JmOz Posted March 22, 2005 Report Share Posted March 22, 2005 I recently had a computer crash and could not print up my character for a game, so I made a quick character for the day. The GM told me I could polish him up some, so I did. Please review and tell me what you all think: Eagle's Claw Player: Val Char Cost 30 STR 20 30 DEX 60 20 CON 20 10 BODY 0 13 INT 3 11 EGO 2 15 PRE 5 14 COM 2 10/20 PD 1 10/20 ED 3 6 SPD 20 10 REC 0 40 END 0 35 STUN 0 10" RUN82" SWIM06" LEAP0Characteristics Cost: 144 Cost Power END 45 Sharp Eye: Find Weakness 16- (Related Group of Attacks) 20 Armored Costume: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) Mask, all slots: OIF (-1/2) 3 1) IR Lenses: Infrared Perception (5 Active Points) 2 2) Polarised Lenses: Flash Defense (5 points) (Hearing Group) (5 Active Points); Only vs Light Based Attacks (-1/2) 20 Gear: Multipower, 30-point reserve, all slots: (30 Active Points); OIF (-1/2) 1u 1) Claws: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2), Armor Piercing x1 (+1/2) (30 Active Points); Restrainable (-1/2) 1u 2) Flash Bang Grenades: Flash 3d6 (Sight Group), Additional Sense Group: Hearing Group, Explosion (+1/2) (30 Active Points); 12 Charges (-1/4), Range Based On Strength (-1/4) 1u 3) Surikans: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), +1 STUN Multiplier (+1/4), Autofire (3 shots; +1/4), Range Based on Str (+1/4) (26 Active Points); 6 Recoverable Charges (-1/4) 1u 4) Swinglines: Swinging 20", Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1) 1u 5) Radio: High Range Radio Perception (12 Active Points); Sense Affected As Radio & Hearing (-1/4) Powers Cost: 95 Cost Martial Arts Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +35 STR to Disarm roll 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +6d6 Strike, Target Falls 5 Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +9d6 Strike 20 +5 HTH Damage Class(es) Martial Arts Cost: 40 Cost Skill 15 +5 w/ Styles of a Hundred Lands 3 Acrobatics 15- 3 Analyze: Style 12- 3 Breakfall 15- 3 Climbing 15- 3 Concealment 12- 3 Contortionist 15- 3 Lockpicking 15- 3 Paramedics 12- 3 Security Systems 12- 3 Shadowing 12- 3 Stealth 15- 2 WF: Common Martial Arts Melee Weapons 3 Linguist 1 1) Language: Japanese (fluent conversation) (2 Active Points) 1 2) Language: Mandarin (fluent conversation) (2 Active Points) 1 3) Language: Korean (fluent conversation) (2 Active Points) 1 4) Language: Vietnamese (fluent conversation) (2 Active Points) 3 Scholar 2 1) KS: Styles of a Hundred Lands (INT-based) (3 Active Points) 12- 2 2) KS: Martial Arts World (INT-based) (3 Active Points) 12- 1 3) KS: Asian Philosiphy (2 Active Points) 11- Skills Cost: 65 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 350 Val Disadvantages 5 Distinctive Features: tatoo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Strong Ch'i (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 5 Dependent NPC: Sensei 8- (Normal; Useful noncombat position or skills) 20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Watchers of the Dragon 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) 15 Hunted: League of Assasins 8- (Mo Pow; Harshly Punish) 20 Psychological Limitation: Honarable (Very Common; Strong) 15 Psychological Limitation: Sucker for a Sob Story (Common; Strong) 10 Psychological Limitation: Gunslinger Mentality (Common; Moderate) 5 Psychological Limitation: Vegetarian (Uncommon; Moderate) 5 Reputation: Good Martial Artist 11- (Known Only To Martial Artists) 15 Social Limitation: Secret ID (Frequently; Major) 15 Social Limitation: Subject to Orders (Frequently; Major) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Superskrull Posted March 22, 2005 Report Share Posted March 22, 2005 Re: Character for review: Eagle's Claw Hmm, again. This guy's got one awesome pimpslap going with his 15d Martial Strike & Find Weakness. Does he, like, block a lot while finding weakness, 'cause a 17 OCV Block is sweet. I'd have named either his HKA or RKA 'talons' to go with the Eagle's Claw handle. I'm gonna assume you meant his Flash Defense to be sight rather than hearing, right? Shouldn't you have some Leaping or Gliding to go with the name? Maybe lower your FW to 15- and get 11". More if it's with Requires Skill Roll-Acrobatics or something. You got the Analyse skill to back FW up after all. Anyway, I'm "borrowing" this one too. I can always use more characters. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 22, 2005 Author Report Share Posted March 22, 2005 Re: Character for review: Eagle's Claw Hmm, again. This guy's got one awesome pimpslap going with his 15d Martial Strike & Find Weakness. Does he, like, block a lot while finding weakness, 'cause a 17 OCV Block is sweet. I'd have named either his HKA or RKA 'talons' to go with the Eagle's Claw handle. I'm gonna assume you meant his Flash Defense to be sight rather than hearing, right? Shouldn't you have some Leaping or Gliding to go with the name? Maybe lower your FW to 15- and get 11". More if it's with Requires Skill Roll-Acrobatics or something. You got the Analyse skill to back FW up after all. Anyway, I'm "borrowing" this one too. I can always use more characters. Only ran him once...He dodged while FWing alot 15 DC is standard for the game Forgot to mention it but still not happy with the name, however If it stays a bird theme then talons it will be yes FD is on sights Borrow away, glad you like. ONce again tell me how it goes Quote Link to comment Share on other sites More sharing options...
Superskrull Posted March 22, 2005 Report Share Posted March 22, 2005 Re: Character for review: Eagle's Claw I'll let you know. I'm currently setting up a new Champions game for my group but it's going to wait til the games currently running finish their arcs and such. Gives me more time to tinker with it. I was needing a few other heroes for the local backdrop, however. This just saves some time. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 23, 2005 Author Report Share Posted March 23, 2005 Re: Character for review: Eagle's Claw So does anyone have a better name out there? Quote Link to comment Share on other sites More sharing options...
HewhoisMatt Posted March 23, 2005 Report Share Posted March 23, 2005 Re: Character for review: Eagle's Claw I have always liked Shrike, Night Hawk, and Golden Eagle for real bird hero names. Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted March 23, 2005 Report Share Posted March 23, 2005 Re: Character for review: Eagle's Claw Falcon, Raptor, Peregrine, Stormcrow If you're keeping with the bird theme, and all. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 23, 2005 Author Report Share Posted March 23, 2005 Re: Character for review: Eagle's Claw Falcon, Raptor, Peregrine, Stormcrow If you're keeping with the bird theme, and all. Not really attached to the bird theme...AT ALL Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted March 23, 2005 Report Share Posted March 23, 2005 Re: Character for review: Eagle's Claw What is the tattoo of? Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 23, 2005 Author Report Share Posted March 23, 2005 Re: Character for review: Eagle's Claw I had not decided visialy what it was, but I saw it as a clan marking type of thing. Essentialy it is actualy two disadvantages as one: DF: A Tatoo DF: A Tatoo (Small group, extreme reaction) The idea is the Tatoo would tell anyone who knew about the temple he trained at (rare knowledge to a degree) that he had trained there... Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2005 Author Report Share Posted March 29, 2005 Re: Character for review: Eagle's Claw He had 3 xp from his first outing, I have finanly decided on how it will be spent: 1: Buying off the -1/2 lim on his Flash Defence about bright lights 1: WP Claws (it fits and should have been there) 1: Use art with claws (see above) --- 3 points Quote Link to comment Share on other sites More sharing options...
pinecone Posted March 30, 2005 Report Share Posted March 30, 2005 Re: Character for review: Eagle's Claw JMOz the only thing that "bugs" me is the must haves for a MA that you don't have.....Martial escape...if 15D6 is the typical attack a 7-8 D6 entagle in too much for a 30 str and regular martial throw....you've got leg sweep but speedsters are the nateral prediters of martial artists and a +V/5 move helps keep'em honest....maybe lose some raw damage to pay for them, after all you've got FW on a 16! I usually count FW as offence so a FW (16) would likely do around 12 D6 or less if the "top" was 15D6....... Quote Link to comment Share on other sites More sharing options...
Superskrull Posted March 30, 2005 Report Share Posted March 30, 2005 Re: Character for review: Eagle's Claw He had 3 xp from his first outing, I have finanly decided on how it will be spent: 1: Buying off the -1/2 lim on his Flash Defence about bright lights 1: WP Claws (it fits and should have been there) 1: Use art with claws (see above) --- 3 points Technically, you don't need a weapon element to use your martial arts with a power you've bought. However, buying does make sense should you use one you find lying around in someone elses hands. Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 4, 2005 Author Report Share Posted April 4, 2005 Re: Character for review: Eagle's Claw This was the final revision, I decided to play up the Ch'I powers slightly Eagle's Claw Player: Val Char Cost 30 STR 20 30 DEX 60 20 CON 20 10 BODY 0 13 INT 3 11 EGO 2 16 PRE 6 14 COM 2 15/20 PD 0 15/20 ED 2 6 SPD 20 10 REC 0 40 END 0 35 STUN 0 6"/11" RUN02" SWIM06"/11" LEAP0Characteristics Cost: 135 Cost Power END 5 Sense Ch'i: Detect A Class Of Things 12- (Sight Group) 0 50 Target Ch'i: Find Weakness 17- with Martial Arts 0 10 Channel Ch'I : Multipower, 10-point reserve 1u 1) Balance Ch'i: Healing Simplified Healing 1d6 (10 Active Points) 1 1u 2) Deflect Missiles: Missile Deflection (Arrows, Slings, Etc.) (10 Active Points) 0 1u 3) Grasshoper: Leaping +5" (6"/11" forward, 3"/5 1/2" upward) (Accurate) (10 Active Points) 1 1u 4) Swift: Running +5" (6"/11" total) (10 Active Points); no Noncombat movement (-1/4) 1 10 Armored Costume: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) 0 20 Gear: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) 1u 1) Claws: (Total: 30 Active Cost, 15 Real Cost) HKA 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (26 Active Points); Restrainable (-1/2) (Real Cost: 13) plus +2 with Climbing (4 Active Points); Restrainable (-1/2) (Real Cost: 2) 3 1u 2) Shurikens: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 STUN Multiplier (+1/4), Autofire (3 shots; +1/4), Range Based on Str (+1/4) (26 Active Points); 6 Recoverable Charges (-1/4) [6 rc] 1u 3) Swinglines: Swinging 20", Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) 0 1u 4) Flash Bang Grenades: Sight and Hearing Groups Flash 3d6, Explosion (+1/2) (30 Active Points); 12 Charges (-1/4), Range Based On Strength (-1/4) [12] Powers Cost: 103 Cost Martial Arts Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm roll 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 12d6 Strike, Target Falls 5 Strike: 1/2 Phase, -2 OCV, +1 DCV, 15d6 Strike 20 +5 HTH Damage Class(es) 3 Weapon Element: Fist-Loads, Karate Weapons, Staffs Martial Arts Cost: 43 Cost Skill 9 +3 w/ Styles of a Hundred Lands 3 Acrobatics 15- 0 Acting 8- 3 Analyze: Style 12- 3 Breakfall 15- 0 CK: Campeign City 8- 2 Climbing (Everyman Skill) 15- 0 Combat Driving 8- 2 Concealment (Everyman Skill) 12- 3 Contortionist 15- 0 Conversation 8- 0 Deduction 8- 3 Linguist 1 1) Language: Cantonese (fluent conversation) (2 Active Points) 1 2) Language: Japanese (fluent conversation) (2 Active Points) 1 3) Language: Korean (fluent conversation) (2 Active Points) 1 4) Language: Mandarin (fluent conversation) (2 Active Points) 1 5) Language: Vietnamese (fluent conversation) (2 Active Points) 0 PS: Instructor (Everyman Skill) 11- 2 Paramedics (Everyman Skill) 12- 0 Persuasion 8- 3 Scholar 1 1) KS: Asian Philosiphy (2 Active Points) 11- 1 2) KS: Chinese Healing (2 Active Points) 11- 1 3) KS: Karate (2 Active Points) 11- 2 4) KS: Martial Arts World (3 Active Points) 12- 2 5) KS: Styles of a Hundred Lands (3 Active Points) 12- 2 Shadowing (Everyman Skill) 12- 2 Stealth (Everyman Skill) 15- 0 TF: Small Motorized Ground Vehicles 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Thrown Knives, Axes, and Darts Skills Cost: 54 Cost Talent 18 Combat Luck (9 PD/9 ED) Talents Cost: 18 Total Character Cost: 353 Val Disadvantages 5 Distinctive Features: tatoo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Strong Ch'i (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 5 Dependent NPC: Sensei 8- (Normal; Useful noncombat position or skills) 20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Watchers of the Dragon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 15 Hunted: League of Assasins 8- (Mo Pow, Harshly Punish) 20 Psychological Limitation: Honarable (Very Common, Strong) 15 Psychological Limitation: Sucker for a Sob Story (Common, Strong) 10 Psychological Limitation: Gunslinger Mentality (Common, Moderate) 5 Psychological Limitation: Vegetarian (Uncommon, Moderate) 5 Reputation: Good Martial Artist, 11- (Known Only To Martial Artists) 15 Social Limitation: Secret ID (Frequently, Major) 15 Social Limitation: Subject to Orders (Frequently, Major) Disadvantage Points: 150 Base Points: 200 Experience Required: 3 Total Experience Available: 3 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
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