HeroGM Posted August 14, 2021 Report Share Posted August 14, 2021 Dan, how exactly is this used? I know it probably steps through each item, just not sure how to mark it up. Thank you. Quote Link to comment Share on other sites More sharing options...
Simon Posted August 14, 2021 Report Share Posted August 14, 2021 It's the number of increments to advance in each iteration of a loop. You'd use it along with START (and potentially STOP) to, say, have all even numbered items out of a given array printed out in one column and all odd numbered items in a second column. Barton 1 Quote Link to comment Share on other sites More sharing options...
HeroGM Posted August 14, 2021 Author Report Share Posted August 14, 2021 Thanks, figured as much but wanted to make 100% sure. Need to look up how to do the start/stop as well May just be putting them in the wrong place. I'm playing around with all the Martial Arts tags at the moment. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted August 14, 2021 Author Report Share Posted August 14, 2021 This is one of the weirdest things. I put all my Martial Arts into a list (natch) and for some reason it's show up as item 0. I haven't been able to reproduce the issue so it's just strange.... Quote Link to comment Share on other sites More sharing options...
Simon Posted August 14, 2021 Report Share Posted August 14, 2021 I have no idea what you're saying here. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted August 14, 2021 Author Report Share Posted August 14, 2021 1 hour ago, Simon said: I have no idea what you're saying here. First list, defensive strike, slot 0 instead of 1 Quote Link to comment Share on other sites More sharing options...
Simon Posted August 15, 2021 Report Share Posted August 15, 2021 Yes...and if you haven't been able to reproduce the issue, it was likely due to an error in HD (my money would be on out of memory -- strange things start happening when that occurs). No way to tell without the trace.log file, which I'm assuming has been overwritten at this point...and likely nothing to be done within HD since it would be reproducible if it were a code issue. Quote Link to comment Share on other sites More sharing options...
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