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#61 Mr. R

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Posted 15 May 2017 - 04:02 PM

 

Fortuna


 

Val Char Cost Roll Notes

 

13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]

20 DEX 30 13- OCV:  7/DCV:  7

20 CON 20 13-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

18 EGO 16 13- ECV:  6

18 PRE 8 13- PRE Attack:  3 ½d6

16 COM 3 12-


8 PD 5 Total:  8 PD (8 rPD)

8 ED 4 Total:  8 ED (8 rED)

4 SPD 10 Phases:  3, 6, 9, 12

7 REC 0

40 END 0

27 STUN 0 Total Characteristic Cost:  102


Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 2"/4"


Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

28 Poison touch:  Energy Blast 10d6 (50 Active Points); No Range (-½), IIF (-¼) 5

 

26 Healing BODY 2d6, Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (45 Active Points); Self Only (-½), IIF (-¼)

4 Martial Block +2 +2 Block, Abort

4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Martial Strike +0 +2 7 ½d6 Strike

5 Offensive Strike -2 +1 9 ½d6 Strike

12 +3 HTH Damage Class(es)


Perks

50 Robot Pet:  Follower


Talents

12 Combat Luck (6 PD/6 ED)


Skills

3 Acting 13-

3 Acrobatics 13-

3 Breakfall 13-

3 Bureaucratics 13-

3 Mimicry 12-

3 Seduction 13-

9 Martial Maneuvers:  +3 with any three maneuvers or a tight group of attacks

15 +3 with DCV

8 +1 with All Combat


Total Powers & Skill Cost:  203

Total Cost:  305


200+ Disadvantages

10 Hunted:  The mob 8- (Less Pow; NCI; Harshly Punish)

10 Psychological Limitation:  Revenge (Common; Moderate)

85 Experience Points


Total Disadvantage Points:  305

Earned Experience:  0

Spent Experience:  85

Unspent Experience:  0


Background/History:  Lindsey Fowler had a great singing voice and trained as a dancer.  And just before her big break, her family was targeted by criminals as the owned property that they wanted for some money/ realty scheme.  In the end, they lost everything, and she had to place her dreams aside.  On her last day, she investigated one of their almost forgotten properties and found a secret door.  Inside was a small workshop, a few devices and a rather large robot.  And it activated at her presence and asked for instructions.  So she began patrolling and fighting back as Fortuna, as she feels she has been favoured by chance.


Personality/Motivation:  At first simple revenge, but now growing into a sincere desire to protect others from what she has gone through.


Quote:  


Powers/Tactics:  Investigate and infiltrate an area to collect clues.  She has the robot placed somewhere nearby to aid her if necessary.


Campaign Use:  New hero in need of help and guidance!  Also who made her equipment?  What were their original purpose!


Appearance:  Jamaican by ancestry, with black hair and brown eyes.  She stands 171 cms and 64 KGs.  Her costume is a black body suit with black pirate boots and flowing sleeves and a black face mask!



 

Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#62 Mr. R

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Posted 15 May 2017 - 04:03 PM

 

Fortuna's pet


 

Val Char Cost Roll Notes

 

50+10 STR 40 19- / 21- Lift 25.6tons/102.4tons; 10d6/12d6 [5/6]

17 DEX 21 12- OCV:  6/DCV:  6

20 CON 20 13-

10 BODY 0 11-

10 INT 0 11- PER Roll 11-

18 EGO 16 13- ECV:  6

18 PRE 8 13- PRE Attack:  3 ½d6

10 COM 0 11-


13+17 PD 3 Total:  13/30 PD (10/25 rPD)

13+17 ED 9 Total:  13/30 ED (10/25 rED)

3 SPD 3 Phases:  4, 8, 12

14 REC 0

40 END 0

45 STUN 0 Total Characteristic Cost:  120


Movement: Running: 6"/12"

Leaping: 10"/20"

Swimming: 2"/4"


Cost Powers END

10 Damage Resistance (10 PD/10 ED)

 

14 Loyalty to Fortuna:  Mental Defense (18 points total)

 

15 Robotic Body:  Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (22 Active Points); Always On (-½)

 

20 Force powers:  Elemental Control, 40-point powers

33 1)  Energy Blast 7d6, Area Of Effect (8" Cone; +1) (70 Active Points); No Range (-½) 7

25 2)  Force Field (15 PD/15 ED), Reduced Endurance (0 END; +½) (45 Active Points)

20 3)  Force Wall (8 PD/8 ED) (40 Active Points) 4


Talents

3 Absolute Time Sense

3 Bump Of Direction


Skills

8 +1 with All Combat


Total Powers & Skill Cost:  151

Total Cost:  271


200+ Disadvantages

15 Distinctive Features:  (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

25 Physical Limitation:  Loyalty to Fortuna (All the Time; Fully Impairing)

25 Physical Limitation:  Will always obey Fortuna (All the Time; Fully Impairing)

6 Experience Points


Total Disadvantage Points:  271

Earned Experience:  0

Spent Experience:  6

Unspent Experience:  0


Background/History:  


Personality/Motivation:  


Quote:  


Powers/Tactics:  


Campaign Use:  


Appearance:  





Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#63 Mr. R

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Posted 17 May 2017 - 04:58 PM

 

Goshawk


 

Val Char Cost Roll Notes

 

10 STR 0 11- Lift 100.0kg; 2d6

13 DEX 9 17- OCV:  13/DCV:  13

15 CON 10 12-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

15 EGO 10 12- ECV:  5

15 PRE 5 12- PRE Attack:  3d6

16 COM 3 12-


8+10 PD 6 Total:  8/18 PD (8/18 rPD)

8+10 ED 5 Total:  8/18 ED (8/18 rED)

5 SPD 1 Phases:  2, 3, 5, 6, 8, 9, 11, 12

5 REC 0

30 END 0

23 STUN 0 Total Characteristic Cost:  52


Movement: Running: 6"/12"

Flight: 20"/40"

Leaping: 2"/4"

Swimming: 2"/4"


Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

25 Wings:  Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points); Restrainable (-½), OIF (-½) 2

 

52 +26 DEX (78 Active Points); OIF (-½)

20 +3 SPD (30 Active Points); OIF (-½)

 

62 Will power:  Force Field (10 PD/10 ED/5 Mental Defense), Reduced Endurance (0 END; +½), Invisible Power Effects (Fully Invisible; +1) (62 Active Points)

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

5 Passing Disarm -1 -1 Disarm, 40 STR to Disarm; FMove

5 Passing Strike +1 +0 6d6 +v/5; FMove

4 Martial Strike +0 +2 8d6 Strike

16 +4 HTH Damage Class(es)


Perks

8 Money:  Wealthy

2 Fringe Benefit:  International Driver's License, Passport


Skills

3 Acrobatics 17-

3 Breakfall 17-

3 Deduction 12-

3 Shadowing 12-

3 Stealth 17-

3 Streetwise 12-

8 +1 with All Combat


Total Powers & Skill Cost:  238

Total Cost:  290


200+ Disadvantages

15 Psychological Limitation:  Greedy (Common; Strong)

75 Experience Points


Total Disadvantage Points:  290

Earned Experience:  0

Spent Experience:  75

Unspent Experience:  0


Background/History:  Sometimes after a super battle there is some "left-overs"  Sandra Markesson was a teenager from a broken home who stumbled upon one of these scenes when the old home that she was casing was attacked but a (villain group).  The old home was a secret base of a rival group and the battle raged for several minutes before both groups abandoned the area for fear of (local super team ) involvement.  In the time before their arrival Sandra ran in and grabbed anything that looked valuable.  And one was, a medallion that gave her avian powers.  After some experimentation and simple robberies, she was approached by one of the groups.  Join, or else.  Taking the hint and not having many moral scruples, she became Goshawk!


Personality/Motivation:  Power has gone to her head!  Now she will take what she wants!


Quote:  


Powers/Tactics:  She's a move-by specialist.  


Campaign Use:  


Appearance:  At 153 cms and 50 KGs, Goshawk is small, except for the large brown and white wings on her back.  Her medallion is on a choker that doesn't look too out of place with her brown and yellow costume!





Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#64 Mr. R

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Posted 17 May 2017 - 04:59 PM

 

Light Speed


 

Val Char Cost Roll Notes

 

13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]

18 DEX 24 13- OCV:  6/DCV:  6

23 CON 26 14-

10 BODY 0 11-

13 INT 3 16- PER Roll 16-

30 EGO 40 15- ECV:  10

30 PRE 20 15- PRE Attack:  6d6

18 COM 4 13-


8+15 PD 5 Total:  8/23 PD (8/23 rPD)

8+15 ED 3 Total:  8/23 ED (8/23 rED)

4 SPD 12 Phases:  3, 6, 9, 12

8 REC 0

46 END 0

29 STUN 0 Total Characteristic Cost:  140


Movement: Running: 14"/28"

Leaping: 2"/4"

Swimming: 2"/4"


Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

13 +20 INT (20 Active Points); OIF (-½)

 

12 Light control:  Elemental Control, 36-point powers,  (18 Active Points); all slots OIF (-½)

21 1)  Light blast:  Energy Blast 10d6 (50 Active Points); OIF (-½) 5

21 2)  Sight Group Flash 10d6 (50 Active Points); OIF (-½) 5

19 3)  Sight Group Flash 5d6, Personal Immunity (+¼), Area Of Effect (3" Radius; +1) (56 Active Points); No Range (-½), OIF (-½) 6

13 4)  Light shield:  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points); OIF (-½) 1

 

13 Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-½)

 

20 Running +8" (14" total), Reduced Endurance (½ END; +¼) (20 Active Points) 1


Perks

4 Fringe Benefit:  Basic 8- Contact, Basic 8- Contact, Basic 8- Contact, Passport


Talents

18 Danger Sense (immediate vicinity, in combat, Discriminatory, Function as a Sense) (27 Active Points); OIF (-½) 16-


Skills

3 Bureaucratics 15-

3 Conversation 15-

3 Deduction 16-

3 High Society 15-

3 Oratory 15-

3 Persuasion 15-

3 KS: Social Work 16-

3 PS: Social work 16-

2 +2 with any single attack with one specific weapon


Total Powers & Skill Cost:  188

Total Cost:  328


200+ Disadvantages

15 Psychological Limitation:  Meddler (Common; Strong)

113 Experience Points


Total Disadvantage Points:  328

Earned Experience:  0

Spent Experience:  113

Unspent Experience:  0


Background/History:  Sarah Nakamura was a dutiful daughter.  But she never went into the sciences or law like her family hoped.  Instead she was drawn to social works and organizations that helped focus public policy.  She was ok at it, but her career would be average.  And she wished she could do more.  Then while looking through her parents belongings one day she came upon a necklace and earrings that literally glowed in her hands.  When she put them on, her mind opened up and she felt much more confident.  All of a sudden her former roadblocks to her latest problems seemed trivial, and persuading others to help her cause was much easier.  So as Lightspeed, she helps champion the causes she believes in as well sa using her powers to help those less fortunate.


Personality/Motivation:  A do gooder even before her boost, she is now a "with great power, comes great responsibility" poster child.


Quote:  


Powers/Tactics:  She tries to find nonviolent solutions, but will use her flashes and light blast if necessary.  Also she has become adept at intercepting ranged attacks and will use it to protect others if need be!


Campaign Use:  


Appearance:  170 cms and 64 KGs of Japanese ancestry.  She wears what looks like a kimono of red and blue, with her hair in a traditional style.



 

Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#65 Mr. R

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Posted 18 May 2017 - 10:26 PM

 

Mirage


 

Val Char Cost Roll Notes

 

18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]

18 DEX 24 13- OCV:  6/DCV:  6

18 CON 16 13-

10 BODY 0 11-

15 INT 5 12- PER Roll 12-

18 EGO 16 13- ECV:  6

13 PRE 3 12- PRE Attack:  2 ½d6

20 COM 5 13-


8 PD 4 Total:  8 PD (8 rPD)

8 ED 4 Total:  8 ED (8 rED)

4 SPD 12 Phases:  3, 6, 9, 12

8 REC 0

36 END 0

28 STUN 0 Total Characteristic Cost:  97


Movement: Running: 6"/12"

Flight: 20"/40"

Leaping: 3"/6"

Swimming: 2"/4"


Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

25 Psi powers:  Elemental Control, 50-point powers

37 1)  Psi wall:  Force Wall (10 PD/10 ED), Reduced Endurance (½ END; +¼) (62 Active Points) 2

37 2)  Psi construct:  Summon 4 200-point creatures, Reduced Endurance (½ END; +¼) (62 Active Points) 2

34 3)  Telekinesis (25 STR), Fine Manipulation, Reduced Endurance (½ END; +¼) (59 Active Points) 2

25 4)  Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points) 2

25 5)  Ego Attack 5d6 (50 Active Points) 5

 

35 Find Weakness 12- with All Attacks


Perks

5 Favor

4 Fringe Benefit:  Basic 8- Contact, Basic 8- Contact, International Driver's License, Passport


Skills

3 Bureaucratics 12-

5 Cramming

5 Cramming

3 Criminology 12-

3 Cryptography 12-

3 Deduction 12-

3 Forensic Medicine 12-

3 Oratory 12-

3 Paramedics 12-

3 Seduction 12-

3 Streetwise 12-

3 Tactics 12-

16 +2 with All Combat


Total Powers & Skill Cost:  291

Total Cost:  388


200+ Disadvantages

15 Psychological Limitation:  Fear of fire (Common; Strong)

173 Experience Points


Total Disadvantage Points:  388

Earned Experience:  0

Spent Experience:  173

Unspent Experience:  0


Background/History:  Mirage gets her name from the psi constructs she can create.  She uses them to act as her muscle on the various criminal endeavors she is found doing.  As to what her plans are, that is unknown, even to who she really is.  Renegade psionic?  Mutant opportunist?  All unknown.  All that is known is that she has developed a solid rep, and is now looking for allies.


Personality/Motivation:  A blank slate for you to add what you want!


Quote:  


Powers/Tactics:  Summon her mirages and sit back and support.  If necessary she'll use her psi blast to help take out an opponent very quickly!


Campaign Use:  Need a mysterious element for your campaign, her you go.


Appearance:  Blue and yellow shimmering costume on her 163 cm 59 KG frame.





Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#66 Mr. R

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Posted 18 May 2017 - 10:27 PM

 

Omega


 

Val Char Cost Roll Notes

 

15 STR 5 12- Lift 200.0kg; 3d6 [1]

17 DEX 21 12- OCV:  6/DCV:  6

30 CON 40 15-

10 BODY 0 11-

30 INT 20 15- PER Roll 15-

13 EGO 6 12- ECV:  4

13 PRE 3 12- PRE Attack:  2 ½d6

10 COM 0 11-


8+15 PD 5 Total:  8/23 PD (8/23 rPD)

8+15 ED 2 Total:  8/23 ED (8/23 rED)

4 SPD 13 Phases:  3, 6, 9, 12

9 REC 0

60 END 0

33 STUN 0 Total Characteristic Cost:  115


Movement: Running: 6"/12"

Flight: 20"/40"

Leaping: 3"/6"

Swimming: 2"/4"


Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

15 Force control:  Elemental Control, 30-point powers

45 1)  Force blast:  Energy Blast 12d6 (60 Active Points) 6

35 2)  Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points) 2

22 3)  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points) 1

35 4)  Force attunement:  Desolidification , Reduced Endurance (½ END; +¼) (50 Active Points) 2

 

20 Point Def Sys:  Missile Deflection (Any Ranged Attack)


Perks

5 Favor

6 Money:  Wealthy

4 Fringe Benefit:  Basic 8- Contact, International Driver's License, License to practice a profession, Passport


Skills

3 Persuasion 12-

3 Seduction 12-

3 Interrogation 12-

3 Conversation 12-

3 PS: Psychologist 15-

3 PS: Law 15-

3 Bureaucratics 12-

5 Cramming

5 Cramming

3 PS: Politics 15-


Total Powers & Skill Cost:  229

Total Cost:  344


200+ Disadvantages

20 Psychological Limitation:  Arrogant (Very Common; Strong)

15 Psychological Limitation:  Be in charge (Common; Strong)

109 Experience Points


Total Disadvantage Points:  344

Earned Experience:  0

Spent Experience:  109

Unspent Experience:  0


Background/History:  Omega is a vat baby.  Genetically designed to be an ultimate human, he was also born with an overdeveloped sense of self.  Basically he was superior and let everyone know it.  After taking over the organization that developed him, he came up with a plan.  As he was superior, he would rule, but he needs allies and a base.  So he has swallowed his pride and placed himself on the market.  Soon he hopes to fund more "Vat babies" as servitors and agents.  But he needs money and supplies.  But soon Omega will rule!


Personality/Motivation:  Future mastermind!


Quote:  


Powers/Tactics:  Fly and snipe.


Campaign Use:  Future super villain team leader in training.  Maybe his own agency?


Appearance:  184 cms, 77 KGs with blond hair and blue eyes.  Costume is a red and gold body suit with an omega symbol and a red cape with gold lining!





Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#67 Mr. R

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Posted 18 May 2017 - 10:28 PM

 

Orion


 

Val Char Cost Roll Notes

 

15 STR 5 12- Lift 200.0kg; 3d6 [1]

23 DEX 39 14- OCV:  8/DCV:  8

23 CON 26 14-

10 BODY 0 11-

14 INT 4 12- PER Roll 12-

13 EGO 6 12- ECV:  4

13 PRE 3 12- PRE Attack:  2 ½d6

10 COM 0 11-


8+24 PD 5 Total:  8/32 PD (8/32 rPD)

8+24 ED 3 Total:  8/32 ED (8/32 rED)

5 SPD 17 Phases:  3, 5, 8, 10, 12

8 REC 0

46 END 0

30 STUN 0 Total Characteristic Cost:  108


Movement: Running: 18"/36"

Leaping: 3"/6"

Swimming: 2"/4"


Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

10 Vibration:  Elemental Control, 30-point powers,  (15 Active Points); all slots OIF (-½)

23 1)  Vib blast:  Energy Blast 10d6 (50 Active Points); OIF (-½) 5

23 2)  Standing wave:  Entangle 5d6, 5 DEF (50 Active Points); OIF (-½) 5

15 3)  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points); OIF (-½) 1

23 4)  Vib movement:  Desolidification , Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2

12 5)  Vib punch:  Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-½), OIF (-½) 4

23 6)  Vib wall:  Force Wall (8 PD/8 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2

 

18 Running +12" (18" total), Reduced Endurance (½ END; +¼) (33 Active Points); OIF (-½) 1

 

12 Armor (9 PD/9 ED) (27 Active Points); Activation Roll 13- (-¾), OIF (-½)


Perks

5 Favor

6 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 8-

9 Fringe Benefit:  Captain, Concealed Weapon Permit (where appropriate), International Driver's License, Passport, Weapon Permit (where appropriate)


Skills

3 Breakfall 14-

3 Combat Piloting 14-

5 Cramming

5 Cramming

5 Cramming

3 Cryptography 12-

10 Defense Maneuver I-IV

3 Electronics 12-

3 Mechanics 12-

3 Parachuting 14-

3 Paramedics 12-

3 Systems Operation 12-

3 Tactics 12-

16 +2 with All Combat

30 +6 with DCV


Total Powers & Skill Cost:  285

Total Cost:  393


200+ Disadvantages

5 Hunted:  8- (As Pow; NCI; Watching)

10 Psychological Limitation:  Soldier mentality (Common; Moderate)

10 Rivalry:  Professional (; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)

168 Experience Points


Total Disadvantage Points:  393

Earned Experience:  0

Spent Experience:  168

Unspent Experience:  0


Background/History:  John Jones was a soldier.  Loyal to the army, he became dissatisfied with the direction the government is taking.  Finally some superiors tapped him for a hidden initiative that feels the Military should be in charge.  At first he was a simple agent, but as his loyalty was shown, he was asked to participate is a new initiative.  Since supers could be a wild card in any attempt, it was vital the Initiative have its own super squad.  The presented him a power armour they had "acquired" and trained him in its use.  As Orion he has been used so far a agent support, but soon he will be part of a larger super team.  Then the USA will find its true leaders!


Personality/Motivation:  Soldier who has forgotten what he was fighting for.


Quote:  


Powers/Tactics:  Usually accompanied by agents and fellow supers, he supports with ranged attacks.


Campaign Use:  


Appearance:  189 cms and 82 KGs with black hair and brown eyes, of chinese ancestry.  Armour is sleek metallic with two shoulder mounts and gauntlet generators!





Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#68 GhostDancer

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Posted 19 May 2017 - 08:44 AM

Here's a pic for Zhao.  I'd like to hear how he came to our time, and more.  Does his Force Field manifest as a golden glow, or the stormy aura illustrated here?  

b104a8422b45a28db783cd751a431ed9.jpg


Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#69 Mr. R

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Posted 19 May 2017 - 04:57 PM

The Force Field is based on the V&V Willpower ability, so I would go with the more golden glow, as it is more low key.

 

As to how he came to our era?  Let me think of something and I'll post it later.

 

 

PS that pic is awesome, thank you!


Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#70 Mr. R

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Posted 23 May 2017 - 09:20 PM

OK Ghost Dancer, here's a quick story on Zhao and how he came to be here in our time.

 

 

Zhao was getting old.  Though he could still teach the arts and was still respected, his skills were slowing down.  Soon he would have to pass the position as teacher to one of his assistants and retire peacefully to teaching the more philosophical parts of the arts (which he prefered).  

 

Then the storm came and the young lady fell from the sky.  He had never seen a lady like her before.  Not only were her clothes garish and unbecoming, but her hair was yellow and eyes of green.  And her tongue was so harsh and guttural.  But she was obviously hurt and so he took her in and nursed.  

 

Then came the attacks by the strange soldiers wielding terrible weapons of flame.  Thought wounded, the lady demonstrated powerful chi abilities and drove them off.  Zhao was intrigued.  So he persuaded her to go with him to a renowned hermit on the mountain and there he was told the truth.

 

The lady was not only not from China, but not from his time.  She was from the future and needed to be sent back.  He could send her back, but the stress could possibly kill her.  But Zhao had the training to shield her, if he was willing to go with her.  But he could never return.  He would be a man out of time.  

 

Zhao did not hesitate.  His life was nearing its end, and using to save a life would be a good end.  Together he and the strange woman entered the portal.  Immediately strange forces assailed them and he tried to shield her from them with his body as much as possible.  The pain was incredible, but his training took over and he quietly endured it.  Soon they emerged into a large chamber with some of the soldiers he had seen earlier and an obvious warlord, fighting a group of strangely dressed individuals.  

 

Their appearance was evidently unexpected, and one of the individuals gestured to what looked like a glowing scroll with a glowing aura.  The lady used a chi blast, but it was deflected.  Understanding that this item was causing the problems, he used the last of his energies to run up and break it.  Then the world went white.  

 

He woke up days later and they had found someone who spoke Chinese (sort of) to explain what had happened.  Apparently destroying the time flux device and released an energy wave that hit Zhao full force, but instead of killing him, it had rejuvenated him.  They also explained that they could not send him back, but he already understood that.

 

A new world and fifty more years to study and meditate and pass on his teachings.  Buddha be praised!

 

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Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#71 Mr. R

Mr. R

    Low-Powered Superhero

  • HERO Member
  • 817 posts

Posted 24 May 2017 - 06:02 PM

Another team for you, heroes and all from the tech list.  Can you use the help from The Mechanics!

 

 

Silverskin

 

 

Val Char Cost Roll Notes

 

20 STR 10 13- Lift 400.0kg; 4d6 [2]

23 DEX 39 14- OCV:  8/DCV:  8

18 CON 16 13-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

18 EGO 16 13- ECV:  6

18 PRE 8 13- PRE Attack:  3 ½d6

16 COM 3 12-

 

25 PD 21 Total:  25 PD (25 rPD)

25 ED 21 Total:  25 ED (25 rED)

4 SPD 7 Phases:  3, 6, 9, 12

8 REC 0

36 END 0

29 STUN 0 Total Characteristic Cost:  144

 

Movement: Running: 24"/48"

Leaping: 4"/8"

Swimming: 2"/4"

 

Cost Powers END

20 Damage Resistance (25 PD/25 ED) (25 Active Points); IIF (-¼)

 

5 Infrared Perception (Sight Group)

5 Nightvision

3 Ultrasonic Perception (Hearing Group)

 

36 Running +18" (24" total), Reduced Endurance (½ END; +¼) (45 Active Points); IIF (-¼) 2

 

75 Energy Blast 12d6, Reduced Endurance (½ END; +¼) (75 Active Points) 3

 

Perks

2 Contact (Contact has useful Skills or resources) 8-

3 Contact (Contact has access to major institutions, Contact has useful Skills or resources) 8-

5 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-

10 Money:  Wealthy

 

Skills

3 Armorsmith 14-

3 Bureaucratics 13-

3 Computer Programming 12-

3 Electronics 12-

3 Inventor 12-

3 Mechanics 12-

3 Security Systems 12-

3 Weaponsmith 12-

 

Total Powers & Skill Cost:  188

Total Cost:  332

 

200+ Disadvantages

5 Distinctive Features:  (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20 Psychological Limitation:  Philanthropy (Very Common; Strong)

107 Experience Points

 

Total Disadvantage Points:  332

Earned Experience:  0

Spent Experience:  107

Unspent Experience:  0

 

Background/History:  John Carter was a businessman.  Very successful, he did rub some people the wrong way, but generally was regarded as honest and reputable.  He was also a philanthropist, supporting many charities.  It was even rumoured that he bankrolled at least two heroes in their early careers.  So it came as no surprise when he was in a bad accident, that he had made provisions for improvements to be made to himself.  Now nicknamed the Bionic Businessman, Jake is helping Bankroll the Mechanics as Silverskin.

 

Personality/Motivation:  The altruistic businessman with a Spidey Syndrome.

 

Quote:  

 

Powers/Tactics:  Silverskin is a ranged combatant and knows it.  He will scoot and shoot whenever possible.

 

Campaign Use:  Contacts as a businessman, possible mentor.

 

Appearance:  180 cms tall and about 75 KGs with dark brown hair and eyes and african american features, he has a silver polymer cover 90% of his body.  Under it are the circuitry for the gloves and legs! also he has some very high tech glasses.  His costume is a leotard that end mid calf and mid arm colours bronze!

 

 

 

 

 

 

 

Ghost Machine

 

 

Val Char Cost Roll Notes

 

50 STR 40 19- Lift 25.6tons; 10d6 [2]

15 DEX 15 12- OCV:  5/DCV:  5

15 CON 10 12-

10 BODY 0 11-

15 INT 5 12- PER Roll 12-

13 EGO 6 12- ECV:  4

13 PRE 3 12- PRE Attack:  2 ½d6

18 COM 4 13-

 

10+15 PD 0 Total:  10/25 PD (10/25 rPD)

10+15 ED 7 Total:  10/25 ED (10/25 rED)

4 SPD 15 Phases:  3, 6, 9, 12

13 REC 0

30 END 0

43 STUN 0 Total Characteristic Cost:  105

 

Movement: Running: 6"/12"

Leaping: 10"/20"

Swimming: 2"/4"

 

Cost Powers END

10 Damage Resistance (10 PD/10 ED)

 

12 Reduced Endurance (½ END; +¼) (12 Active Points) applied to STR

 

60 Non corporeal:  Multipower, 60-point reserve

5u 1)  Desolidification , Reduced Endurance (½ END; +¼) (50 Active Points) 2

4u 2)  (Total: 60 Active Cost, 40 Real Cost) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-½) (Real Cost: 20) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-½) (Real Cost: 20) 6

 

17 Sonics:  Elemental Control, 34-point powers

33 1)  Energy Blast 10d6 (50 Active Points) 5

20 2)  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points) 1

 

60 Darkness to Sight Group 4" radius, Personal Immunity (+¼), Reduced Endurance (½ END; +¼) (60 Active Points) 2

 

Perks

5 Favor

 

Talents

3 Absolute Range Sense

3 Absolute Time Sense

3 Bump Of Direction

 

Skills

2 KS 11-

2 KS 11-

2 KS 11-

3 Mechanics 12-

3 Electronics 12-

 

Total Powers & Skill Cost:  247

Total Cost:  352

 

200+ Disadvantages

20 Distinctive Features:  (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20 Physical Limitation:  Rescue and protection programing (All the Time; Greatly Impairing)

112 Experience Points

 

Total Disadvantage Points:  352

Earned Experience:  0

Spent Experience:  112

Unspent Experience:  0

 

Background/History:  Robotic Unit 2468 was conceived as rescue unit, that could go desolid, enter into dangerous areas and then use its strength to move objects and rescue victims.  But (Villain agency) attacked the developmental facility to steal the prototype.  Which they did.  But there was a second unit, with extra features and abilities they didn't know about  and ignored.  This Unit 2469 activated automatically after the attack and began rescue operations.  And due to some quirk, she was self aware.  Until legal proceeding could be settled she was left in the care of the Workshop, a group of mechanically based heroes and called Ghost Machine.

 

Personality/Motivation:  To rescue and protect is a part of her core programing.  Also her AI is opening up new pathways all the time, so new features will develop over time.

 

Quote:  

 

Powers/Tactics:  A brick with some extras.  She usually relies on her strength, but the sonics can be used if necessary.  Also for some reason she has a black light generator that she can see through, which she can use to gain an advantage or to hinder the enemy.

 

Campaign Use:  A new life form?

 

Appearance:  Definitely robotic with a female frame (reason unknown but 50% human looking) she wears a full black body suit not out of modesty, but to keep out of any extra trouble.  She is about 168 cms and appears as about 54 KGs but is actually about three times that!

 

 

 

 

 

 

 

Singularity

 

 

Val Char Cost Roll Notes

 

18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]

18 DEX 24 13- OCV:  6/DCV:  6

35 CON 50 16-

10 BODY 0 11-

18 INT 8 13- PER Roll 13-

13 EGO 6 12- ECV:  4

13 PRE 3 12- PRE Attack:  2 ½d6

16 COM 3 12-

 

8+25 PD 4 Total:  8/33 PD (8/33 rPD)

8+25 ED 1 Total:  8/33 ED (8/33 rED)

4 SPD 12 Phases:  3, 6, 9, 12

11 REC 0

70 END 0

37 STUN 0 Total Characteristic Cost:  119

 

Movement: Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

17 Gravity:  Elemental Control, 34-point powers

39 1)  Gravitic manipulation:  Telekinesis (40 STR), Reduced Endurance (½ END; +¼) (75 Active Points); Limited Power Power loses about a third of its effectiveness (Only up or down; -½) 3

20 2)  Gravity defence:  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points) 1

33 3)  Gravity blast:  Energy Blast 10d6 (50 Active Points) 5

15 4)  Singularity touch:  Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-½) 4

 

37 Will power:  Force Field (10 PD/10 ED/10 Mental Defense), Reduced Endurance (½ END; +¼) (37 Active Points) 1

 

Perks

2 Fringe Benefit:  License to practice a profession, Press Pass

4 Contact (Contact has very useful Skills or resources) 11-

4 Contact (Contact has access to major institutions, Good relationship with Contact) 11-

5 Favor

 

Talents

3 Absolute Time Sense

3 Bump Of Direction

 

Skills

3 Computer Programming 13-

3 Conversation 12-

5 Cramming

5 Cramming

5 Cramming

3 Criminology 13-

3 Deduction 13-

3 Forgery 13-

3 Interrogation 12-

3 Lockpicking 13-

3 Shadowing 13-

3 Streetwise 12-

 

Total Powers & Skill Cost:  232

Total Cost:  351

 

200+ Disadvantages

10 Distinctive Features:  (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20 Psychological Limitation:  Sherlock Holmes mentality (Very Common; Strong)

121 Experience Points

 

Total Disadvantage Points:  351

Earned Experience:  0

Spent Experience:  121

Unspent Experience:  0

 

Background/History:  Jake Watson was good friends with (insert scientific marvel) who consulted with him on many strange cases.  But Jake also had a degenerative muscle disease and was slowly dying.  Then the scientist conceived of a data transfer system to preserve Jakes memories and mind.  Eventually an android body was made available with various offence and defence systems.  So jake decided to join the Mechanics as their team detective under the name Singularity.

 

Personality/Motivation:  Jake was a gifted detective even before the operation.  Now as an android super, he gets involved in the most interesting and convoluted cases he can imagine.

 

Quote:  

 

Powers/Tactics:  Jake uses his gravity powers almost exclusively.  If pressed into HTH he can concentrate a very short range blast, but he prefers to stay at range.

 

Campaign Use:  An android Sherlock Holmes.

 

Appearance:  He appears as 90% human, 177 cms 100 KGs with brown hair and eyes.  He wears three piece suits as he feels it gives him more legitimacy and acceptance!

 

 

 

 

 

 

 

Special Agent Cranston

 

 

Val Char Cost Roll Notes

 

13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]

17 DEX 21 12- OCV:  6/DCV:  6

23 CON 26 14-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

13 EGO 6 12- ECV:  4

13 PRE 3 12- PRE Attack:  2 ½d6

21 COM 6 13-

 

8+6 PD 5 Total:  8/14 PD (8/14 rPD)

8+6 ED 3 Total:  8/14 ED (8/14 rED)

4 SPD 13 Phases:  3, 6, 9, 12

8 REC 0

46 END 0

29 STUN 0 Total Characteristic Cost:  89

 

Movement: Running: 18"/36"

Leaping: 2"/4"

Swimming: 2"/4"

 

Cost Powers END

8 Damage Resistance (8 PD/8 ED)

 

30 Running +12" (18" total), Reduced Endurance (½ END; +¼) (30 Active Points) 1

 

63 Multipower, 75-point reserve, all slots 4 clips of 16 Charges (+¼) (94 Active Points); all slots OIF (-½)

3u 1)  Energy Blast 10d6 (50 Active Points); OIF (-½)

4u 2)  Energy Blast 8d6, Explosion (+½) (60 Active Points); OIF (-½)

4u 3)  Energy Blast 8d6, Autofire (5 shots; +½) (60 Active Points); OIF (-½)

4u 4)  Sight Group Flash 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); OIF (-½)

3u 5)  Darkness to Sight Group 5" radius (50 Active Points); OIF (-½)

 

12 Armor (6 PD/6 ED) (18 Active Points); OIF (-½)

4 Martial Block +2 +2 Block, Abort

4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Martial Strike +0 +2 7 ½d6 Strike

5 Offensive Strike -2 +1 9 ½d6 Strike

3 Martial Throw +0 +1 5 ½d6 +v/5, Target Falls

12 +3 HTH Damage Class(es)

 

Perks

12 Fringe Benefit:  Captain, Concealed Weapon Permit (where appropriate), International Police Powers, Weapon Permit (where appropriate)

1 Fringe Benefit:  Passport

 

Talents

12 Combat Luck (6 PD/6 ED)

 

Skills

3 Acrobatics 12-

3 Breakfall 12-

3 Bugging 12-

3 Bureaucratics 12-

3 Computer Programming 12-

3 Cryptography 12-

3 Demolitions 12-

3 Electronics 12-

3 Mechanics 12-

3 Navigation 12-

3 Parachuting 12-

3 Science Skill:  Electrical engineering 12-

3 PS: Appraise 12-

3 Stealth 12-

3 Tactics 12-

3 Systems Operation 12-

25 +5 with DCV

 

Total Powers & Skill Cost:  262

Total Cost:  350

 

200+ Disadvantages

15 Psychological Limitation:  Loyal to agency (Common; Strong)

10 Psychological Limitation:  Professional mentality/ dislikes amateurs (Common; Moderate)

5 Vulnerability:  1 ½ x STUN poisons (Uncommon)

5 Vulnerability:  1 ½ x BODY poisons (Uncommon)

115 Experience Points

 

Total Disadvantage Points:  350

Earned Experience:  0

Spent Experience:  115

Unspent Experience:  0

 

Background/History:  When Silverskin proposed his Mechanics initiative, (insert good guy agency) felt this would be a perfect place to test some of its new equipment.  As well it would give the agency more exposure and hopefully greater acceptance of its more visible agents.  And Angela Cranston was chosen to be their representative. She is not sure why she's with these amateurs, but maybe with some work she can get them to be a team.

 

Personality/Motivation:  She's been assigned a job and she's going to make it work!

 

Quote:  

 

Powers/Tactics:  A trained agent, even without the special pistol, she's a competent person with many skills and contacts.  With the pistol, she just stays at range and uses its various features to take down the enemy!

 

Campaign Use:  Super agent.

 

Appearance:  At 187 cms and 60 KGs, with Short black hair and brown eyes, S.A. Cranston is the only one that can pass for normal among the Mechanics. Her costume is a blue and black bodysuit reminiscent of (good guy agency) with a gun belt holding the pistol and extra battery clips!

 

 

 

 

Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton