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How to take 5th and modify Figured Charastics?


Stirling.N

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8 hours ago, Stirling.N said:

<TEMPLATE version="2.1" extends="builtIn.Main.hdt">
    <MAINAPP>
    </MAINAPP>
    <CHARACTERISTICS>
        <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1"
STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15"
NCM60="10" NCM10="8" NCM10NICE="10">
        <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
        <SOURCE>Sidekick</SOURCE>
        <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying. Changed for New Polaris: PD is based on it.</DEFINITION>
        <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
        <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
        <SOURCE>Sidekick</SOURCE>
        </MODIFIER>
    </BODY>
         <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" 
STUNINCREASE="1" STUNINCREASELEVELS="2" 
LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1"
VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10">
            <TYPE>ATTACK</TYPE>
            <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
            <SOURCE>Sidekick</SOURCE>
            <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth. Changed for New Polaris: PD is not based on it but on BODY and REC uses EGO instead. </DEFINITION>
            <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
            <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
            <SOURCE>Sidekick</SOURCE>
            </MODIFIER>
            <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5">
            <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
            </MODIFIER>
        </STR>
 
        <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5"  MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8" NCM10NICE="10">
            <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
            <SOURCE>Sidekick</SOURCE>
            <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's mental strength and strength of will. Changed for New Polaris: REC is based it, rather than STR.</DEFINITION>
        </EGO>
    </CHARACTERISTICS>
    <SKILLS>
    </SKILLS>
    <SKILL_ENHANCERS>
    </SKILL_ENHANCERS>
    <MARTIAL_ARTS>
    </MARTIAL_ARTS>
    <PERKS>
    </PERKS>
    <TALENTS>
    </TALENTS>
    <POWERS>
    </POWERS>
    <MODIFIERS>
    </MODIFIERS>
    <DISADVANTAGES>
    </DISADVANTAGES>
</TEMPLATE>

 

Is this correct?

Now how to opened?

You'd be vastly better extending one of the genre-specific built-in templates -- that will allow HD to implement genre-specific rules (e.g. difference in END calculation in some areas between Heroic and Superheroic...or END for Movement abilities on Vehicles).

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You'd be vastly better extending one of the genre-specific built-in templates -- that will allow HD to implement genre-specific rules (e.g. difference in END calculation in some areas between Heroic and Superheroic...or END for Movement abilities on Vehicles).

 

I extended superheroic in this case. Sorry to not make that clear.

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4 minutes ago, Stirling.N said:

You'd be vastly better extending one of the genre-specific built-in templates -- that will allow HD to implement genre-specific rules (e.g. difference in END calculation in some areas between Heroic and Superheroic...or END for Movement abilities on Vehicles).

 

I extended superheroic in this case. Sorry to not make that clear.

Not in the example you posted.  The example you posted has extends="builtIn.Main.hdt" - that's extending the built-in, base-level Fifth Edition template.  You'd want to have extends="builtIn.Superheroic.hdt" to extend the 5E Superheroic template.  Or extends="builtIn.Superheroic6E.hdt"  to extend the 6E Superheroic template.

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