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fbdaury

HERO Member
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About fbdaury

  • Birthday 02/24/1974

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  1. Not necessarily - even Dark Champions characters can be made with 0 point Normal Characteristic Maxima, allowing them to get an equipment pool but means they spend more on their characteristics unless they buy them as powers or through a racial package. Truthfully? Depends on the campaign type - MOTU FH style games are likely to be tougher characters than a 'Street Sweepers' DC or low-end Champions game. All up to what the GM allows/wants in their game.
  2. I've always laughed at and secretly geeked out to the whole Gun Kata thing - I suppose I would probably buy it as a form of Desolid that only affects bullets, user must be able to see all of his assailants (To determine the angles of attack most likely to be attempted).
  3. I would go with something maybe a bit more potent than the average Shotgun Round (2 1/2d6 RKA with the AE: Cone/No Range combo or separate (Mulitpower) Slot with the choke set for a single slug. The slugs would make use of shells with tiny cogs that are reverse-aetherically charged to general matter, meaning the fins on the shells spin as soon as touching air, igniting and either lighting on fire the individual pellets for buckshot or turning solid slugs into gyro-jet like rounds. Really like the cog shield idea - I guess it's the perfect use for an ablative force field or armor power effect.
  4. Exactly what the title asks- is this a case of Dark Champions where each of the main characters (anti-heroes and villains alike) have a sort of signature "special skill" or is it more of a Pulp campaign that just happens to take place in a neo-modern setting?
  5. Excellent, now it just needs a bayonet attachment for the top of the barrel
  6. Was it a spin-off from Enter the Dragon, or was that a different black martial arts character who just happened to be played by the same actor?
  7. I use True North myself- I don't think It's trademarked by anyone...
  8. To quote the Dark Tower/Gunslinger Novels: "See the Turtle of Enormous Girth, Upon it's back it holds the Earth!"
  9. Space Cowboy- Flying Space Horse and Energy-beam six shooters And... Maurice- Various mind-altering effects, all linked to his voice PS: Beware his ranged Intelligence drain as he "Speaks about the Pompetous of Love" They fight crime, foiling the criminal endeavours of their arch-nemesis, the fiendish mastermind and Casanova known only as The Gangster of Love... (Ok- call center work has finally clearly taken the last of my sanity)
  10. Whatever happened to Worldmaker? And, as well, Trebuchet- are they still around and I just never see them?
  11. Back to weapons- for all you better equipped to figure it out than me (read: I'm Intellectually lazy ), what about flamethrowers?
  12. So, I got bored the other day and decided to stat out a DC version of El Mariachi for my intellectual-exercise campaign world. While doing so I thought of this thread because, Hey- what's more fun than a Guitar case full of guns?
  13. Hulk "Super-Charging" off radiation is Absorption but it does not preclude him from having Safe: Intense Radiation- he is not adversely affected by further exposure.
  14. Hulk: Safe- All, Hold Breath- 1 End /5 minutes (With a 100 End, this would give him about 8 1/3 hours time)- No Immunity to chemicals but Possibly to Diseases due to his Healing Factor.
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