knew, but I admit that v.6 Champions confuses me.
  11. Re: Pulp THIS! Whats the story behind the image? The turret is an early German MkIV, with the short 75mm gun for infantry support (just the thing for riverine warfare, by the way). The turret seems to be sitting on a tank chassis, but not anything I recognize. The ship in the background looks a little like a German heavy cruiser: single funnel, two turrets forward. But the after superstructure seems to be missing, and we can't see any aft turrets. Ian is right; these ain't Nazis, since there's no swastikas in sight. No Iron Crosses either, on people or vehicles. Most likely some AH where we have Germans but no Nazis. Terrain looks vaguely like Scandanavia in summertime.
  12. Re: Superheroes Sponsored by Corporations (Such as the NFL) I did something similar to this: Cola-Man, defender of Truth, Justice, and the 12-ounce six-pack! His powers were all based on Coke advertising slogans. Coke Adds Life - 4d6 Healing, including resurrection Coke:Catch the Wave - 8d6 EB, area of effect Cone Coke:The Real Thing - 12d6 Invisiblity Supression, Area Effect Cola-Man had his enemies, of course. His arch-nemesis was that dastardly supervillain, Dr. Pepper, who favored Mind Control attacks ("I'm a Pepper, you're a Pepper, he's a Pepper, she's a Pepper, wouldn't you like to be a Pepper too?") Cola-man also had to face that enemy superteam, the Pepsi Challenge.
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