Fedifensor Posted May 19, 2021 Report Share Posted May 19, 2021 There's a character in my upcoming post-apocalyptic game that can communicate with machines (Telepathy versus the machine class of minds). I was originally going to suggest taking Does Not Provide Mental Awareness...but I do want him to be aware of mental powers that target machines. Do any of you restrict Mental Awareness by the Class of Minds the power targets? Quote Link to comment Share on other sites More sharing options...
Grailknight Posted May 19, 2021 Report Share Posted May 19, 2021 If Machine Minds are his primary Class of Mind and not an add-on, then he gets that type of Mental Awareness and not the others. The bigger issue is whether Machine Minds alone is worth full value on its own. Quote Link to comment Share on other sites More sharing options...
Spence Posted May 19, 2021 Report Share Posted May 19, 2021 Another question would be how are you defining "Machine Minds" and exactly what do you mean by communicating. Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted May 19, 2021 Author Report Share Posted May 19, 2021 Well, it's a post-apocalyptic game. The PCs won't encounter machines very often...but when they do, communicating with a machine can be VERY helpful. Many automated defenses could be bypassed with the right uses of Telepathy. Most PCs don't have much knowledge of the language of the Ancients...but Telepathy bypasses language barriers. This game defines machine class of minds as computers and A.I. Looking at our modern society, there are mini-processors embedded in all sorts of devices...which could be scanned with Telepathy versus the machine class of minds. They may not have much info to give...but what they do have in their memory is accessible with Telepathy. Quote Link to comment Share on other sites More sharing options...
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