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Game-Time Pop-Quiz for GM's


Hyper-Man

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Re: Game-Time Pop-Quiz for GM's

 

As I understand it, martial maneuvers and haymakers are not divided by advantages, but velocity and strength additions are, so:

 

 

  1. 6 DC base + martial 4DC/2 for killing or 2 DC + Strength 30/(5*2) or 3 DC = 11DC = 3.5d6 KA x2 Penetrating
  2. 6 DC base + maneuver 4 DC + strength 30/(5*2) or 3 DC = 13 DC limited to 2x base 12 DC = 4d6 KA x2 Penetrating
  3. 6 DC base + movement 15/(5*2) or 1 DC + Strength 30/(5*2*2) or 1 DC = 8 DC = 2.5d6 KA x2 Penetrating
  4. 6 DC base + movement 15/(3*2) or 2 DC + Strength 30/(5*2) or 3 DC = 11 DC = 3.5d6 KA x2 Penetrating

As for the the damage he takes, it is 1/3, 1/2, and full damage done to the target respectively as a normal attack. As far as I can tell, this damage would not be penetrating.

 

I see my mistakes now. Your answers apear to be correct.

 

 

Good Job!

 

 

HM

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