Jump to content

Double Knockback purchase


greypaladin_01

Recommended Posts

Another way to do this is to leave your STR alone, and buy a 3d6 HA with double knockback.  You have to determine the damage added from STR because the double KB affects that;  here, it'd take the normal 9d6 and drop it to 6d6...which, with the HA, means it's a net 9d6.

 

Reason for doing this:  the double KB, if it's applied normally to your STR, technically impacts END even when it's nonsensical, such as lifting something.  Player can choose to use an adder or not at whim;  but an advantage always affects END.  An alternative would be to make the Double KB a Naked Advantage on your STR, but a naked advantage can't be included in a framework.  Finally, if you define it as an HA, you're getting a mild cost break.  

 

From a pure design standpoint, I'll add that the exponential growth on lifting STR has never sat very well with the very slow increase in damage.  I basically always buy either 1d6 of HA, or 1 martial arts HTH DC, for every 5 points over 20.  YMMV.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...