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Acronym name challenge ,[ENN corporation]


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Greetings all,

 

At the start of our current campaing, I created a big corporation, similar to Genom in Bubblegum crisis, called ENN (Exercitus Nox Noctis, words meaning Army of the night in latin, at least I guess so. The only problem is the "of the" I don't really know how to write that in Latin, anyway, I'm off the real point).

 

This corporation is coming from an alternate future and they thought they could go back in time to fix incredible damages done to earth by aliens in their time. But once they came to this time and dimension, they soon noticed that they were not in the correct past and were somehow stuck on our world unable to return to their time. I had originally thought to have this corporation led by Vampires who mastered technologies of time travel and time manipulation.

 

Last year I dropped the Idea that they were vampires and changed to something else. So, I am stuck with the, no longer fitting, ENN acronym for them and would like a new explanations for the three letters.

 

This corporation is out to take over the business world. Their rational is that if they can stabilize the world under a single big corporation led nation they could then get ready for any dangers in this world. Currently, the problems are overpopulation, polution and terrorism.

 

Their goals are to

1) Drop the world population by 2 third and thus make sure That the remaining population can survive with all the needed resources from our world. They will do this by provoking wars, devastating sickness, earthquakes (like what is unfortunatelly happening in asia ), etc, etc....

2) They intend to depollute the world.

3) Go further in space.

4) Bring world peace and security by elimination of all chaotic nations, organizations or individuals.

 

In their goals, they accomplished the assimilation of some of the bigest corporations in multiple fields. They bought Microsoft, GM group and Wal-Mart and They replaced Bush, Cheney and the other close allies of Bush by clones.

 

With all this background, any suggestions on the meanings for ENN?

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Re: Acronym name challenge ,[ENN corporation]I Decided to add some of their creations as more background and ideas for renaming ENN:US Omega section Psi-commanderPlayer:

Val Char Cost
10 STR 0
10 DEX 0
10 CON 0
10 BODY 0
14 INT 4
25 EGO 30
15 PRE 5
8 COM -1
2 PD 0
2 ED 0
2 SPD 0
10 REC 12
40 END 10
20 STUN 0
6" RUN02" SWIM02" LEAP0Characteristics Cost: 60
Cost Power END
40 Command link: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) 0
26 Mind shielding: Mental Defense (25 points total), Hardened (+1/4) (26 Active Points) 0
48 Mental powers: Multipower, 72-point reserve, (72 Active Points); all slots Activation Roll 14- (-1/2)
5u 1) Mind Scan 12d6, +6 ECV (72 Active Points); Activation Roll 14- (-1/2) 7
9m 2) Ego Blast: Ego Attack 7d6 (70 Active Points); Activation Roll 14- (-1/2) 7
5u 3) Mental Illusions: Mental Illusions 14d6 (70 Active Points); Activation Roll 14- (-1/2) 7
2u 4) Sense link 19km: Clairsentience (Sight And Hearing Groups), x64 Range (9600"), Custom Adder (60 Active Points); Only through troopers assigned to commander Power loses about half of its effectiveness (-1), Only Through The Senses Of Others (-1/2), Activation Roll 14- (-1/2) 6
Powers Cost: 135
Cost Skill
15 Tactics 18-
3 Criminology 12-
3 Deduction 12-
Skills Cost: 21
Cost Perk
5 Computer Link
Perks Cost: 5
Cost Talent
3 Absolute Range Sense
3 Absolute Time Sense
3 Bump Of Direction
15 Danger Sense (self only, in combat) 12-
5 Eidetic Memory
3 Lightning Calculator
3 Lightsleep
20 Universal Translator 12-
4 Speed Reading: x10
Talents Cost: 59Total Character Cost: 280
Val Disadvantages
10 Distinctive Features: No body hair. Grey skin Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
25 Psychological Limitation: Must obey military commander at all cost Very Common, Total
20 Psychological Limitation: Almost unable to take personal action for no military purposes Very Common, Strong
10 Vulnerability: 1 1/2 x STUN Poison Uncommon
Disadvantage Points: 65Base Points: 190Experience Required: 25Total Experience Available: 0Experience Unspent: 0

 

Background

US-Omega section Psi-commander ( Clone Commander among the initiate or Shadow Ops Commander for the rest of the US military ) These commanders are the quintessential result of perfect human mastery of the mind from genetic specialist. These beings are developed like the clone troopers, in clone vats, but are essentially developed to optimize psionic abilities. They are the creation of the ENN corporation that has apeared in the last couple of years all over the world. They have an exclusive contract with the US Omega Section Agency for the development of these beings.

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Re: Acronym name challenge ,[ENN corporation]

 

Here are two good possibilities:

 

1 - The corporation could be run by normal humans trying to take over the corproate world and see themselves in the same light as the Knights Templar. They decided to call themselves the Eternal Nights Network (ENN). :nya:

 

2 - Well This is a much more simplistic Name but a suggestion none the less. What about the Economic National Nemisis. :snicker:

 

Just a few I came up with.

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Re: Acronym name challenge ,[ENN corporation]US Omega section troops Player:

Val Char Cost
17 STR 7
18 DEX 24
20 CON 20
20 BODY 20
10 INT 0
10 EGO 0
10 PRE 0
10 COM 0
22 PD 5
16 ED 0
3 SPD 2
10 REC 6
50 END 5
43 STUN 4
12" RUN122" SWIM03" LEAP0Characteristics Cost: 105
Cost Power END
7 Speed burst implant: (Total: 19 Active Cost, 7 Real Cost) +3 DEX (9 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Figured Characteristics (-1/2), IIF (-1/4) (Real Cost: 3) plus +1 SPD (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), IIF (-1/4) (Real Cost: 4) [1 cc]
14 Autro destruct: Killing Attack - Ranged 10d6 (150 Active Points); Can only be activated by commander through mind link (-2), Side Effects / 4d6 ka self, Side Effect occurs automatically whenever Power is used (-2), Limited Power Power loses almost all of its effectiveness (Only work on self, automatically hit; -2), 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4) [1]
Powers Cost: 21
Cost Skill
3 Acrobatics 13-
3 Demolitions 11- [Notes: Or Electronics, Mechanics, Paramedic, Security systems, Tracking (In each team, one of each speciality above will be present)]
3 Stealth 13-
3 Systems Operation 11-
12 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Urban) 11-
4 Penalty Skill Levels: +2 vs. Range Modifier with With issued weapon
16 +2 with All Combat
2 KS: Military procedures 11-
3 Tactics 11-
9 WF: Emplaced Weapons, Small Arms, Blades, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
5 Teamwork 14-
Skills Cost: 63
Cost Perk
5 Computer Link [Notes: This link is used to access the Omega section databases from anywhere around the world through Satelite uplink. This permits the agent to access maps, information and anything that could be possible accessible to a FBI, CIA, NSA, NRO(National Reconnaissance Office) or any other agents]
Perks Cost: 5
Cost Talent
3 Absolute Time Sense
3 Absolute Range Sense
3 Bump Of Direction
Talents Cost: 9
Cost Equipment END
Body armor: (Total: 35 Active Cost, 24 Real Cost) Armor (10 PD/8 ED) (27 Active Points); OIF (-1/2) (Real Cost: 18) plus +4 PD (4 Active Points); OIF (-1/2) (Real Cost: 3) plus +4 ED (4 Active Points); OIF (-1/2) (Real Cost: 3) 0
M22a Multi Purpose Charge Rifle : Multipower, 90-point reserve, (90 Active Points); all slots OAF (-1)
u 1) Auro fire mode - 5.56mm bullets - Silenced: Killing Attack - Ranged 2d6, Invisible to Single Sense (+1/4), Autofire (5 shots; +1/2), +2 Increased STUN Multiplier (+1/2), 4 clips of 64 Charges (+3/4) (90 Active Points); OAF (-1) [64]
u 2) Sniper mode - 7.62mm bullets - Silenced: Killing Attack - Ranged 3d6+1, 16 Charges (+0), Invisible to Single Sense (+1/4), No Range Modifier (+1/2) (87 Active Points); OAF (-1) [16]
u 3) Stamina Leacher Charges. : Drain Endurance 5d6, Ranged (+1/2) (75 Active Points); 4 Charges (-1), OAF (-1) [4]
u 4) Grenade laucher : Energy Blast, Concussion grenades 10d6, Explosion (-1 DC/2"; +3/4) (87 Active Points); 2 Charges (-1 1/2), OAF (-1) [2]
u 5) Entangling fillaments: Entangle 9d6, 9 DEF (90 Active Points); 2 Charges (-1 1/2), OIF (-1/2) [2]
Equipment costs shown above are for reference only, and are not included in Total Cost.
Val Disadvantages
10 Distinctive Features: No body hair. Grey skin Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
20 Enraged: Enraged if psi-commander attacked and aware of it Uncommon, go 14-, recover 11-
25 Psychological Limitation: Must obey psi-commander commands Very Common, Total
20 Psychological Limitation: Almost unable to take personal action for no military purposes Very Common, Strong
10 Vulnerability: 2x BODY Poison Uncommon
Disadvantage Points: 85

Base Points: 200Experience Required: 0Total Experience Available: 27Experience Unspent: 27Total Character Cost: 203

Height: 1.88 m Hair: None
Weight: 99.00 kg Eyes: Yellow
Appearance: Large agile man that has no hair and yellow eyes. They are usually seen with their complete equipment since they are not allowed to live a social life.Personality: Quote:Background: US-Omega section Special Force ( Clone Trooper among the initiate or Shadow Ops for the rest of the U.S. military ) These troopers are the quintessential result of perfect human mastery from Genetic specialist. Note that they are not having the ultimate musculature developlement since it was discovered very early in the project that the maximum Muscular mass could impair the trooper with the maximum efficiency in hand to hand and ranged weapons. Thus, the muscles are developed to an optimum 85.512% while maintaining maximum agility and dexterity. It as also been noted that dexterity comes with training and the short amount of time given to this project and the subsequent training of the troopers could not permit the development to the maximum dexterity possible for such bodies, so an additionnal 2 years and a half would be required for such training.

 

They are the creation of the ENN corporation that has apeared in the last couple of years all over the world. They have an exclusive contract with the US Omega section for the development of these beings.

Powers/Tactics: Campaign Use: 
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Re: Acronym name challenge ,[ENN corporation]

 

The Economic National Nemesis I like a lot.

It's very to the point.

 

But I need to find something else for Nemesis since it's too in opposition to enyone and they would need to constantly try to explain the reasons to the rest of the world for this name.

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Re: Acronym name challenge ,[ENN corporation]Omega section super clonesPlayer:

Val Char Cost
25 STR 15
16 DEX 18
20 CON 20
20 BODY 20
10 INT 0
10 EGO 0
10 PRE 0
10 COM 0
28/33 PD 3
26/31 ED 4
3 SPD 4
15 REC 12
40 END 0
50 STUN 7
10" RUN82" SWIM015" LEAP0Characteristics Cost: 111
Cost Power END
7 Speed burst implant: (Total: 19 Active Cost, 7 Real Cost) +3 DEX (9 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Figured Characteristics (-1/2), IIF (-1/4) (Real Cost: 3) plus +1 SPD (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), IIF (-1/4) (Real Cost: 4) [1 cc]
20 Torture overload: Ego Attack 4d6 (Human class of minds) (40 Active Points); Activation Roll 14- (-1/2), 8 Charges (-1/2) [Notes: This is the technicality behind the fact that it's the psi commander that uses his power through this unit] [8]
14 Autro destruct: Killing Attack - Ranged 10d6 (150 Active Points); Can only be activated by commander through mind link (-2), Side Effects / 4d6 ka self, Side Effect occurs automatically whenever Power is used (-2), Limited Power Power loses almost all of its effectiveness (Only work on self, automatically hit; -2), 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4) [1]
Armor
34 1) Enviro-suit armor: (Total: 51 Active Cost, 34 Real Cost) Armor (14 PD/12 ED) (39 Active Points); OIF (-1/2) (Real Cost: 26) plus +6 PD (6 Active Points); OIF (-1/2) (Real Cost: 4) plus +6 ED (6 Active Points); OIF (-1/2) (Real Cost: 4) 0
19 2) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
5 3) Shield: Armor (5 PD/5 ED) (15 Active Points); Activation Roll 8- (-2) 0
10 4) Radio Perception/Transmission (Radio Group) 0
15 5) Radar (Radio Group) 0
5 6) Nightvision 0
6 7) +2 PER with all Sense Groups 0
10 8) Assited boot leaping: Leaping +10" (15" forward, 7 1/2" upward) 1
6 Laser targeting and Suit link interface: +2 with M25
50 M25 Multi purpose charge rifle : Multipower, 100-point reserve, (100 Active Points); all slots OAF (-1)
5u 1) Autofire mode - 5.56mm bullets: Killing Attack - Ranged 2d6+1, Autofire (5 shots; +1/2), +2 Increased STUN Multiplier (+1/2), 4 clips of 64 Charges (+3/4) (96 Active Points); OAF (-1) [64]
3u 2) Cannon mode - 20mm bullets: Killing Attack - Ranged 4d6 (Custom Adder), +1 Increased STUN Multiplier (+1/4) (75 Active Points); OAF (-1), 12 Charges (-1/4) [12]
2u 3) Stamina Leacher Charges. : Drain Endurance 5d6, Ranged (+1/2) (75 Active Points); 4 Charges (-1), OAF (-1) [4]
2u 4) Grenade laucher : Energy Blast 10d6, Explosion (-1 DC/2"; +3/4) (87 Active Points); 2 Charges (-1 1/2), OAF (-1) [2]
Powers Cost: 213
Cost Martial Arts Maneuver
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
Martial Arts Cost: 14
Cost Skill
3 Acrobatics 12-
3 Demolitions 11- [Notes: Or Electronics, Mechanics, Paramedic, Security systems, Tracking (In each team, one of each speciality above will be present)]
3 Stealth 12-
3 Systems Operation 11-
12 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Urban) 11-
4 Penalty Skill Levels: +2 vs. Hit Location modifiers with a tight group of attacks
16 +2 with All Combat
4 Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks
3 Tactics 11-
2 KS: Military procedures 11-
5 Teamwork 13-
9 WF: Emplaced Weapons, Small Arms, Blades, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
Skills Cost: 67
Cost Perk
5 Computer Link [Notes: This link is used to access the Omega section databases from anywhere around the world through Satelite uplink. This permits the agent to access maps, information and anything that could be possible accessible to a FBI, CIA, NSA, NRO(National Reconnaissance Office) or any other agents]
Perks Cost: 5
Cost Talent
3 Absolute Time Sense
3 Absolute Range Sense
3 Bump Of Direction
Talents Cost: 9
Val Disadvantages
10 Distinctive Features: No body hair. Grey skin Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
20 Enraged: Enraged if psi-commander attacked and aware of it Uncommon, go 14-, recover 11-
25 Psychological Limitation: Must obey psi-commander commands Very Common, Total
20 Psychological Limitation: Almost unable to take personal action for no military purposes Very Common, Strong
10 Vulnerability: 2x BODY Poison Uncommon
Disadvantage Points: 85

Base Points: 200Experience Required: 134Total Experience Available: 0Experience Unspent: 0Total Character Cost: 419

Height: 1.80 m Hair: Brown
Weight: 99.00 kg Eyes: Brown
Appearance: Personality: Quote:Background: US-Omega section Special Force ( Clone Trooper among the initiate or Shadow Ops for the rest of the U.S. military ) These super troopers are the quintessential result of perfect human mastery with cybernetics included. These units are typical clone troopers that have been coupled with cybernetics and next generation Charge rifle and armor.

 

They are the creation of the ENN corporation that has apeared in the last couple of years all over the world. They have an exclusive contract with the US Omega section for the development of these beings.

Powers/Tactics: Campaign Use: 
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Re: Acronym name challenge ,[ENN corporation]Power Frame MK3Player:

Val Char Cost
25 STR 15
14 DEX 12
20 CON 20
20 BODY 20
12 INT 2
12 EGO 4
10 PRE 0
4 COM -3
19 PD 4
12 ED 0
3 SPD 6
11 REC 4
50 END 5
53 STUN 10
6" RUN02" SWIM05" LEAP0Characteristics Cost: 99
Cost Power END
18 Body Armor: Armor (10 PD/8 ED) (27 Active Points); OIF (-1/2) 0
8 Heavy: Knockback Resistance -4" 0
2 Enhanced hearing: +2 PER with Single Sense Group 0
5 Nightvision: Nightvision 0
9 Telescopic View: +6 versus Range Modifier for Sight Group 0
15 Find Weakness: Find Weakness 12- with Single Attack 0
5 Polarized eye lenses: Sight Group Flash Defense (5 points) 0
10 Hardened gauntlets: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) 0
50 Auto fire Pistol x-6, 9mm hardened bullets: Killing Attack - Ranged 2d6+1, Autofire (3 shots; +1/4), Armor Piercing (+1/2), 4 clips of 64 Charges (+3/4) (87 Active Points); OIF (-1/2), No Knockback (-1/4) [64]
10 Life Support (Self-Contained Breathing) 0
2 Lack Of Weakness (-2) for Mental Defense 0
4 Knockback Resistance -2" 0
Powers Cost: 138
Cost Skill
3 Analyze: Combat 11-
5 Interrogation 12-
5 Criminology 12-
3 Computer Programming 11-
5 Combat Driving 13-
5 Accurate Sprayfire
3 Systems Operation 11-
5 Security Systems 12-
3 Navigation 11-
8 +4 with any single attack (Auto pistol)
6 Penalty Skill Levels: +4 vs. Range Modifier with a single attack
6 Penalty Skill Levels: +4 vs. Hit Location modifiers with a single attack
5 Skipover Sprayfire
5 Rapid Autofire
5 Concentrated Sprayfire
2 WF: Assault Rifles/LMGs, Small Arms
Skills Cost: 74
Cost Perk
5 Computer Link [Notes: This link is used to access the Omega section databases from anywhere around the world through Satelite uplink. This permits the agent to access maps, information and anything that could be possible accessible to a FBI, CIA, NSA, NRO(National Reconnaissance Office) or any other agents]
Perks Cost: 5
Cost Talent
3 Absolute Range Sense
3 Absolute Time Sense
3 Ambidexterity (Reduce Off Hand Penalty to -2)
3 Bump Of Direction
15 Combat Sense 11-
5 Eidetic Memory
4 Speed Reading: x10
Talents Cost: 36
Val Disadvantages
5 Dependence: Brain Juice (maintain the Brain and backbone functional) -10 Active Points From intelligence, Difficult To Obtain, 6 Hours
5 Physical Limitation: Heavy (600 pounds) (Infrequently, Slightly Impairing)
15 Psychological Limitation: Fearless Uncommon, Total
25 Psychological Limitation: Completely loyal to ENN Very Common, Total
10 Physical Limitation: Cannot feel touch, smell and taste. Frequently, Slightly Impairing
15 Distinctive Features: Robotic body Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
Disadvantage Points: 75

Base Points: 250Experience Required: 27Total Experience Available: 0Experience Unspent: 0Total Character Cost: 352

Height: 1.93 m Hair: None
Weight: 136.00 kg Eyes: Grey
Appearance: Completely encased in a metalic endo skeleton + power Armor. Only the head and backbone is really part of the original clone put in these unitsPersonality: Quote:Background: Man of steel made as a prototye for the ENN company. They are tested for internal ENN Arcology protection and special operations. To this day, they have never been used while in the presence of the public. So no one outside the command sphere of ENN knows of the existence of these beings. Up to now, 100 have been made by ENN. 5 are used in each ENN arcologies as test, and about 20 are divided in two teams of 10 that can be used as assault team, in conjonction with ENN clone troopers and Psi commanders, anywhere in the world.Powers/Tactics: Campaign Use: 
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Re: Acronym name challenge ,[ENN corporation]ENN troopersPlayer:

Val Char Cost
13 STR 3
17 DEX 21
14 CON 8
12 BODY 4
10 INT 0
14 EGO 8
12 PRE 2
10 COM 0
14 PD 3
8 ED 1
3 SPD 3
9 REC 6
34 END 3
32 STUN 6
10" RUN82" SWIM02 1/2" LEAP0Characteristics Cost: 76
Cost Power END
12 Combat suit: Armor (8 PD/4 ED) (18 Active Points); OIF (-1/2) 0
3 Combat helmet visor: Nightvision (5 Active Points); OIF (-1/2) 0
3 Combat helmet visor: Sight Group Flash Defense (4 points) (4 Active Points); OIF (-1/2) 0
9 Life support and temperature suit protection: Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (14 Active Points); OIF (-1/2) 0
7 Comm system: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) 0
33 Colt M733 Commando armor piercing submachine gun: Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (3 shots; +1/4), Armor Piercing (+1/2), 4 clips of 30 Charges (+1/2) (75 Active Points); OAF (-1), Real Weapon (-1/4) [30]
2 +1 with Ranged Combat (5 Active Points); OAF (-1)
Powers Cost: 69
Cost Martial Arts Maneuver
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
5 Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment
4 Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
Martial Arts Cost: 16
Cost Skill
5 Accurate Sprayfire
3 Security Systems 11-
3 Systems Operation 11-
3 Paramedics 11-
2 WF: Small Arms
6 +3 with any single attack (with Issued weapon)
Skills Cost: 22
Val Disadvantages
20 Psychological Limitation: Highly loyal to ENN Very Common, Strong
15 Reputation: Not to be taken lightly (Usually gets violent in the protection of ENN), Almost Always (14-)
Disadvantage Points: 35

Base Points: 150Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 183

Height: 1.98 m Hair: Brown
Weight: 99.00 kg Eyes: Brown
Appearance: These are the common guards of any ENN(Exercitus Nox Noctis) Arcology building.Personality: Quote:Background: They are usually formed from the local populace, so they will be of local racial stock. These troopers are trained to be of the utmost loyalty to ENN corporation.Powers/Tactics: Campaign Use: 
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Guest rbezold

Re: Acronym name challenge ,[ENN corporation]

 

Just a thought, and it might not mesh with your campaign:

 

Ecological Naturalization Network

 

The front they would present to the media is that they are trying to save the enviroment by changing the global economy to one that causes less damage to the enviroment.

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