crayadder Posted January 13, 2005 Report Share Posted January 13, 2005 Hey everyone. I am trying to build a spell that would cause a target to suffer penalties to his skills and/or attribute and/or combat rolls because he is suffering from cold. It is an Ice Mage's spell and I was originally thinking of a change environment with temperature change and penalties to attribute rolls but I ran into the problem of having the effect follow the victim wherever he/she went. It has to be something that will only stop when dispelled, so persistant and uncontrolled. Thanks all Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted January 14, 2005 Report Share Posted January 14, 2005 Re: How to build a curse? Suppress. Quote Link to comment Share on other sites More sharing options...
crayadder Posted January 14, 2005 Author Report Share Posted January 14, 2005 Re: How to build a curse? You're the Champ! Quote Link to comment Share on other sites More sharing options...
MitchellS Posted January 14, 2005 Report Share Posted January 14, 2005 Re: How to build a curse? Why not use penalty skill levels? Quote Link to comment Share on other sites More sharing options...
crayadder Posted January 14, 2005 Author Report Share Posted January 14, 2005 Re: How to build a curse? I did make a version with psls but it doesn't seem to affect the actual attribute rolls, which is what I am looking for. Quote Link to comment Share on other sites More sharing options...
Tech Posted January 15, 2005 Report Share Posted January 15, 2005 Re: How to build a curse? Drain vs Characteristics (some or all), which in turn will lower the skills based on those characteristics. Add drain vs. skill levels (or negative skill levels or however you want to do it). This should create the effect you are looking for. Quote Link to comment Share on other sites More sharing options...
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