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X-men characters


Agent333

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10 hours ago, Sketchpad said:

 

I disagree to an extent. Like Champions, comic universes have some limits. Or at least used to. Uncanny X-Men #141/142, as example, saw Wolverine obliterated by a plasma blast from a Sentinel. Flesh was seared off his bones, leaving only the metal-bonded skeleton to land on the ground. Charles Xavier had to give up being with the X-Men after a massive cardiac attack in Uncanny X-Men #200. The only saving grace was being beamed aboard a ship that had alien medical procedures. Hence why Magneto took over the school and was working with his one-time foes. 

Yes, comics bend physics at times. Really, most of the time. As does any superhero game or setting. Folks don't fly, people don't launch energy beams from their hands, etc. But there are limits in many of these settings, and when events began to bend them, that's when folks start questioning the settings and its characters.

 

That is just because the person creating the storyline wanted it to be that way, but that is no actual true limitation. I have run in a few games where there wasn't even a BODY characteristic, you just couldn't die, yet it still was a fun game, just that staying alive wasn't the thing you were worried about. Even in comic books, TV shows, and movies, there have been plenty of story lines where the character couldn't die. Didn't matter what happened to them. they literally could be completely disintegrated yet they came back (kinda like the cat, and the very next day). The only limitation is what the GM and players want there to be.

 

Should you feel that the lack of limitations makes the game unrealistic, unplayable, and not any fun, that is based on you, not the game. All it means that you do not enjoy it and will probably want to either have it change or go do something else. And of course should all, or most, of the players agree with you, then the GM needs to change it, or play by himself, but then again that is his/her own choice. But it is not a limitation of roleplaying or storytelling themselves.

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