Jump to content

crayadder

HERO Member
  • Posts

    204
  • Joined

  • Last visited

Everything posted by crayadder

  1. Hah! Just discovered this. Going to check it out. Thanks for the nod.
  2. Wow, cool conversation. Here is some additional details on the effect I am looking for and the context in which it is to be used. Yes Yes No I think of karma as being uncommon. Generally my feeling is that you build up good and bad karma until you have something happen to you where you say, "Wow, must be from all the good/bad things I've been doing" As such I don't see Ripple being able to Karma Reflect action after action until she runs out of END. I see it as maybe a power that she can use once per person per encounter so she has to choose her timing accordingly. This makes sense to me from a balance perspective as well since the power concept has such wide-ranging potential.
  3. Thanks guys. I figured it would be a VPP. The limitation is really helpful psyber624 and NuSoardGraphite. Thanks!
  4. Hi all, I have a character concept which revolves around Karma. Her name is Ripple. One of the major powers that I thought of is a Karmic rebound. How would you build a power that enables a character to reflect an attack/power use onto the initiator (good or bad)? A couple of scenarios to work with: Bad guy throws a knife at Ripple and she uses her Karmic rebound to reflect it back on Bad guy. This one is easy - Missile Deflection with Reflection. Bad guy throws a knife at random person in sight of Ripple and she uses her Karmic rebound to reflect it back on Bad guy. random person could be on other side of room from Ripple. Bad guy attacks Ripple with a mental power and she uses her Karmic rebound to reflect it back on Bad guy. Bad guy attacks random person with a mental power and Ripple uses her Karmic rebound to reflect it back on Bad guy. Again, random person could be on other side of room from Ripple. Wash rinse repeat with attack type of your choice be it physical, energy, or mental. Bad guy is healing self or comrade. Ripple uses Karmic rebound to reflect the healing power to wounded friend of Ripple. Good guy is bestowing advantageous power or ability on a comrade. Ripple uses Karmic rebound to reflect that back onto the good guy, even if the good guy can't affect himself because the power is others only. I hope this gets the concept across. My guess is that it's going to be convoluted to build. Thanks for your help!
  5. Re: Can you use a triggered power after the trigger has been set? Thanks Christopher, That's an awesome solution. Cray
  6. Hi there, I have a character with a Drain. I have put a trigger on it to have it activate when my character dies. Can I use the drain with the trigger applied or use it without it applied and then apply it once I am done using the power? thanks, Cray
  7. Re: I want to create a sand that expands when wet (like the foam you put in your wall Thanks Kraven, I had begun thinking that was the case - the complexity of the effects. To really flesh it out and cover all the possibilities I'm going to have to spend more than 20 points for it. However, I think the Killing Attack will suffice for now.
  8. Re: I want to create a sand that expands when wet (like the foam you put in your wall I guess I should have mentioned that I am trying to build this for 20 points or less.
  9. Re: I want to create a sand that expands when wet (like the foam you put in your wall This is my first attempt at building it. Swelling Sand: Killing Attack - Ranged 1 point, Penetrating (+1/2), Area Of Effect (One Hex; +1/2), Conforming (+1/2), Continuous (+1) (17 Active Points); 3 Continuing Charges lasting 1 Minute each (-1/2), Costs Endurance (Only Costs END to Activate; -1/2), No Range (-1/2), IIF: Sand (-1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4), No Knockback (-1/4)
  10. My character uses many different types of sand as weapons. Some blind, some choke, some cause people to slip and fall. The one I am stuck on is a sand that I am dubbing Swelling Sand. The premise is that you pour it into a confined space, such as a crack between giant stone blocks, or into a lock on a chest and then pour water in after it. The sand then expands by tenfold - forcing the blocks in example one apart and busting the lock on the chest in example two. I also would like the option of pouring it down an enemy's throat, for the expected effect. But, how to build it? Tunneling is too narrow, pardon the pun. So I am thinking about RKA, but am not quite sure that it's as simple as that. Perhaps it is and I am over-thinking it. I welcome your perspectives
  11. Re: Vehicle Martial Art I love the block idea! Thanks AlHazred.
  12. Re: Vehicle Martial Art Nice suggestions AlHazred. I'm curious to see how you would build the all shields to "arc" manoeuvre?
  13. Re: Vehicle Martial Art Thanks a lot for the input AlHazred. I'm glad you decided to post, this is very helpful. Repped.
  14. Re: Vehicle Martial Art II It's a manoeuvre in a martial art. My character is the pilot. I am making a martial art for him so that he can do cool things with the vehicles he pilots.
  15. Re: Vehicle Martial Art II Thanks for the quick reply Escafarc. However, what I am trying to do is build manoeuvres that would go on the character (pilot) and that he could use with any vehicle that has a tractor beam or clamps.
  16. With clinging. Can I purchase it and give it a Focus disad where the focus is a starship (my character is piloting) and have the starship cling (a la the millennium falcon on the back of the SD)? Or do I have to by clinging and then make it usable by other?
  17. Re: Vehicle Martial Art Cool Beans! dmjalund. Thanks for the idea. I repped you.
  18. Re: Vehicle Martial Art Teleportation will cost too much due to the Increased Mass Modifier having to be so high in order to accommodate millions of pounds of starship
  19. Re: Vehicle Martial Art That's an interesting idea dmjalund. Let me see what that would cost
  20. Re: Vehicle Martial Art Actually, I was thinking about it and Manic went there before I could reply. Let's modify this so that it is more manoeuvre and less a "superpower" For the sake of argument I will propose the following situation: The starship is being shot on the port side. Shields are up and evenly spread across all four arcs. Instead of taking the time and requiring the appropriate systems Op skill to transfer all the shields to the portside my character does a manoeuvre that twists the ship so as to bring all for arcs into contact with the shot, effectively gaining the benefit of full power to shields on one arc. How would you build this? And thanks for your help :-)
  21. Greetings, I have a character who is becoming the go-to guy for piloting/vehicle operations and I've been thinking up "martial art" manoeuvres for him to perform with a vehicle. One I though of was for when he is piloting a spacecraft with shields. I called it "Full shields to Port!" (the campaign revolves around b-movie actors who have been sent into space with the remnants of humanity and have inadvertently become humanity's leaders ) The idea of the "manoeuvre" is that he somehow quickly dumps all shield power, and then some, to one arc of shields, but this is in addition to the normal shield rating of the vessel. So I started buying some force field to make the power and realized that it would only affect him personally. I assume I need to make the field usable on other, but how would you build it so that it covers an arc of a ship with, say, 20 crew on board? The shields would only last until the end of the phase, or maybe until the character's next phase and then "automatically reset". In point form: Ship is 150 meters long Ship has 20 crew Ship has current shields of 20pd/20ed on all four arcs My character, the pilot, can, on his phase, pump fictional power into an arc, bringing it up to 40pd/40ed for his phase and lasting until his next phase. The extra shielding protects the ship on that arc and the crew It requires the character to make an System Operations Roll, or maybe piloting roll? Could add that the other shield arcs are temporarily reduced in power to further enhance the impression that he is channelling power to one arc. What do you think? Thanks, Cray
×
×
  • Create New...