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Murphy's Curse


Mark Rand

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"Anything that can go wrong, will," is one version of Murphy's law.

Believe it or not, there was a real Murphy, Captain Edward A. Murphy, U.S.A.F. What he actually said was, "If there's a way to do it wrong, he'll find it," after noticing that a technician had wired a transducer wrong. However, he didn't create this law, he was quoting Sod's Law, so named because it could happen to any poor sod.

So much for history.

The idea came to me that Murphy's law would be a cool curse. It transforms someone, or something, into the same purson, or thing, with unluck.

Two questions for our wise panel. Is this a major or minor transformation? How much unluck?

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Re: Murphy's Curse

 

Major transform I would think, make it 5 or 6d6 and have the cure be the character rolling all sixes on the unluck roll- one extraordinarily good roll will cure the bad luck...

 

PS:The FREd disadvantages mentions this type of power specifically as a Major Transform. :)

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