Amoeba Man Posted January 7, 2005 Report Share Posted January 7, 2005 It's late. I'm sick, and I can't seem to sleep. I also have this hero idea tumbling around in my brain that I think is cool, but I don't even know if it's possible. The essence of the concept involves a character that has a multipower that he can't normally use. He also has an Endurance Reserve and a Transfer. The Transfer goes into his Endurance Reserve, and the Endurance Reserve is the only source of power for the Multipower. Oh and the Endurance Reserve starts at zero. So what do you think? Totally gimped design or as cool as my medicated head thinks? All criticism is appreciated. Quote Link to comment Share on other sites More sharing options...
nexus Posted January 7, 2005 Report Share Posted January 7, 2005 Re: a Hero Idea The only problem I can think of is the Fade Rate on the Transfer. You'll have to buy it down or your character will be pretty "Hungry" for power constantly. Quote Link to comment Share on other sites More sharing options...
Amoeba Man Posted January 7, 2005 Author Report Share Posted January 7, 2005 Re: a Hero Idea I was thinking the same thing. I'd also like to add Ranged to the Transfer, however the cost for any significant dice worth of Transfer with a return rate of 5 per 5 Minutes and Ranged starts to get rather steep. Thanks for the input. Quote Link to comment Share on other sites More sharing options...
Tester Smith Posted January 7, 2005 Report Share Posted January 7, 2005 Re: a Hero Idea You could use Aid(END Reserve) linked to an attack to charge up the END Reserve. As for the END Reserve starting at zero, apply a limitation that the reserve losses 1d6 END per Turn(-1/2). Quote Link to comment Share on other sites More sharing options...
Col. Orange Posted January 7, 2005 Report Share Posted January 7, 2005 Re: a Hero Idea As for the END Reserve starting at zero' date=' apply a limitation that the reserve losses 1d6 END per Turn(-1/2).[/quote'] Is it legal to buy negative recovery on an end reserve? If so, -10pts for -1 END at end of the round (it stops at zero, right?). Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 7, 2005 Report Share Posted January 7, 2005 Re: a Hero Idea I've had similar characters. Except I've built them with Absorbtion instead of Transfer, but the principle is the same. HD will even let you purchase the REC and the END Reserve down to 0. You are going to have to monitor the level of END Reserve though. Out of combat, a character may try to keep a little juice in the Reserve, just enough for a single shot perhaps. Quote Link to comment Share on other sites More sharing options...
Amoeba Man Posted January 7, 2005 Author Report Share Posted January 7, 2005 Re: a Hero Idea Hmm, Maybe Absorbtion is the way to go. Thanks for the info. Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 8, 2005 Report Share Posted January 8, 2005 Re: a Hero Idea Hmm' date=' Maybe Absorbtion is the way to go. Thanks for the info.[/quote'] Depends on the SFX. If his power is powered by Life Energy maybe Transfer is best. Transfer/Absorbtion are pretty much the same thing. Quote Link to comment Share on other sites More sharing options...
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