Jkeown Posted November 16, 2021 Report Share Posted November 16, 2021 I have an interesting idea. In my game there are meta-gangers; low-end, low-life, low-brow, streetkind who have minor superpowers. There are beaters, blasters, cutters and psykers. One type of blaster can hit his fellow blaster to boost his power, up to two more can fire beams at him for extra boost. I think I can do this with Requires Multiple Users (-1/4 or more), but is it more tactically fun for the players to actually require the other blasters to use Aid? Or, third possibility, conditional power Must Have Other Blasters Within 3 Meters (-1) to add more dice to the attack. The whole notion is to give the player an option to pick targets and judge the risk of hitting the blasters or focus on the 500-point Bad Guy. They should also have the choice of dispelling the extra beams. I'm leaning toward Aid at the moment. Your thoughts are appreciated. Duke Bushido 1 Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted November 16, 2021 Report Share Posted November 16, 2021 If you are using Aid, consider making it Standard Effect. 3/d6 will cap out with two uses anyway, as will the dice most times, and this will reduce die-rolling during combat. Would this be Aid (fire & forget, with a gradual fade) or Boost (maintain with continued END costs for the meta-ganger)? Boost seems to fit better with the tactical choices you want to create. Jkeown 1 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 16, 2021 Report Share Posted November 16, 2021 Indirect and a coordinated attack roll means everyone hits at once. Cant get more boosted than that. Jkeown 1 Quote Link to comment Share on other sites More sharing options...
Jkeown Posted November 17, 2021 Author Report Share Posted November 17, 2021 11 hours ago, Duke Bushido said: Indirect and a coordinated attack roll means everyone hits at once. Cant get more boosted than that. I think the target's Defenses would act against each blast from each ganger, yes? Quote Link to comment Share on other sites More sharing options...
Jkeown Posted November 17, 2021 Author Report Share Posted November 17, 2021 19 hours ago, Hugh Neilson said: If you are using Aid, consider making it Standard Effect. 3/d6 will cap out with two uses anyway, as will the dice most times, and this will reduce die-rolling during combat. Would this be Aid (fire & forget, with a gradual fade) or Boost (maintain with continued END costs for the meta-ganger)? Boost seems to fit better with the tactical choices you want to create. I like Boost for this. I can see it twisted a bit for a given weird villain and a strange minion with a clunky box featuring a huge potentiometer, leads plugged into the bad guy. "JUICE ME, ALTAR-BOY! I SHALL SMITE THESE FOOLS!". Then a sphere of crimson energy blasts outward from Bishop Badass to lay the heroes low! Boosted Blast, AoE, etc. I think the dastardly Bishop would have to hold an action until the vile Altar-Boy took his action. But that makes it tactical for me, doesn't it? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.