In a 6E Heroic campaign, such as Fantasy Hero or Star Hero, are the Martial Arts damage classes exempt from the "double weapon base damage" rule?
Example, my Viking character has a 2D6K Battle Axe and 20 STR and Martial Arts. Without any extra DCs, he can do 4D6K with a Cleave attack. Now he buys +2 Damage Classes with his Martial Arts. Does he now do 4 1/2 D6 with the Cleave, or does he only do 4D6? If he puts his +4 Combat Levels into additional damage, that according to the rules exceed the 4D6 K, and buying Weapon Master exceeds the 4D6 K, so it seems to me as the DCs would also increase damage regardless of the double damage limit in Heroic campaigns. For that matter a fist is a real weapon, and with Martial Arts and Levels in a Heroic Campaign a 2d6 N punch (Strike) can become a 6D6 N Punch (Strike).
Trying to figure this out so we know whether to spend 12 points for +3 DC in the MA, which may not help at all, or spend the same 12 points for Weapon Master, which does, and is confusing. Part of the problem is the text for "real weapons" limitation that says a weapon with this limitation - which basically means every weapon that's not Champions and not a magical creation in Fantasy Hero - can't do more than double it's base damage. But if I spend points for the maneuver Offensive Strike with a 1d6K dagger, that's +4DC with a 3DC weapon and thus the damage using the maneuver is more than double. If I take Offensive Strike in Gun Fu, and we all know that extra STR does not add damage to guns, that +4 DC makes my .38 Llama Comanche (1d6K) do more than double. And that's without buying any *extra* Martial Arts Damage classes. That's why it doesn't make sense to *me* that extra Martial Arts DCs would be affected by the "Real Weapon" limitation, which is what some have interpreted "Real Weapon" to mean.
Question
Eodin
In a 6E Heroic campaign, such as Fantasy Hero or Star Hero, are the Martial Arts damage classes exempt from the "double weapon base damage" rule?
Example, my Viking character has a 2D6K Battle Axe and 20 STR and Martial Arts. Without any extra DCs, he can do 4D6K with a Cleave attack. Now he buys +2 Damage Classes with his Martial Arts. Does he now do 4 1/2 D6 with the Cleave, or does he only do 4D6? If he puts his +4 Combat Levels into additional damage, that according to the rules exceed the 4D6 K, and buying Weapon Master exceeds the 4D6 K, so it seems to me as the DCs would also increase damage regardless of the double damage limit in Heroic campaigns. For that matter a fist is a real weapon, and with Martial Arts and Levels in a Heroic Campaign a 2d6 N punch (Strike) can become a 6D6 N Punch (Strike).
Trying to figure this out so we know whether to spend 12 points for +3 DC in the MA, which may not help at all, or spend the same 12 points for Weapon Master, which does, and is confusing. Part of the problem is the text for "real weapons" limitation that says a weapon with this limitation - which basically means every weapon that's not Champions and not a magical creation in Fantasy Hero - can't do more than double it's base damage. But if I spend points for the maneuver Offensive Strike with a 1d6K dagger, that's +4DC with a 3DC weapon and thus the damage using the maneuver is more than double. If I take Offensive Strike in Gun Fu, and we all know that extra STR does not add damage to guns, that +4 DC makes my .38 Llama Comanche (1d6K) do more than double. And that's without buying any *extra* Martial Arts Damage classes. That's why it doesn't make sense to *me* that extra Martial Arts DCs would be affected by the "Real Weapon" limitation, which is what some have interpreted "Real Weapon" to mean.
Edited by EodinAdditional information
Link to comment
Share on other sites
1 answer to this question
Recommended Posts