shadowcat1313 Posted April 20, 2004 Report Share Posted April 20, 2004 I pulled a Lobachevsky today... Star Fleet Battles and Babylon 5 this time for my latest warped idea 22 Legendary Command Crew: (Total: 39 Active Cost, 22 Real Cost) +3 with Combat Piloting (6 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 3) plus +2 with Cryptography (4 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 2) plus +3 with Tactics (6 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 3) plus +3 with Navigation (Air, Hyperspace, Space) (10 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 5) plus +2 with Systems Operation (Communications Systems, Air/Space Traffic Control Systems, Radar) (8 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 4) plus Luck 1d6 (Real Cost: 5) [Notes: one per ship] 19 Legendary Engineer: Aid 4d6, Usable By Other (+1/4), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (70 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -1), Custom Modifier (only to ships systems and equipment; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; system works at half power for 1 hour per 5 pts increase; -1/2), Physical Manifestation (-1/4) [Notes: one per ship] 13 Legendary Fighter Squadron: (Total: 27 Active Cost, 13 Real Cost) +3 with Tactics (6 Active Points); Crew-Served ([9-16] people; -1), Custom Modifier (Fighter/Small Craft Tactics only; -1/2) (Real Cost: 2) plus +3 with Combat Piloting (6 Active Points); Crew-Served ([9-16] people; -1), Custom Modifier (Fighter/Small Craft only; -1/2) (Real Cost: 2) plus +2 with Ranged Combat (10 Active Points); Crew-Served ([9-16] people; -1), Custom Modifier (Fighter/Small Craft only; -1/2) (Real Cost: 4) plus Luck 1d6 (Real Cost: 5) [Notes: Can be bought more than once Bonuses drop by 1 for every 4 units knocked out/destroyed] 11 Legendary Science Officer: (Total: 35 Active Cost, 11 Real Cost) Aid 2 1/2d6 (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Custom Modifier (only to enhance sensors and communications, only to improve perception rolls and range; -1), Requires A Skill Roll (-1/2) (Real Cost: 6) plus +3 with Systems Operation (Communications Systems, Metal Detectors, Radar) (10 Active Points); Extra Time (Extra Phase, Character May Take No Other Actions, -1) (Real Cost: 5) 8 Legendary Ships Doctor/Surgeon: Healing BODY 3d6, Can Heal Limbs (35 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), Others Only (-1/2), Requires A Skill Roll And A Skill Roll (Variable RSR -1/2), Custom Modifier (must have equipment on hand; -1/2) [Notes: One per ship ]Diagnosis roll and a surgery roll]] 10 Veteran Astrogation/Tracking Party: (Total: 20 Active Cost, 10 Real Cost) +2 with Systems Operation (Communications Systems, Air/Space Traffic Control Systems, Radar) (8 Active Points); Crew-Served ([5-8] people; -3/4) (Real Cost: 4) plus +2 with Navigation (Air, Hyperspace, Space) (8 Active Points); Crew-Served ([5-8] people; -3/4) (Real Cost: 4) plus +2 with Tracking (4 Active Points); Crew-Served ([5-8] people; -3/4) (Real Cost: 2) 6 Veteran Damage Control Team: (Total: 35 Active Cost, 6 Real Cost) Healing BODY 3d6, Can Heal Limbs (35 Active Points); Extra Time (1 Hour, -3), Custom Modifier (only works on ship and ships equipment; -1), Crew-Served ([5-8] people; -3/4), Requires A Skill Roll And A Skill Roll (Variable RSR -1/2) (Real Cost: 6) [Notes: can be bought more than once] 10 Veteran Gun Crew: (Total: 15 Active Cost, 10 Real Cost) +2 with Systems Operation (ships weapon director) (5 Active Points); Crew-Served ([3-4] people; -1/2) (Real Cost: 3) plus +2 with Ranged Combat (10 Active Points); Crew-Served ([3-4] people; -1/2) (Real Cost: 7) [Notes: can buy more than one per ship] 14 Veteran Security Team: (Total: 28 Active Cost, 14 Real Cost) +2 with Tactics (4 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 2) plus +2 with Security Systems (4 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 2) plus +2 with Demolitions (4 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 2) plus +2 with All Combat (16 Active Points); Crew-Served ([9-16] people; -1) (Real Cost: 8) [Notes: Bonuses drop one for each 5 ko/dead] Powers Cost: 113 Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted April 20, 2004 Report Share Posted April 20, 2004 Re: Exceptional Starship Crews Warped is right... and I think it deserves placement in Digital Hero. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 20, 2004 Author Report Share Posted April 20, 2004 Re: Exceptional Starship Crews I'll tack a trivia question to the lobachevsky post.... who was lobachevsky, and what song made him sorta famous Quote Link to comment Share on other sites More sharing options...
travellerne Posted April 20, 2004 Report Share Posted April 20, 2004 Re: Exceptional Starship Crews Yea, very nice Shadowcat! Thanks, K. Quote Link to comment Share on other sites More sharing options...
Agemegos Posted April 23, 2004 Report Share Posted April 23, 2004 Re: Exceptional Starship Crews I'll tack a trivia question to the lobachevsky post.... who was lobachevsky, and what song made him sorta famous Nikolai Ivanovich Lobachevski was a Russian mathematician (1792-1856) who (with Janos Bolyai) laid the foundations of non-Euclidean geometry, and was rector of the University of Kazan. Already famous as a mathematician, he was promoted to 'sort of famous' by the song "Lobachevsky", which is about academic plagiarism, and was written and performed by Tom Lehrer. The song doesn't have anything to do with Lobachevski, except for using his name. As far as I am aware there is no contention that Lobachevski was a plagiarist. Quote Link to comment Share on other sites More sharing options...
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