Spence Posted December 15, 2017 Report Share Posted December 15, 2017 On 12/14/2017 at 12:33 PM, BoloOfEarth said: As a GM, I like the "Veronica Mars" model -- one long-term plot arc (or a series of semi-long-term plot arcs), often operating in the background, with often-unrealated or semi-related episodes throughout, and the long(ish)-term plot getting partially if not totally resolved over time. Sometimes plot arcs can overlap (though too many can muddle the game). For clarity sake, my definition of the campaign often includes the villains working toward a long-term goal, not just the PC heroes. So things may happen that the players think are one-shot adventures, but are actually related to that main plot. Yes. Up above I mentioned how I define a campaign and it is a lot like this. Back when they still wrote comics, there were all kinds of "campaigns". While not a superhero, Batman was a classic "campaign". The individual arcs were covered in single or multiple issues. But the campaign was all the issues over years. Reoccurring villains. Multiple villains. Multiple plots happening at the same time. Now days a writer puts out a limited run that has a semi interesting plot and everyone is agog. But nothing that actually could be a full on campaign... Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted December 15, 2017 Report Share Posted December 15, 2017 On 9/11/2017 at 10:40 PM, TheQuestionMan said: Swap the GM's seat with one of your Player's. Recharges your batteries and makes the appreciate your GMing more. This is what we do. Seven of our eight players also GM. Not only does it help prevent GM burnout, but it reminds everyone how it works on both sides of the GM's screen. Really keeps the metagaming down. Quote Link to comment Share on other sites More sharing options...
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