Photon1966 Posted February 9, 2004 Report Share Posted February 9, 2004 WE played in a game a few years ago and we used a multipower for elves that allowed them to adapt to different environments. It was a 10 point multipower, with each slot costing one. The pool cost 3 character points. An example would be Swimming +4", +1 Stealth, 30 END Battery with a 1 Rec only for swimming, or Forest +2" run, +1 AK Forest, +1 Hearing, +1 w/stealth,track, climb. This allowed elves to adapt to what ever place they happen to be in. Now the problem is this was years ago, I know I got it off iether a web site or from a Hero book but I have no idea. What limits were applied to the 10 point multipower to get it to 3 points? Now as I recall this was something they could just do, no concentration, no time, or gestures or incantations, I don't really recall. Any ideas would be helpful or is this just too powerful an ability to give players? Thanks Again Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 9, 2004 Report Share Posted February 9, 2004 It sounds like a combination of Extra Time (because it would take time to adapt) and some form of No Conscious Control (since the character needs to actually be romping through the forest or whatever to activate it; he can't just go "I think I'll adapt to forest right now"). Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted February 9, 2004 Report Share Posted February 9, 2004 Well, it would need a -2 limitations. That's hard to just pull out of thin air. I would do it with Extra Time, 5 Minutes, which is a -1. This would represent that being in an area for 5 minutes would cause the elf to "adapt" to the most adaptive slot. This would put the pool at 5 points which is not to bad compared to 3 points. It would probably be a -0 Limitation that you can't choose the non-adoptive slot. I would also limit the number of slots to be large and vague: Forest, Desert, Water, Snow, etc... Quote Link to comment Share on other sites More sharing options...
Photon1966 Posted February 9, 2004 Author Report Share Posted February 9, 2004 Kewl ideas. Thanks! I had totally forgotten about Uncontrolled, and extra time also makes alot of sense. I'll pass these along to the player as I think he'll like them and I know I do as well. This was great thanks for the input and the ideas. Quote Link to comment Share on other sites More sharing options...
MarioTani Posted February 10, 2004 Report Share Posted February 10, 2004 I understand you wont to use a MP, so maybe for you it's important to have a fixed slot or some predefined effects, but I would make up something like you have said with a VPP. Elemental adaption VPP Pool 5 CP Control Cost 2, no skill Roll required +1 AP 4, PC has no choice whebn or how the powers change -1, limited class of powers (only for elemental adaption) -1/2 Real Cost 2 If a race need somthing more it could be taken with a 10 CP pool Pool 10 CP Control Cost 5 PC no skill Roll required +1 AP 10 no controls change -1, lim class (only for elemental adaption) -1/2 Real Cost 4 to be truer to my vision I would add in: Gradual Effect 5 minutes -3/4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.