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Character Work in Progress -- Kriegmädchen


Kristopher

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Had one of those random ideas come to me tonight, wanted to see how it would work out as a character. Basic, rough concept is a girl / young woman who gets hit by a truck or something, and wakes up in an experimental combat android body. So far, she seems to be one of those concepts that eats up a lot of points without generating a great deal of combat power. There are some limitations on some of her powers that I'm still mulling over, in some cases to represent her lack of familarity with what she can actually do. I'm still really vague on the exact nature of Hererfinder (the name of the character who invented the body and downloaded her mind into it). Villain? Hero? Obsessed inventor? Rogue arms developer, in the vein of Gerald Bull? EDIT: Yet more messing around. Decided that Hererfinder is on the run from the Warlord, and was working for him at some point. Still thinking about what exactly happened and why he downloaded Sara's mind into the Kriegmädchen body.

Combat Information Page

Character Name: Kriegmädchen

Alternate Identities: Sara Fogelstrom

Player Name:

herologo.jpg
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
20 INT 10 10 20 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
             
             
10 PD 6 4 10/26   10/26 PD (0/16 rPD)
10 ED 6 4 10/26   10/26 ED (0/16 rED)
6 SPD 4.0 20 6   Phases: 2, 4, 6, 8, 10, 12
15 REC 12 6 15  
60 END 60 0 60  
45 STUN 45 0 45    
12" Running 6 12 12"    
2" Swimming 2 0 2"    
6"/3"" Leaping 6 0 6" 210 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 59
Unspent: 0
Base Points: 450
Disad Points: 85
Total Points: 594
MOVEMENT
Type Total
Run (6) 12" [24" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 6"
V. Leap (3") 3"
APPEARANCE
Hair Color:  Black
Eye Color:  Green
Height:  1.65 m
Weight:  178.00 kg
Description:

DEFENSES
Type Amount Notes
Physical Defense 10/26 Current BODY:
Res. Phys. Defense 0/16  
Energy Defense 10/26 Current END:
Res. Energy Defense 0/16  
Mental Defense 12 Current STUN:
Power Defense 10  
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
48 Chasis - Android: LS (Eating: Character does not eat; Immunity: All poisons and chemical warfare agents; Immunity: All diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) 0
30 Chasis - Armored: Armor (10 PD/10 ED) 0
6 Chasis - Autorepair Functions: Healing 2 BODY (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Only works during Sleep/Standby Mode (-1) 2
9 Chasis - Combat Redundancy: Ambidexterity (no Off Hand penalty)
4 Chasis - Dense Structure: Knockback Resistance -2" 0
10 Chasis - Hardened and Shielded Systems: Power Defense (10 points) 0
15 Comm - Internal Multiband / Spread-Spectrum Radio: HRRP (Radio Group), Concealed (-3 with HRRP PER Rolls) 0
32 Comm - Remote Computer Control: Multipower, 40-point reserve, (40 Active Points); all slots Requires A Computer Programming Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4)
3u
1) Command: Mind Control 8d6 (40 Active Points); Requires A Computer Programming Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4)
4
3u
2) Link: Telepathy 8d6 (Machine class of minds) (40 Active Points); Requires A Computer Programming Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4)
4
3u
3) Search: Mind Scan 8d6 (40 Active Points); Requires A Computer Programming Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4)
4
3 Sensors - Auditory: Ultrasonic Perception (Hearing Group) 0
15 Sensors - Imaging Infrared: IR Perception (Sight Group), Discriminatory, Analyze 0
5 Sensors - Polarized Vision: Sight Group Flash Defense (5 points) 0
3 Sensors - Rangefinder: Absolute Range Sense
10 Subroutines - Defensive: Defense Maneuver I-IV
12 Subroutines - Impact Avoidance: Combat Luck (6 PD/6 ED)
8 Subroutines - Internal Security: Mental Defense (12 points total) 0
3 Subroutines - Mathematics: Lightning Calculator
3 Subsystem - Chronometer: Absolute Time Sense
5 Subsystem - Data Matrix: Eidetic Memory
3 Subsystem - Inertial Navigation: Bump Of Direction
37 Weapons Systems - Concealed Caseless Autocannon: RKA 3d6, Autofire (3 shots; +1/4) (56 Active Points); Beam (-1/4), 4 clips of 12 Charges (Can only obtain new charges from Hererfinder or a similar source; -1/4) [12]
33 Weapons Systems - Stun Touch: EB 5d6, NND (Insulation; +1) (50 Active Points); No Range (-1/2) 5
303 Total Powers Cost

SKILLS
Cost  Name
Sara's Skills
3
1) Language: English (idiomatic) (4 Active Points)
0
2) Language: German (idiomatic) (4 Active Points)
3
3) KS: History 13-
3
4) KS: Trivia 13-
3
5) KS: Geography 13-
Kriegmädchen's Skills
3
1) Acrobatics 15-
3
2) Analyze: Combat 13-
3
3) Breakfall 15-
3
4) Climbing 15-
3
5) Combat Driving 15-
3
6) Combat Piloting 15-
3
7) Concealment 13-
3
8) Computer Programming 13-
3
9) Cryptography 13-
3
10) Deduction 13-
3
11) Electronics 13-
3
12) Lockpicking 15-
3
13) Mechanics 13-
3
14) Navigation 13-
3
15) Security Systems 13-
3
16) Shadowing 13-
3
17) Stealth 15-
3
18) Systems Operation 13-
3
19) Tactics 13-
3
20) Tracking 13-
5
21) TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
4
22) WF: Common Melee Weapons, Small Arms
81 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Far too heavy for her height and build (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Obviously not human under medical examination, etc. (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
10 Hunted: Hererfinder 11- (Mo Pow, Watching)
15 Hunted: The Warlord 8- (Mo Pow, Capture)
5 Physical Limitation: 178 kg (Infrequently, Slightly Impairing)
10 Physical Limitation: Doesn't fully understand her powers (Frequently, Slightly Impairing)
10 Physical Limitation: Normal Medicine is Useless - Requires Rare Skills for Repair / Treatment (Infrequently, Greatly Impairing)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
85 Total Disadvantages Cost
Height: 1.65 m Hair: Black
Weight: 178.00 kg Eyes: Green
Appearance: 
Personality: 
Quote:
Background: Hererfinder's "experimentelles Mädchen für Kampf"
Powers/Tactics: 
Campaign Use: 
Character created with Hero Designer (version 2.40) Character and Original Content Copyright 2005 KWG
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Re: Character Work in Progress -- Kriegmädchen

 

Three Comments:

 

1. The reason she's eating up so many points is because you're building an idealized version right now. You're stacking just about EVERYTHING you'd ever want into her from the get go. If you were to put her into a campaign(as opposed to building her just to build her) you'd probably find several things that you "don't really need" right now - like the chronometer.

 

2. Use an EC for some of the big stuff. You might even consider putting her STR, DEX, and CON into the EC if you normally allow that.

 

3. You could consider a -1/4 limit that certain things go "offline" if she gets stunned are take longer than normal to recover(think Deathlok).

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Re: Character Work in Progress -- Kriegmädchen

 

Longhand compliment:

I think this is a great idea for a character: non-American background (for a change), a colourful background for a GM to spin plenty of scenarios around, and a suite of abilities that let her be flexible but not overpowered. Well done!

 

Shorthand compliment:

I'm so stealing her for my campaign. ;)

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Re: Character Work in Progress -- Kriegmädchen

 

Thanks for the input and compliments.

 

As I noted above, I'm working on some limitations for her powers to represent her lack of familiarity and control. In part,. I'm thinking of situation in which the subroutines running below her conscious awareness -- the body's built-in capabilites that were there before her mind was downloaded into the body -- would act of their own accord. For example, someone might try to grab her from behind, and her body would react by spinning around, popping the arm-mounted autocannon out of its concealed position, and leveling it at them. Maybe that's an extreme example, but you get the idea.

 

 

If I were creating her for a starting PC in a standard-level game, I might put No Conscious Control on many of her powers, and buy the limit off over time.

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Re: Character Work in Progress -- Kriegmädchen

 

I considered putting both of the attack powers into an "Offensive Subsystems" Multipower, but other than being attacks they really don't have anything to do with one another, and I can't see how disabling one would automatically disable the other.

 

 

Another note...she's entirely artificial -- an android, rather than a cyborg. Her "mental algorithms" (as Hererfinder would put it) were "downloaded" into the android's computer brain. Any combat skills you see on the character were installed to the brain before she was "downloaded".

 

As far as Sara knows, her original, organic body died, although she's never seen it and none of her family or friends seems to know that she was killed.

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Re: Character Work in Progress -- Kriegmädchen

 

Three Comments:

2. Use an EC for some of the big stuff. You might even consider putting her STR, DEX, and CON into the EC if you normally allow that.

 

While I'm not at all opposed to Characteristics in an EC, my major outlet for the characters that result from my creative urges is this forum, since I don't have a game going right now and probably won't for quite some time due to lack of good AND reliable players. Therefore, I try to keep the construction of characters as "universally acceptable" as possible for consumption by those on this forum.

 

This is especially true because the official rules do things to ECs that I absolutely disagree with, such as the "drain one, drain all" ruling.

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Re: Character Work in Progress -- Kriegmädchen

 

I keep posting more entries to my own thread...

 

One of the ideas I came up with while brainstorming how to construct the SFX was to build a Computer and put powers into the Computer to represent the abilities and reflexes that are part of the android brain's layers underlying Sara's "downloaded" mind.

 

I'm not sure if I like that idea, though. If nothing else, it's a bit reminiscent of the rather cheesey "power armor built as a Vehicle" constructs.

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Re: Character Work in Progress -- Kriegmädchen

 

How much in-depth work have you done on her background and personality.

 

20 Int is very high for a mind that was/is fundamentally human in nature, how is she reacting to being very different from how she once was?

 

Unless she was a genius to begin with, she is probably seeing the world in a different light now--she's probably more insightful by a very significant margin (higher INT, PRE, etc.) and is also likely to be revisiting her stance on things like religion.

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Re: Character Work in Progress -- Kriegmädchen

 

How much in-depth work have you done on her background and personality.

 

20 Int is very high for a mind that was/is fundamentally human in nature, how is she reacting to being very different from how she once was?

 

Unless she was a genius to begin with, she is probably seeing the world in a different light now--she's probably more insightful by a very significant margin (higher INT, PRE, etc.) and is also likely to be revisiting her stance on things like religion.

 

She was smart, but not a "20-INT genius."

 

Good observation, I'll keep it mind as I proceed.

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Re: Character Work in Progress -- Kriegmädchen

 

Good character idea!

 

Here's a very similiar character from my Bay City campaign. She was a talented young athlete afflicted with a rapid acting necrotizing bacterial infection. I hope this write up gives you some more ideas for yours.

 

Pheonix

Val Char Cost Roll Notes

10 STR 0 19- Lift 25.6tons; 10d6 HTH damage

25 DEX 45 14- OCV: 8/DCV: 8

28 CON 36 15-

15 BODY 10 12-

10 INT 0 11- PER Roll 11-

15 EGO 10 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

18 COM 4 13-

10 PD 4 Total: 10/20 PD (0/10 rPD)

10 ED 4 Total: 10/20 ED (0/10 rED)

5 SPD 15 Phases: 3, 5, 8, 10, 12

12 REC 0

0 END -28

50 STUN 6 Total Characteristics Cost: 111

Movement: Run: 18"/NC"

Swim: 2"/NC"

 

Cost Powers END

Full Body Cyborg

30 1) High Durability Construction: Armor (10 PD/10 ED)

6 2) High Efficency Leg Muscles: Naked Modifier on 6 inches of Running, Reduced Endurance 0 END (+1/2) (6 Active Points)

5 3) High Efficency Muscles: Naked Modifier on 10 Strength, Reduced Endurance 0 END (+1/2) (5 Active Points)

20 4) High Strength Artifical Muscles: +20 STR (uses Personal END) 2

20 5) High Powere Leg Muscles 2: Leaping +20" (30" forward, 15" upward) (uses Personal END) 2

24 6) High Powered Leg Muscles: +12" Running (18" total) (uses Personal END) 2

3 7) Overpowered Moyomers: +20 STR (20 Active Points); Increased Endurance Cost 10x END (-4), Activation Roll 10-, Burnout (-1), No Figured Characteristics (-1/2) (uses Personal END) 20

34 8) Seal Radiation Proof Body: Life Support , Expanded Breathing:Gills, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum

4 9) Surprsingly Heavy: Knockback Resistance -2"

5 10) Enhanced Eyesight: Infrared Perception

5 11) Enhanced Sight: Ultraviolet Perception

3 12) Enhanced Hearing: Ultrasonic Perception

10 13) Built in Communications Suite: Radio Perception/Transmission

10 14) Pain Editor: Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2)

10 15) Pain Editor: Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2)

6 16) Body Cavity storage areas: Concealment (15 Active Points); Only for objects of palm sized or smaller Power loses about two-thirds of its effectiveness (-1 1/2) 17-

4 17) Swivel Mounted Joints: Double Jointed

3 18) On Board computer: Lightning Calculator

3 19) On Board computer: Bump Of Direction

3 20) On board computer: Absolute Time Sense

13 21) Power Supply: Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points) REC: (5 Active Points); Limited Recovery:Must be plugged into to power source (-1/2)

2 22) Very little biological Material: Life Support , Eating: Character only has to eat once per week, Sleeping: Character only has to sleep 8 hours per week

 

Martial Arts: MA NAME

Maneuver OCV DCV Notes

4 Punch/Snap Kick +0 +2 STR +2d6 Strike

5 Round House Kick -2 +1 STR +4d6 Strike

4 Block +2 +2 Block, Abort

4 Knife Hand -2 +0 HKA 0 1/2d6

3 Shoulder Throw +0 +1 STR +v/5, Target Falls

 

Skills

5 Acrobatics 15-

5 Breakfall 15-

3 Climbing 14-

7 Contortionist 16-

1 Electronics 8-

1 Computer Programming 8-

10 +2 with HTH Combat

 

Total Powers & Skills Cost: 275

Total Cost: 386

 

200+ Disadvantages

10 Physical Limitation: Full Body Cyborg (Does not heal, exceptionally heavy and dense, looks mechanical when damaged, subject to electronics based attacks, Etc) (Frequently; Slightly Impairing)

10 Physical Limitation: No Sense of taste or smell, limited sense of touch (-5 to Touch perception, feels preasure and damage only) (Frequently; Slightly Impairing)

5 Physical Limitation: Limited diet (Processed nutrient paste) (Infrequently; Slightly Impairing)

15 Physical Limitation: Becomes inactive when her End Reserve hits 0 (Infrequently; Fully Impairing)

20 Hunted: Hybrid 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)

5 Social Limitation: Body is property of Biotechnica Enterprises (Occasionally; Minor)

15 Social Limitation: Public Id (Frequently; Major)

20 Psychological Limitation: Code Against Killing (Common; Total)

15 Psychological Limitation: Overconfidence (Common; Strong)

71 Experience

 

Total Disadvantage Points: 386

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Re: Character Work in Progress -- Kriegmädchen

 

Wargirl looks pretty darn cool. Only two nits to pick-

 

1) Where does she get more bullets from? If she is accruing ambient mass to make into rounds, I would try a END Battery construct rather than Charges.

 

2) I would add a smidge of HA to represent her resilient skeletal structure. When she hits people it's like getting hit with a flesh-wrapped steel bar!

 

She could have problems gauging her Casual STR in her new body. If she loses her temper does the auto cannon pop out of its housing and swivel to track the offender? Could be funny. "I'm sorry your fries are cold! I'll get you fresh ones!"

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Re: Character Work in Progress -- Kriegmädchen

 

Wargirl looks pretty darn cool. Only two nits to pick-

 

1) Where does she get more bullets from? If she is accruing ambient mass to make into rounds, I would try a END Battery construct rather than Charges.

 

I was just thinking about that. I'm probably going to add a limit that she can only get new AC rounds from Hererfinder or a similar source.

 

2) I would add a smidge of HA to represent her resilient skeletal structure. When she hits people it's like getting hit with a flesh-wrapped steel bar!

 

Good idea.

 

She could have problems gauging her Casual STR in her new body. If she loses her temper does the auto cannon pop out of its housing and swivel to track the offender? Could be funny. "I'm sorry your fries are cold! I'll get you fresh ones!"

 

The AC is concealed in her forearm, and when unsheathed it is coaxial to her forearm (ie, it points along the same axis). I was considering having the underlying subroutines in her computer brain automatically react when they preceive a threat or danger.

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Re: Character Work in Progress -- Kriegmädchen

 

Good character idea!

 

Here's a very similiar character from my Bay City campaign. She was a talented young athlete afflicted with a rapid acting necrotizing bacterial infection. I hope this write up gives you some more ideas for yours.

 

Pheonix

 

Thanks for posting Pheonix, by the way.

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Re: Character Work in Progress -- Kriegmädchen

 

Kristopher:

 

Your above response also raises the question of how well does she know her own body?

 

Other footnotes:

 

1) For android-types and robots, the Phys Lim: "cannot Push Stats and Powers" seems appropriate, particularly for ones where the limits of the hardware reprsent an absolute cap on performance.

 

2) For most androids, particularly combat models, I envision having all Stats and Powers fed by an END Reserve, or alternatively buying everything down to 0 End, also seems thematically appropriate--they just don't get tired.

 

3) So she has fully functional sense of Touch, Taste & Smell? The other senses tend to be "givens" in the robot/android/cyborg archetype, and certainly there have been robot-types with the former 3; just checking that this was a conscious decision.

 

4) I'm personally keen on seeing how you envision Kriegmadchen reacting to the fact that she's got Skills and instincts she never had before--she probably views the world differently given that part of her can't help but do a tactical analysis of everywhere she is--like when she's having dinner.

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Re: Character Work in Progress -- Kriegmädchen

 

I like the concept.

 

To echo OddHat somewhat, if you plan to use this character in a 350 point Champions campaign you need to decide what his combat shtick really is. Right now it appears to be a jumbled mix of brick and speedster with very little combat ability to show for it other than really GOOD stats, Life Support and the 2 built in weapon systems.

 

The really nice thing about the concept is that it is somewhat scalable to different power levels of games including high end heroic by just adjusting the DEX and SPD stats a little lower as well as dropping some of the fully fleshed out skills and talents. Going with the progammed by the builder theme (very Matrix), have you thought about some built in Martial Arts 'algorhythms'?

 

BTW, am I the only one who notices quite a few similarities between this concept and the one from the cancelled CBS series from a few years ago called Now And Again?

 

HM

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Re: Character Work in Progress -- Kriegmädchen

 

I like the concept.

 

To echo OddHat somewhat, if you plan to use this character in a 350 point Champions campaign you need to decide what {her} combat shtick really is. Right now it appears to be a jumbled mix of brick and speedster with very little combat ability to show for it other than really GOOD stats, Life Support and the 2 built in weapon systems.

 

Really, I didn't have a point total in mind when I started working on her. I just kept thinking of things that I thought would be built into this kind of android, and adding them. Sometimes, I just do that kind of thing.

 

In the end, she's a very good example of the fact that raw point totals aren't everything. You could probably drop her in with a group of more tightly-built 400-point characters, and she wouldn't overshadow them at all.

 

The really nice thing about the concept is that it is somewhat scalable to different power levels of games including high end heroic by just adjusting the DEX and SPD stats a little lower as well as dropping some of the fully fleshed out skills and talents. Going with the progammed by the builder theme (very Matrix), have you thought about some built in Martial Arts 'algorhythms'?

 

I considered it, but then I just gave her a 30 DEX and 30 STR and figured that against normals and agents, that would be as lethal as Martial Arts.

 

Hererfinder didn't design the android to go toe-to-toe with a Brick -- such an android would have to be overbuilt to the point of being obvious, and he was trying to make the Kriegmädchen model as inconspicuous as possible. The Stun Touch is for close-in attacks.

 

BTW, am I the only one who notices quite a few similarities between this concept and the one from the cancelled CBS series from a few years ago called Now And Again?

 

Hadn't thought of it, but then I only saw one episode.

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Re: Character Work in Progress -- Kriegmädchen

 

Kristopher:

 

Your above response also raises the question of how well does she know her own body?

 

Still trying to figure out how to represent that.

 

What kind of limit would reflect the fact that the underlying subroutines can take over for a moment, and that she can't always consciously access them?

 

On the other hand, normal human beings sometimes have those kinds of issues with their wetware bodies...

 

Other footnotes:

 

1) For android-types and robots, the Phys Lim: "cannot Push Stats and Powers" seems appropriate, particularly for ones where the limits of the hardware reprsent an absolute cap on performance.

 

I keep wondering just how advanced I want the android body to be. Is it possible that she can force more power into the android body's systems -- ie, Push?

 

2) For most androids, particularly combat models, I envision having all Stats and Powers fed by an END Reserve, or alternatively buying everything down to 0 End, also seems thematically appropriate--they just don't get tired.

 

Hmmm.

 

3) So she has fully functional sense of Touch, Taste & Smell? The other senses tend to be "givens" in the robot/android/cyborg archetype, and certainly there have been robot-types with the former 3; just checking that this was a conscious decision.

 

Smell and touch can be important senses in combat. Then again, I have to decide how advanced the android body is. Something I have to keep in mind is that Hererfinder was able to download a human mind into the body...that takes some impressive technology, really.

 

4) I'm personally keen on seeing how you envision Kriegmadchen reacting to the fact that she's got Skills and instincts she never had before--she probably views the world differently given that part of her can't help but do a tactical analysis of everywhere she is--like when she's having dinner.

 

I'm working those moments into her text.

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That is an aweful lot of skills for a girl/young woman.

 

She's got KS: Trivia, History, Geography. Seems studenty. You say she's inexperienced - yet she also has Analyze: Combat, Combat Driving, Combat Piloting, Cryptography, Lockpicking, Security Systems, Systems Operations, Tactics, and TF with military vehicles.

 

That doesn't seem inexperienced; that seems James Bondish.

 

You've also given her Ambidexterity - is that likely to come up in play? Are you playing with hit locations so that one hand might be disabled? Or are you expecting her to fight with one hand tied behind her back? Seems a bit extra to the concept.

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Re: Character Work in Progress -- Kriegmädchen

 

That is an aweful lot of skills for a girl/young woman.

 

She's got KS: Trivia, History, Geography. Seems studenty. You say she's inexperienced - yet she also has Analyze: Combat, Combat Driving, Combat Piloting, Cryptography, Lockpicking, Security Systems, Systems Operations, Tactics, and TF with military vehicles.

 

That doesn't seem inexperienced; that seems James Bondish.

 

You've also given her Ambidexterity - is that likely to come up in play? Are you playing with hit locations so that one hand might be disabled? Or are you expecting her to fight with one hand tied behind her back? Seems a bit extra to the concept.

 

And I even split the Skills list to clarify...the combat skills came preinstalled in the Kriegmädchen android. I think I've even said as much before.

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