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Is the D20 system really that incompatible with superhero RPGs?


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18 hours ago, Christopher R Taylor said:


They aren't.  But Hasbro is, and they're the ones behind D&D, which was the basis for Mutants & Masterminds.  If you know how to play D&D, you can play M&M with very little adjustment.


Hasbro has about as much to do with Green Ronin as Hero does with Marvel. In it's current edition, M&M looks more like DC Heroes or Hero than D&D. The only thing they really have in common are the "roll vs. a difficulty" mechanic that was also popular with d6 and a few other games back in the '80s and '90s. Was M&M branched off from d20? Sure. But it doesn't really look like it anymore. 

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