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Agent333

HERO Member
  • Content Count

    171
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About Agent333

  • Rank
    Full of HILLBILLY RAGE!!
  • Birthday 03/03/1974

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  1. Womble, I've played Hero the way you describe for over a decade now. The idea is "Beat Ten" with your 3D6 roll and modifier derived from your skill number. Your modifier is simply your skill roll minus eleven [8- becomes -3 modifier, 11- becomes +0 modifier, 13- becomes +2 modifier, etc]. Critical rolls are made on natural 16, 17, or 18 and only with skills with +0 or higher level. If the skill is performed under difficult circumstances, I usually just subtract the negative modifier from the dice roll and skill bonus total. [player rolls 11, +2 for skill, -3 for difficult circumstance = 10, a
  2. Geocities recently shut down my site where I stored my favorite little contribution to the gaming community. I just got around to moving it to http://hrclark333.tripod.com/Hero_Vamp_Masquerade_A.pdf For those interested in keeping this old stuff archived, please update all your links appropriately. Thanks a bunch to all of you in the community who showed interest and gave support. It's always meant a lot. -Agent333 (aka Ryan Clark)
  3. Agent333

    The Void

    Re: The Void Thanks so much Susano. I wanted to introduce an invasion fleet based on the Necromungers from the Chronicles of Riddick movie. I'd love to use the Void as the (source of/entry into) their version of the "underverse".
  4. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... The Host by Stephanie Myers. I give it 5 out of 10 mainly because I'd never thought about the idea of a "Body Snatcher" alien (Puppet Masters style) being semi-possessed by the human it's riding in. Past that, it's a soap-opera that uses the personal angst of a small cast to wrench out the "life on the lamb" style drama while eschewing some of the larger questions I had about this world dominated by alien invaders. I'd have rated it higher if it had indulged my mean streak and really gone for a much darker ending that
  5. Agent333

    CthulhuTech?

    Re: CthulhuTech? A good friend and rpg player recently asked me about Call of Cthulhu after I laughingly told him about Cthulhutech. Surprised that he never experienced the game I had to dig way back in my memories to describe it and explain why it was fun despite the lack of "Kill stuff. Get loot!" In doing so I recalled that as bad as the eldritch horrors from beyond were, the worst part of the game was the cult conspiracy. You never knew who you could trust, you constantly had to hide your "eccentric" or even illegal activities. You can't tell anyone the truth and if you did yo
  6. Re: Making paperminiatures Yeah, just need a picture and a graphics program. I use Photoshop, but I could probably do what I do with MS Paint if need be. If you need to make portraits of characters you can use the following program: http://www.ugo.com/channels/comics/heroMachine/classic.asp http://www.ugo.com/channels/comics/heroMachine2/heromachine2.asp http://www.heromachine.com/
  7. Re: Hero Machine Thread Awesome! Glad you like the colors, I was trying to get that "My suit's on fire" look. As a DC villain my mind boggles as to what he might become: he almost looks like a murderous martial artist in that suit (like an evil version of Bruce Lee's yellow jump-suit). Have fun spooking your players with him I'll second that, I like the line-up! They seem to cover the bases nicely and have almost a silver-age flavor to them.
  8. Re: Cybermen Considering the fright I got from episode 6 with the Dalek, I simply cannot WAIT to see the terror that will be the new (hopefully) upgraded Cybermen! I have been very pleased with the new Doctor Who, I just hope the loss of Eccleston and Piper won't ruin what I consider one of the best doctor/companion relationships since Tom Baker's Doctor and Ramona.
  9. Re: Hero Machine Thread No way am I doing the Joes, nothing else would get done I originally had the idea that my friends super-team would meet and deal with Cobra, but that never panned out. Major Bludd was reversed using Adobe Photoshop, but it could just as easily be done in MS Paint I think. This was done b/c Bludd's robotic arm is his right arm. HM doesn't do robotic limbs very well IMO. Your villian looks very intimidating. Anybody can wear a suit of body armor while carrying a sniper rifle, it takes a scary M-Fer to slap horns on it and shoot super-heroes!
  10. Re: Hero Machine Thread I wonder if I'm like others here with the HM program; just a HUGE stockpile of pictures that I use for gaming and cannot really pick out just one as my favorite. I cannot say enough good things about this program and as a completely inept artist it is a godsend! Just for fun I used HM 2.0 to make my favorite Saturday morning villain team:
  11. Re: Question from a new GM
  12. Re: More Strength for Martial Artists? But if we must, remember to get your drink on!
  13. Re: More Strength for Martial Artists? BINGO! That's what I was missing Thanks Dust Raven.
  14. Re: More Strength for Martial Artists? Bonus PD, Bonus REC, Extra STUN, added damage to HKAs.. stuff that STR does but HA won't touch. Bricks get these benefits while MAs have to buy the "parts" of STR individually.
  15. So there I am writing up villains and I tripped over two guys written one after the other. One was a straight up Brick, the other a rather vanilla Martial Artist. Seems that it finally clicked in place for me, these two guys have the same job (almost exactly): beat up the other guy and don't get hurt. The Brick buys up big defenses along with his big STR (maybe a brick-trick or two). The MA buys up maneuvers and his DEX (maybe DCV levels) So now, I'm looking at the way they are made: Brick gets a big boost on his way to being a tough guy thanks to his Strength and then he's dumping 40+ po
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