3 topics in this forum
This time I'm going to talk about 2 adventures/supplements Stronghold and Escape from Stronghold (called Escape for ease of writing) Escape was probably the very first adventure supplement, designed during the very first edition of Champions. It's a bit rough around the edges, but not a bad supplement. When 5th edition came out, they updated it quite a bit. Both editions have guard robots. Escape had 3 types and Stronghold has 2. They eliminated the second type. Escape had Esper, Freon, Ripper, Sonar, Radar, and Indectoid. Insdctoid is a lot like Stronghold"s Dragonfly. Otherwise Stronghold has Requim (y…
To Serve and Protect is the next book I will comment on. The premise is simple. A hero group (the Protectors) get a hold of a mystical pendant that changes each member after they touch the pendant. The go from a group that captures villains into true killing vigilantes. The now desire to "purify" the earth by destroying all evil. Even if it means destroying everything else as well. Now there are a few unanswered problems in this book. First, it is obvious it is not a mental attack, but rather a transformation attack. This is obvious as one of the Protectors is a mentalist. But the book doesn't tell you how many d6…
For a while now, I have been using the supplements, Demon's Rule. It's a good game to start off with. Although, I did make Runt a lot more powerful to go toe to toe with the heroes. It starts out with demons gathering steet thugs together to work for them. Let me tell you, street thugs are easy to defeat. Unless they have a gun on an NPC, or have something tricky up there sleeve that is.. The street thugs are stage 1. They are to introduce the demons and their schemes. The second stage is the demons attacking a museum. This is where i learned that Runt needs a power boost. So i added Lack of Weakness (since …
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