Mark Rand Posted January 16, 2005 Report Share Posted January 16, 2005 In my IST San Angelo campaign, Lady Arcane has replaced Warder as the team's mage. Her familiar, Amber, is a western screech owl. Here she is. Name: Amber (Lady Arcane's familiar) Alternate IDs: Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes -10 STR 7- HTH Damage -2d6 END [0] 16 DEX 12- OCV 5 DCV 5 8 CON 11- 5 BODY 10- 8 INT 11- Perception Roll: 11- / 16- 5 EGO 10- Base ECV: 2 13 PRE 12- Base Presence Attack: 2 1/2d6 10 COM 11- 3 PD 3 ED 3 SPD 3 REC Run: 1" 16 END Swim: 0" 16 STUN Leap: 0" -------------------------------------------------------------------------------- Disadvantages Pts Physical Limitation: Animal Intelligence, Frequently, Greatly Impairing 15 Physical Limitation: Diminutive, (up to about .6m; +6" KB), Frequently, Slightly Impairing 10 Physical Limitation: Very Limited Manipulation, Frequently, Greatly Impairing 15 Psychological Limitation: Loyal to Lady Arcane, Common, Total 20 XP 0 Base : 75 Disads : +60 XP Spent : +29 Total = 164 -20 : Characteristics Cost 144 + Powers Cost 40 + Martial Arts/Skills/Perks/Talents Cost 164 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 12 Talons: HKA 1d6 (plus STR) (vs. PD) (15 Active Points); Reduced Penetration (-1/4) 1 5 Beak: HKA 0 d6 +1 (plus STR) (vs. PD) 1 30 Wings: Flight 18", Reduced Endurance (Half END; +1/4) (45 Active Points); Restrainable (-1/2) 2 0 Short Legs: Running -5" (already figured in) 0 No Swimming: Swimming -2" (already figured in) 5 Owl Eyes: Nightvision 6 Owl Eyes: Enhanced Perception (+3 to PER Rolls for Sight Group) 8 Owl Eyes: Telescopic +8 to PER Rolls (only to offset the Range Modifier) (Normal Sight) 4 Owl Ears: Enhanced Perception (+2 to PER Rolls for Hearing Group) FAMILIAR 10 1) Magical Communication: Mind Link (One Specific Mind (Lady Arcane); Psychic Bond) 32 2) Magic Augmentation: Aid 2d6 (max. Aided Points: 12): Magic, Limited To One Power At A Time (+0), Variable Effect (any magic power one at a time; +1/4), Delayed Return Rate (5 Points per Hour; +1), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only When Within 5" Of Lady Arcane (-1) 32 3) Shared Senses: Clairsentience (Sight Group; Additional Sense Group: Hearing Group, x4 Range), Usable Simultaneously (familiar and Lady Arcane at once) (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2) Skills 4 +2 with Talons 20 Hard To Hit: +4 with DCV 5 Easily Hidden: +4 to Concealment (8 Active Points); Self Only (-1/2) 11 Stealth 16- Base OCV: 5 Base DCV: 5 Base ECV: 2 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: Levels: +2 with Talons,Hard To Hit: +4 with DCV -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 16 SPD: 3 ECV: 2 Phases: 4, 8, 12 3 PD (0 rPD) 3 ED (0 rED) MD: 0 END: 16 STUN: 16 BODY: 5 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 0' 7" Hair: none, has brown feathers Weight: 1 lbs Eyes: amber Appearance: Amber is a western screech owl. Background: Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 16, 2005 Report Share Posted January 16, 2005 Re: Character for Review: Amber the owl Her 'owner', Lady Arcain. Any relations to the old silver age mystical hero Dr. Arcain (of Heroic Publishing fame)? Oh, and nice familer. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted January 16, 2005 Author Report Share Posted January 16, 2005 Re: Character for Review: Amber the owl Her 'owner', Lady Arcain. Any relations to the old silver age mystical hero Dr. Arcain (of Heroic Publishing fame)? Oh, and nice familer. No relation. My campaign's also in a different universe. I chose the name Lady Arcane, for my mage because it sounded cool. That's the same reason I named her mentor, and uncle, Doctor Arcane. I created Amber by loading the familiar, from the Beastuary pack, into Hero Designer version one, saving it as a prefab, then loading the owl, from the same pack in andadding the prefab. After that, I just made a few minor changes and Amber was hatched. Quote Link to comment Share on other sites More sharing options...
OddHat Posted January 16, 2005 Report Share Posted January 16, 2005 Re: Character for Review: Amber the owl It's a cool and powerful familliar. I'd be a little careful with that Aid in the hands of a power player, but if you and your players are cool with it then it's a very good, traditional ability. I've built Familliars with Succor in 5th to get around the problem of playes charging themselves up one power at a time; they still get the boost for one spell (or a pre-defined group) but the points fade a soon as the Familliar switches to something else or needs to leave the combat zone. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted January 17, 2005 Author Report Share Posted January 17, 2005 Re: Character for Review: Amber the owl It's a cool and powerful familliar. I'd be a little careful with that Aid in the hands of a power player' date=' but if you and your players are cool with it then it's a very good, traditional ability. I've built Familliars with Succor in 5th to get around the problem of playes charging themselves up one power at a time; they still get the boost for one spell (or a pre-defined group) but the points fade a soon as the Familliar switches to something else or needs to leave the combat zone.[/quote'] Lady Arcane's one of my characters. Because of all of her spells, I'll probably be building her with a base of 400 points. Her mentor, Doctor Arcane, is the San Angelo universe's archmage and she's his designated sucessor. More on that when I write her character up. Quote Link to comment Share on other sites More sharing options...
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