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City of Heroes... HERO


MisterD

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  • 3 months later...

Re: City of Heroes... HERO

 

Some of my CoH characters came from my Champions characters.

 

I also played around a little bit with making the setting but decided it was too much work for something when my players are already happy with the existing city.

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Re: City of Heroes... HERO

 

I just have this image of our supergroup hanging out and one of the higher level characters telling the tale of how they beat Dr. Vahsilok, putting him in jail for good.

And then one of the newer members say "I just arrested him last week!", "What!? You too?", "What sort of revolving door justice system are we running here!"

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Re: City of Heroes... HERO

 

I just have this image of our supergroup hanging out and one of the higher level characters telling the tale of how they beat Dr. Vahsilok, putting him in jail for good.

And then one of the newer members say "I just arrested him last week!", "What!? You too?", "What sort of revolving door justice system are we running here!"

That's some funny stuff Lemming!

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Re: City of Heroes... HERO

 

I just have this image of our supergroup hanging out and one of the higher level characters telling the tale of how they beat Dr. Vahsilok, putting him in jail for good.

And then one of the newer members say "I just arrested him last week!", "What!? You too?", "What sort of revolving door justice system are we running here!"

Oh, I hear ya. I arrested him twice in one day once.

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Re: City of Heroes... HERO

 

Cool. My group just fought the Sky Captains last night, almost got our butts handed to them if not for a last-minute teleportation retreat.

 

Looking forward to some cools stats that are willing to give out.

Thanks!!!!:rockon:

 

Ah, geez, I wasn't even close to the Sky Raiders, yet. So I sat down and pumped this out. I'd like some feedback -- They're pretty tough, but they start at the 20th level.

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  • 3 weeks later...

Re: City of Heroes... HERO

 

Ah' date=' geez, I wasn't even close to the Sky Raiders, yet. So I sat down and pumped this out. I'd like some feedback -- They're pretty tough, but they start at the 20th level.[/quote']

 

Is this attachment a HERO conversion of the Sky Captains?

 

If so, could I see it?

BTW: I dont have Hero Designer to view it.

 

Anyone ever HERO convert Dr Vahsilok and his undead beasts?

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Re: City of Heroes... HERO

 

Sure. Here you go:

 

Sky Raider

 

Player:

 

Val Char Cost
20 STR 10
23 DEX 39
18 CON 16
11 BODY 2
13 INT 3
11 EGO 2
15 PRE 5
10 COM 0
10/30 PD 6
9/27 ED 5
4 SPD 7
8 REC 0
40 END 2
30 STUN 0
7" RUN22" SWIM04" LEAP0Characteristics Cost: 99

 

Cost Power END
13 Flight Suit: Armor (20 PD/18 ED) (57 Active Points); Independent (-2), OIF Expendable (Difficult to obtain new Focus; -3/4), Activation Roll 14- (-1/2), Real Armor (-1/4) 0
25 Submachine Gun: RKA 3d6+1, Armor Piercing (+1/2), 16 clips of 32 Charges (+3/4), Autofire (10 shots; +1) (162 Active Points); Independent (-2), OAF Fragile Expendable (Very Difficult to obtain new Focus; -1 3/4), STR Minimum 18 and higher (STR Min. Cannot Add/Subtract Damage; -1 1/2), Beam (-1/4) [32]
18 Flight 17", Position Shift, x4 Noncombat, Reduced Endurance (0 END; +1/2) (66 Active Points); Independent (-2), OIF (Flight Pack; -1/2), Activation Roll 14-, Burnout (-1/4) 0
Powers Cost: 56

 

Cost Martial Arts Maneuver
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
3 Weapon Element: Assault Rifles/LMGs, Flamethrowers, Submachine Guns
3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +2 DC Strike
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1 Weapon Element: Blades
Martial Arts Cost: 24

 

Cost Skill
3 Acrobatics 14-
5 Accurate Sprayfire
5 Concentrated Sprayfire
5 Rapid Autofire
3 Breakfall 14-
15 +3 with DCV
10 +2 with Ranged Combat
10 +2 with HTH Combat
3 Lockpicking 14-
3 Mechanics 12-
5 Rapid Attack (Ranged)
3 Tactics 12-
3 Teamwork 14-
3 KS: Military Science 12-
3 KS: Scrounging 12-
3 KS: Small Unit Tactics 12-
3 PS: Mercenary 12-
Skills Cost: 85

 

Cost Perk
3 Anonymity
Perks Cost: 3

 

Cost Talent
3 Absolute Time Sense
Talents Cost: 3

 

 

Total Character Cost: 270

 

Val Disadvantages
20 Social Limitation: Subject to Orders Very Frequently (14-), Major
15 Psychological Limitation: Malicious (Common, Strong)
15 Social Limitation: Mercenaries Code of Conduct (Frequently, Severe, Not Limiting In Some Cultures)
20 Social Limitation: Mercenary (Very Frequently, Major)

Disadvantage Points: 70

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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  • 2 weeks later...

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