Book in review
I'm going to add a topic called "Book in review "
I will add a book here from time to time, and discuss it.
First up:
Enemies for Hire (EH)
EH has about 30 villains to look over. Some have interesting comments.
First, let me point out that most of the villain are under 300 points. These are not powerhouses. If the PCs run 300 to 350, they might be pushed over with little effort. So, you might consider making them more powerful.
I like my foes to go toe to toe with the PCs. Or at least be a challenge. But I don't want the work of doing it myself. So, I may not use this supplement.
Of course there are ways to make them a threat. Many of the powers have interesting advantages. It's all how you set up the scene.
That's all I have for now.
4 topics in this forum
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Let's meet the hero group know as the Champions. The Champions has 2 versions. 1 is the pre-5th edition and the other is the 5th edition. (Note, I have no clue if it was changed in 6th edition). And 5th edition is changed in Champions Universe, News of the World (correct me if I'm wrong) which drops Nighthawk and adds the first official African American member, Kinetic. But I will concentrate on the 2 main versions. From the pre-5th edition, we have Seeker Obsidian Jaguar Quantum Solitaire And Defender, who is the only member to survive The Secret Crises of the 5th Edition. (Joking of course) …
Last reply by quozaxx, -
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For a while now, I have been using the supplements, Demon's Rule. It's a good game to start off with. Although, I did make Runt a lot more powerful to go toe to toe with the heroes. It starts out with demons gathering steet thugs together to work for them. Let me tell you, street thugs are easy to defeat. Unless they have a gun on an NPC, or have something tricky up there sleeve that is.. The street thugs are stage 1. They are to introduce the demons and their schemes. The second stage is the demons attacking a museum. This is where i learned that Runt needs a power boost. So i added Lack of Weakness (since …
Last reply by 1corpus christopher, -
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This time I'm going to talk about 2 adventures/supplements Stronghold and Escape from Stronghold (called Escape for ease of writing) Escape was probably the very first adventure supplement, designed during the very first edition of Champions. It's a bit rough around the edges, but not a bad supplement. When 5th edition came out, they updated it quite a bit. Both editions have guard robots. Escape had 3 types and Stronghold has 2. They eliminated the second type. Escape had Esper, Freon, Ripper, Sonar, Radar, and Indectoid. Insdctoid is a lot like Stronghold"s Dragonfly. Otherwise Stronghold has Requim (y…
Last reply by quozaxx, -
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To Serve and Protect is the next book I will comment on. The premise is simple. A hero group (the Protectors) get a hold of a mystical pendant that changes each member after they touch the pendant. The go from a group that captures villains into true killing vigilantes. The now desire to "purify" the earth by destroying all evil. Even if it means destroying everything else as well. Now there are a few unanswered problems in this book. First, it is obvious it is not a mental attack, but rather a transformation attack. This is obvious as one of the Protectors is a mentalist. But the book doesn't tell you how many d6…
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