greypaladin_01 Posted November 30, 2020 Report Share Posted November 30, 2020 I am hoping for some clarification on purchasing Double Knockback for STR. If a character has 45 STR, do you calculate the cost for the Double Knockback advantage based off the 35 points spent on STR, or the total 45 of the stat? Thank you all for your help! Quote Link to comment Share on other sites More sharing options...
Tom Cowan Posted November 30, 2020 Report Share Posted November 30, 2020 the 45 STR. you are getting 10 points 'free' but it is still there. Quote Link to comment Share on other sites More sharing options...
greypaladin_01 Posted November 30, 2020 Author Report Share Posted November 30, 2020 Perfect! Thanks for the help! Quote Link to comment Share on other sites More sharing options...
Tom Cowan Posted November 30, 2020 Report Share Posted November 30, 2020 I should note that you could only pay for 35 or 5, but then you could only use that number of STR for your Double Knockback advantage. thou why you would do that... better to just pay for it all. Quote Link to comment Share on other sites More sharing options...
greypaladin_01 Posted November 30, 2020 Author Report Share Posted November 30, 2020 So to confirm a character with STR 45, double knockback would pay 35 points for the STR and then 23 points for the double knockback. As far as END costs go, they would have 5 points for using the STR and 3 more when using DB KB as well? Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 30, 2020 Report Share Posted November 30, 2020 Correct. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted December 1, 2020 Report Share Posted December 1, 2020 Another way to do this is to leave your STR alone, and buy a 3d6 HA with double knockback. You have to determine the damage added from STR because the double KB affects that; here, it'd take the normal 9d6 and drop it to 6d6...which, with the HA, means it's a net 9d6. Reason for doing this: the double KB, if it's applied normally to your STR, technically impacts END even when it's nonsensical, such as lifting something. Player can choose to use an adder or not at whim; but an advantage always affects END. An alternative would be to make the Double KB a Naked Advantage on your STR, but a naked advantage can't be included in a framework. Finally, if you define it as an HA, you're getting a mild cost break. From a pure design standpoint, I'll add that the exponential growth on lifting STR has never sat very well with the very slow increase in damage. I basically always buy either 1d6 of HA, or 1 martial arts HTH DC, for every 5 points over 20. YMMV. Quote Link to comment Share on other sites More sharing options...
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