Jump to content

Chain Attacks


Jkeown

Recommended Posts

I have an interesting idea. In my game there are meta-gangers; low-end, low-life, low-brow, streetkind who have minor superpowers. There are beaters, blasters, cutters and psykers. One type of blaster can hit his fellow blaster to boost his power, up to two more can fire beams at him for extra boost. 

 

I think I can do this with Requires Multiple Users (-1/4 or more), but is it more tactically fun for the players to actually require the other blasters to use Aid? Or, third possibility, conditional power Must Have Other Blasters Within 3 Meters (-1) to add more dice to the attack. The whole notion is to give the player an option to pick targets and judge the risk of hitting the blasters or focus on the 500-point Bad Guy. 

 

They should also have the choice of dispelling the extra beams. I'm leaning toward Aid at the moment.  Your thoughts are appreciated. 

Link to comment
Share on other sites

If you are using Aid, consider making it Standard Effect.  3/d6 will cap out with two uses anyway, as will the dice most times, and this will reduce die-rolling during combat.

 

Would this be Aid (fire & forget, with a gradual fade) or Boost (maintain with continued END costs for the meta-ganger)?  Boost seems to fit better with the tactical choices you want to create.

Link to comment
Share on other sites

19 hours ago, Hugh Neilson said:

If you are using Aid, consider making it Standard Effect.  3/d6 will cap out with two uses anyway, as will the dice most times, and this will reduce die-rolling during combat.

 

Would this be Aid (fire & forget, with a gradual fade) or Boost (maintain with continued END costs for the meta-ganger)?  Boost seems to fit better with the tactical choices you want to create.

I like Boost for this. 

 

I can see it twisted a bit for a given weird villain and a strange minion with a clunky box featuring a huge potentiometer, leads plugged into the bad guy.  "JUICE ME, ALTAR-BOY! I SHALL SMITE THESE FOOLS!". Then a sphere of crimson energy blasts outward from Bishop Badass to lay the heroes low!  Boosted Blast, AoE, etc.   I think the dastardly Bishop would have to hold an action until the vile Altar-Boy took his action. But that makes it tactical for me, doesn't it? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...