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Call of Cthulhu/Dreamlands Creatures


Susano

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BOLTWORM

Val	CHA	Cost	Roll	Notes
43	STR	33	18-	Lift 9600 kg; 8 1/2d6 HTH Damage
4	DEX	-18	10-	OCV: 1 / DCV: 1
30	CON	40	15-
26	BODY	32	14-
8	INT	-2	10-	PER Roll 10-
14	EGO	8	12-	ECV: 5
23	PRE	13	14-	PRE Attack: 4 1/2d6
10	COM	0	11-
9	PD	0		Total: 16 PD (7 rPD)
12	ED	6		Total: 19 ED (7 rED)
3	SPD	16		Phases: 4, 8, 12
15	REC	0
60	END	0
65	STUN	2
Total Characteristics Cost: 130

Movement:	Running: 4" / 8"
Leaping: 0" / 0"
Swimming: 0" / 0"

Cost	Powers & Skills
30	Sheet Lightning Multipower: 45-Point Pool, All: Only in Hot/Dry 
Environments (-1/4), Reduced By Range (-1/4)
3	1) u Stun: EB 9d6; Stun Only (-0), Only in Hot/Dry Environments (-1/4), Reduced 
By Range (-1/4), END 4
2	2) u Kill: RKA 3d6; Increased Endurance Cost (x2 END; -1/2), Only in Hot/Dry 
Environments (-1/4), Reduced By Range (-1/4), END 9
20	Bite: HKA 1d6+1 (2 1/2d6 with STR)
21	Segmented Shell: Armor (+7 PD / +7 ED)
12	Heavy: Knockback Resistance (-6")
-4	Slow: Running -2" (4" Total), END 1
-2	Creature Of Fire: Swimming: -2" (Total: 0")
5	Can See In The Dark:  Nightvision

Skills:
12	Combat Skill Levels: +4 with Sheet Lightning
4	Combat Skill Levels: +2 OCV with Bite
0	AK: Bnazic 8-
0	Analyze Animal 8-
0	Concealment 8-
0	Language: Boltworm (native)
0	PS: Boltworm Abilities 8-
0	Shadowing 8-
9	Stealth 12-
0	Survival (Desert) 8-
112	Total Powers & Skills Cost
242	Total Character Cost

75+	Disadvantages
15	Physical Limitation: Animal Intelligence (F, G)
10	Physical Limitation: Enormous, up to four times human size (F, S)
5	Physical Limitation: Reduced Leap; cannot leap (I, S)
15	Physical Limitation: Very Limited Manipulation (F, G)
122	Experience
242	Total Disadvantage Points

Ecology:

Boltworms are mainly found in the Bnazic Desert, although they are occasionally sighted in the other deserts of Earth's Dreamlands. They are closely related to the Fireworms of Prag, but unlike the fireworms, boltworms generate electricity. Boltworms tend to be solitary creatures, only gathering ever 10 years to engage in courtship rituals in which they fill the skies with released bolts of sheet lightning.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

A boltworm can chose from two attack forms: biting or shocking. As the boltworm builds up a great deal of static electricity when traveling about the desert it can release this energy to either stun of kill its target.

 

Appearance:

A boltworm is a snakelike creature, ranging in length from 6 to 40 feet long and roughly 1-3 feet through the middle. They are covered with segmented plates armor and are bright blue and orange in color.

 

Designer's Notes:

The boltworm of Bnazic is a creature of the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the boltworm presented in the 5th Edition of The Complete Dreamlands. Boltworms can range in size from Small to Huge. Game Masters may wish to add abilities from the Giant Snake character sheet on page 116 of the Hero System Bestiary.

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FIREWORM

Val	CHA	Cost	Roll	Notes
43	STR	33	18-	Lift 9600 kg; 8 1/2d6 HTH Damage
4	DEX	-18	10-	OCV: 1 / DCV: 1
30	CON	40	15-
26	BODY	32	14-
8	INT	-2	10-	PER Roll 10-
14	EGO	8	12-	ECV: 5
23	PRE	13	14-	PRE Attack: 4 1/2d6
10	COM	0	11-
9	PD	0		Total: 16 PD (7 rPD)
12	ED	6		Total: 19 ED (7 rED)
3	SPD	16		Phases: 4, 8, 12
15	REC	0
60	END	0
65	STUN	2
Total Characteristics Cost: 130

Movement:	Running: 4" / 8"
Leaping: 0" / 0"
Swimming: 0" / 0"

Cost	Powers & Skills
20	Bite: HKA 1d6+1 (2 1/2d6 with STR)
33	Burst Into Flames: HKA 1d6, Damage Shield (Does damage in HTH combat; +3/4), 
Continuous (+1), Reduced Endurance (0 END; +1/2); No STR Bonus (-1/2)
21	Segmented Shell: Armor (+7 PD / +7 ED)
12	Heavy: Knockback Resistance (-6")
-4	Slow: Running -2" (4" Total), END 1
-2	Creature Of Fire: Swimming: -2" (Total: 0")
5	Can See In The Dark:  Nightvision

Skills:
10	Combat Skill Levels: +2 with Hand-to-Hand
4	Combat Skill Levels: +2 OCV with Bite
0	AK: Parg 8-
0	Analyze Animal 8-
0	Concealment 8-
0	Language: Fireworm (native)
0	PS: Fireworm Abilities 8-
0	Shadowing 8-
9	Stealth 12-
0	Survival (Tropical Forest) 8-
108	Total Powers & Skills Cost
238	Total Character Cost

75+	Disadvantages
15	Distinctive Features: Faintly Glowing Body And Puffs Of Glowing Smoke (NC)
15	Physical Limitation: Animal Intelligence (F, G)
10	Physical Limitation: Enormous, up to four times human size (F, S)
5	Physical Limitation: Reduced Leap; cannot leap (I, S)
15	Physical Limitation: Very Limited Manipulation (F, G)
103	Experience
238	Total Disadvantage Points

Ecology:

Fireworms are native to jungles of Parg, a land found in Earth's Dreamlands. They are nocturnal creatures, coming out only at night. Normally peaceful animals, the worms will gather into great swarms every 50 years or so, burning the surrounding area before dying off and vanishing for a good 10 years.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

A fireworm normally attacks by biting, although if angered or endangered it can burst into flames, igniting anything flammable it comes in contact with.

 

Appearance:

A fireworm is a snakelike creature, ranging in length from 6 to 40 feet long and roughly 1-3 feet through the middle. They are covered with segmented plates armor and are bright blue and orange in color.

 

Designer's Notes:

The fireworm of Prag is a creature of the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the fireworm presented in the 5th Edition of The Complete Dreamlands. Fireworms can range in size from Small to Huge. Game Masters may wish to add abilities from the Giant Snake character sheet on page 116 of the Hero System Bestiary.

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LENG SPIDER

Val	CHA	Cost	Roll	Notes
28	STR	18	15-	Lift 800 kg; 5 12d6 HTH Damage
18	DEX	21	12-	OCV: 6 / DCV: 6
18	CON	16	13-
28	BODY	36	15-
11	INT	1	11-	PER Roll 11-
14	EGO	8	12-	ECV: 5
25	PRE	15	14-	PRE Attack: 5d6
4	COM	-3	9-
6	PD	0		Total: 12 PD (6 rPD)
6	ED	2		Total: 12 ED (6 rED)
4	SPD	12		Phases: 3, 6, 9, 12
10	REC	0
36	END	0
51	STUN	0
Total Characteristics Cost: 126

Movement:	Running: 6" / 12"
Leaping: 3" / 6"
Swimming: 0" / 0"

Cost	Powers & Skills
10	Bite: HKA: 1/2d6 (1d6+1 w/STR), END 1
65	Venom: Drain CON 4d6, delayed Return Rate (points return at the rate of 5 per 
Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 
4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time begins 1 Minute 
after victim is bitten; -1 1/2), Linked (to RKA; -1/2) plus RKA 4d6, NND (defense is 
appropriate LS [immunity]; +1), Does BODY (+1), Personal Immunity (+1/4); 
No Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time 
begins 1 Minute after victim is bitten; -1 1/2), Gradual Effect (4 Minutes; 1d6/
1 Minute; -1/2)
48	Sticky Webs: Multipower, 97-point reserve; 4 Charges for entire Multipower (-1)
3	1) u Standard Webs: Entangle 3d6, 3 DEF, Area Of Effect (7†Radius; +1), 
Continuous (-1), Personal Immunity (+1/4); Extra Time (takes about one Hour per hex to 
weave web; -1 1/2), Only To Form Barriers (-1/2)
2	2) u Wrapping Up Prey: Entangle 6d6, 6 DEF; Extra Time (1 Turn; -1 1/4), No 
Range (-1/2)
4	3) u Web Toss: Entangle 5d6, 5 DEF; Range Based On STR (-1/4)
18	Chitin: Armor: (6 PD / 6 ED)
6	Heavy: Knockback Resistance (-3")
-2	Cannot Swim: Swimming -2â€
6	Eight Eyes: +3 PER with Sight Group
6	Spider Senses: +3 PER with Touch Group
5	Night Predator: Nightvision
8	Spider Legs: Clinging (normal STR); Cannot Resist Knockback (-1/4)
6	Eight Legs: Extra Limbs, Inherent (+1/4)

Skills:
10	Combat Skill Levels: +2 with HTH
0	AK:  Mountains of Leng 8-
0	Analyze Animal 8-
3	Climbing 13-
2	Concealment 11-; Self Only (-1/2)
0	Language: Leng Spider (native)
0	PS: Leng Spider Abilities 8-
0	Shadowing 8-
5	Stealth 14-
0	Survival (Mountains) 8-
205	Total Powers & Skills Cost
333	Total Character Cost

75+	Disadvantages
5	Physical Limitation: Large, Twice Human Size (I., S)
5	Physical Limitation: Reduced Leap; can only leap half as far as STR indicates (I, S)
15	Physical Limitation: Very Limited Manipulation (F, G)
233	Experience
333	Total Disadvantage Points

Ecology:

Leng spiders inhabit the mountains and valleys of the Plateau of Leng in Earth's Dreamlands. They once controlled the entire plateau, until forced back into the southern valleys after years of warfare with the almost-human Men of Leng. Spinning huge webs, some of which reach from mountain top to mountain top, they feed on shantanks, vultures, yaks, and anything that makes the fatal mistake of blundering into their webs.

 

Personality/Motivation:

Highly intelligent, the spiders of Leng tend to be solitary creatures, and will prey on their own kind if the situation warrants. They tend to look on all other beings as a source of food, and can only be dealt with from a position of strength.

 

Powers/Tactics:

A Leng spider normally attacks with a highly venomous bite, wrapping up any prey with its webbing to be fed on at its leisure. The spider may also hurl a mass of webbing, trapping a target long enough to be either wrapped in stronger bonds or bitten to death. It is possible for a Leng spider to know certain spells of Dreamlands magic, usually ones dealing with finding and subduing prey.

 

Appearance:

A small Leng spider is the size of a Shetland pony. A large one can mass nearly 6000 kg. They have bloated purple bodies, with black legs and fangs.

 

Designer's Notes:

Leng spiders are creatures of the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the Leng spider presented in the 5th Edition of Call Of Cthulhu and The Complete Dreamlands. Leng spiders can range in size from Human sized (at birth) to Huge (or even lager!). Game Masters may wish to add abilities from the Giant Spider character sheet on page 91 of the Hero System Bestiary.

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Originally posted by AlHazred

Here you go. I can take no credit for these; I always turn all of Susano's stuff that I come across into Hero Designer files. It's all so good...

 

Note: Mike, let me know if you want me to take the files off.

 

No problems here.

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